Server / Player Economy

Tell us what you think!

Poll: Removing No Drop tags off of Non boss loot up to tier 2

Great Idea
139
63%
Undecided
24
11%
Terrible Idea
58
26%
Total votes: 221

kaelee
Posts: 68

Re: Server / Player Economy

Post#51 » Wed Mar 10, 2010 12:06 am

I voted yes simply because a player like myself cant get ahead on THF. I have been on the server maybe 3weeks. I don't know anyone here and there isnt much grouping going on. As a lvl70 pal 180AAs with donator weapon(bought cause i thought it would help, it did but not as much as i would have hoped) I cant kill crap. It takes me 25-30 min to do a collection ldon, I cant kill the named in assignate ldons and other ldons are too much of a time sink. Look at my magelo(name kaelee) i have some icewell drops(off trash), the ssra drop i have was rotting. I have only been able to take down 2 nameds in naggys lair( nox and one of the giants) everything else(KD,some IW guards,Chardok,nameds in solb,OS) kicks my ass like in a redheaded step child. I have been suggested to by some to try other bots and am doing so but isnt making much differance. There is no calling for groups on /ooc, guilds arent actively recruiting so how else can someone like myself get a leg up. Im not saying make content easier but giving players who "dont have" the chance to "get", might make the differance.
Kaelee 70 Paladin
Elkie Soulslinger 70 necromancer
<Insurrection>

Rocums
Posts: 81

Re: Server / Player Economy

Post#52 » Wed Mar 10, 2010 12:19 am

I would like to see patterns/molds/orbs in ToV trade able.

khaliss
Posts: 357

Re: Server / Player Economy

Post#53 » Wed Mar 10, 2010 12:31 am

I agree with Roc, then all we have to worry about are the named drops (symbols). The orbs are too rare, and the molds/patterns are too random, so making them tradeable would be a good compromise. This would be in-line with the flag tokens since those are tradeable too... will give new members a chance to catch up with their raiding guild.
Last edited by khaliss on Wed Mar 10, 2010 12:33 am, edited 1 time in total.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

ChaosSlayer
Posts: 1693

Re: Server / Player Economy

Post#54 » Wed Mar 10, 2010 12:32 am

well, now you have a first item set you can trade - Familiar Orbs! :mrgreen:
Image

Thehaj
Posts: 6

Re: Server / Player Economy

Post#55 » Wed Mar 10, 2010 12:43 am

Granted its an old poll but couldnt pass up the whole Tradeable ToV components... Personally for your first set of raid armor in no way shape or form should these be tradeable, its worth a little extra effort. Had to point out my opinion on this idea.

Btw on the orbs, You can easily get up to 4 orbs a clear of east. Its hit and miss, but still moves very fast. I had my warrior fully ToV armored within i think like 3 days. For 400hp armor i think it was worth it.

V/R
Ebon <Sereas>

khaliss
Posts: 357

Re: Server / Player Economy

Post#56 » Wed Mar 10, 2010 5:29 pm

Well, turns out the orbs aren't "too rare"... my mistake LOL (I was basing that statement from the comments I saw on the quest section). Maybe just the molds then? :P
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Firenze
Posts: 886

Re: Server / Player Economy

Post#57 » Tue Mar 30, 2010 8:33 am

maybe you could make Epic 2.0 for bots selling of vendor for something like 100 k , people would have something to spend money on
Firenze of VallonZek <Europea>

Gwynraven

Pyronost
Posts: 326

Re: Server / Player Economy

Post#58 » Tue Mar 30, 2010 6:06 pm

Im going to add my vote into the "great idea" category. Having the no drop tags removed from everything up to t2 armor makes things rediculously more stable. Do you have any idea how much class armor rots in kael when someone blows through there solo to gear an alt? I have literally seen people farm for one piece of class gear, and let two to three full sets of armor rot, simply because they cant do a dam thing with them. Lifting the tags off of these items would allow newer players a chance to gear up in the better armors without the horrors of tradeskilling, and it eases the pain of the newer players that are trying to get the gear but can't find groups to go do the content. After all, what fun is it to sit and watch other people gear out fully in one run while you sit at the start line and hope to vulture the corpses that they leave behind in hopes one has something you need.
Image

Rocums
Posts: 81

Re: Server / Player Economy

Post#59 » Tue Mar 30, 2010 6:19 pm

I surely would be okay with selling off ToV stuff to fund my Powerful Armor.

khaliss
Posts: 357

Re: Server / Player Economy

Post#60 » Tue Mar 30, 2010 7:02 pm

I'm in for making Kael Armor attunable. As for ToV armor, how about just making symbols tradeable since the named are pretty hard to do, but orbs and molds should still be notrade so players should exert a little effort & time on ToV trash mobs.
Last edited by khaliss on Tue Mar 30, 2010 8:10 pm, edited 2 times in total.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

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