Server / Player Economy

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Poll: Removing No Drop tags off of Non boss loot up to tier 2

Great Idea
139
63%
Undecided
24
11%
Terrible Idea
58
26%
Total votes: 221

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Topsy
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Server / Player Economy

Post#1 » Mon Feb 15, 2010 9:23 pm

This stems from this post Read Me My question is this:

Do you feel it would be beneficial to remove the no drop (not lore) tags from dropable loot up to raid tier 2 (Tov). This would not include loot dropped from zone bosses, i.e. Emporer Ssra / Vulak ... so on. This change would not remove no drop tags from quest items however.

I would not only request your vote, but if you will a detailed explanation on why you came to the conclusion you have.

Please remember, should we decide to move forward with this it will not be implemented tomorrow. There is no button that magically will remove no drop tags and some scripting / manual editing will be necessary. So it will be more work for us, but in the long run might balance out our economy

catthib
Posts: 201

Re: Server / Player Economy

Post#2 » Mon Feb 15, 2010 10:21 pm

I voted "Terrible Idea".

If you remove the No Drop tag from items, instead of the zones being filled with appropriate-levelled characters trying to get the items they want/need, we will instead have the zones filled with higher-levelled characters taking over said zones, eliminating the chance to compete on a fair basis for mobs and item drops. If the "playing field" is all around the same level, things are more fair, however a lower-levelled player will lose, the majority of the time, against a higher-levelled, better-geared player in a contest for mobs/items.

Yes, it's a time-consuming effort to farm certain armor/weapons/augs etc on each seperate character that wishes to equip said things, but if someone wants them bad enough, they should be willing to put in the same effort as someone working on thier first character for something worthwhile.

OK, getting off the soapbox, I'm getting a nosebleed up here!!!
I need a scorecard to keep track of all of my alts!!
Kymarrah/ Mierrie/ Cialla/ Dhaani/ Bellabee
and so very many more....

danub3r
Posts: 9

Re: Server / Player Economy

Post#3 » Mon Feb 15, 2010 11:01 pm

In response to catthib's post, I have to say I disagree based on the spawn rate of monsters on this server and the sheer number of them. Lower level zones have items that drop off of trash mobs as well as bosses that are generally on quick respawn timers.

I just don't anticipate a level 70 going into a low level zone and farming the same named whos on a 10-30min timer all day long for loot that is trivial to his level. I have 10 years of experience playing on a server with this type of ruleset and have not run into this problem very often. Yes it happens sometimes with non-instanced raid mobs, but that's the reality of it. Raid mobs are killed daily, generally by guilds looking to gear their members for the next tier of content. This happens with or without nodrop removal.
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Erewan
Posts: 20

Re: Server / Player Economy

Post#4 » Mon Feb 15, 2010 11:01 pm

catthib wrote:I voted "Terrible Idea".

If you remove the No Drop tag from items, instead of the zones being filled with appropriate-levelled characters trying to get the items they want/need, we will instead have the zones filled with higher-levelled characters taking over said zones, eliminating the chance to compete on a fair basis for mobs and item drops


High levels... i think what we're talking about here you have to be max level to get into the zone anyways. Furthermore, these "high levels" are farming this stuff for bots/alts already. The difference is that when say... (and this isn't really an appropriate example) 6 dragon blood drop they don't all rot cause the guy killing the dragon is after arms.

danub3r
Posts: 9

Re: Server / Player Economy

Post#5 » Mon Feb 15, 2010 11:07 pm

Exactly,

Remember that a lot of these items have level requirements still, so it's not like you're going to make a level 1 and give him a full set of tier 1 loot. And, this does NOT mean that people will be looting multiple lore items on 1 character. I did not propose that Lore flags are changed at all, just that more items are given the ability to be traded between players to promote an in-game economy, because frankly there isn't one right now. Regardless if my idea gets taken into effect or not, I still feel that this server really needs to develop an economic model.
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Brisco
Posts: 21

Re: Server / Player Economy

Post#6 » Mon Feb 15, 2010 11:12 pm

catthib wrote:I voted "Terrible Idea".

If you remove the No Drop tag from items, instead of the zones being filled with appropriate-levelled characters trying to get the items they want/need, we will instead have the zones filled with higher-levelled characters taking over said zones, eliminating the chance to compete on a fair basis for mobs and item drops. !


This already happens everyday, 20 times a day. The Deleveling NPC pretty much has mae all the under 70 zones AA playgrounds for alot of lvl 70's. Numerous times I have gone to 45-69 zone to find nearly all the mobs dead from 1-2 lvl 70's farming AA's. Karnors and Velks is a great example for this, also they farm the armor drops since creating Chaotic Armor is very good AA also.

Removing no-trade tags will in no way change this behaviour at all, and would have a zero effect overall on zone availability.

catthib
Posts: 201

Re: Server / Player Economy

Post#7 » Mon Feb 15, 2010 11:19 pm

I just don't anticipate a level 70 going into a low level zone and farming the same named whos on a 10-30min timer all day long for loot that is trivial to his level. I have 10 years of experience playing on a server with this type of ruleset and have not run into this problem very often


If you have someone with a lvl 70 character who is working on levelling up another character on a different account, you run into this. Case in point, if you need an example, would be Karnor's Castle, with good ol' Venril Sathir. He's farmed for various items. Another example would be City of Mist, the Black Reavers and Lhranc who are farmed for the chaotic armor drops, namely the legs and chestplate. The froglok in LGuk who drops some nice items. The list can go on and on.

Really, I speak from personal experience when I say that this type of farming DOES occur, because I have personally done this, myself, using my Magician to farm stuff for my alts. I have three accounts, with about 20-something characters, all of varying levels. I know that I am considered a slacker, because there are people on this server with more accounts and more characters, and they, too, make it a point to equip their characters thoroughly. I usually perform a hit-and-run on the mobs that drop the stuff I'm looking for, especially if there are other players in the zone who will be wanting the same critter for the same reason.
I need a scorecard to keep track of all of my alts!!
Kymarrah/ Mierrie/ Cialla/ Dhaani/ Bellabee
and so very many more....

danub3r
Posts: 9

Re: Server / Player Economy

Post#8 » Mon Feb 15, 2010 11:26 pm

catthib wrote:
I just don't anticipate a level 70 going into a low level zone and farming the same named whos on a 10-30min timer all day long for loot that is trivial to his level. I have 10 years of experience playing on a server with this type of ruleset and have not run into this problem very often


If you have someone with a lvl 70 character who is working on levelling up another character on a different account, you run into this. Case in point, if you need an example, would be Karnor's Castle, with good ol' Venril Sathir. He's farmed for various items. Another example would be City of Mist, the Black Reavers and Lhranc who are farmed for the chaotic armor drops, namely the legs and chestplate. The froglok in LGuk who drops some nice items. The list can go on and on.

Really, I speak from personal experience when I say that this type of farming DOES occur, because I have personally done this, myself, using my Magician to farm stuff for my alts. I have three accounts, with about 20-something characters, all of varying levels. I know that I am considered a slacker, because there are people on this server with more accounts and more characters, and they, too, make it a point to equip their characters thoroughly. I usually perform a hit-and-run on the mobs that drop the stuff I'm looking for, especially if there are other players in the zone who will be wanting the same critter for the same reason.


Not to be rude, but given your most recent statement I fail to see what the point of voting no for this was, if in fact you said this happens already and you do this yourself. You said earlier that "if someone wants them bad enough, they should be willing to put in the same effort as someone working on thier first character for something worthwhile"...yet you just said that you do the opposite?
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catthib
Posts: 201

Re: Server / Player Economy

Post#9 » Mon Feb 15, 2010 11:31 pm

But I'm there with the character who wants the item, as well. The majority of the time, if I have a lvl 70 character in the zone with my lowbie alt, it's for buffing purposes or in the case of my Mage, I'm there to CoH the little one. Not the only one who does it, nor will I be the last one who does it. I'm just posting my opinion and my response to the poll. Last time I checked, we were asked for our reasons as well as our votes.

And obviously, I'm not the only one who thinks it's not a good idea, as three other people besides me voted for the same way. I think they're just not into posting their reasons yet.
I need a scorecard to keep track of all of my alts!!
Kymarrah/ Mierrie/ Cialla/ Dhaani/ Bellabee
and so very many more....

danub3r
Posts: 9

Re: Server / Player Economy

Post#10 » Mon Feb 15, 2010 11:32 pm

Understood :) well, thank you for your insight. You've raised good points and I appreciate it.
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