[Fixed] NPC's push when they hit

Poll: Melee Push

Keep it, it's new and different
0
No votes
Get rid of this before I fall off a cliff!
16
76%
Make it so only blue+ con mobs can push me
2
10%
Reduce the chance of it working (currently at 50%)
0
No votes
Make it so only NPCs move, not clients
3
14%
Total votes: 21

cbarrett
Posts: 223

[Fixed] NPC's push when they hit

Post#1 » Tue Jun 02, 2015 12:53 pm

Name of character: Moruk
Class of character: War
Is in a group: Yes and No
Is in a raid: No
Has a Bot spawned: No
Zone: Tested in Sebilis and Veeshans Peak

Nature of Bug:
I cleared VP last night on test and I noticed my tank was getting pushed around as he was getting hit and it was annoying. I didnt try to pull the guardians away from Vulak, I just ran in and fought them all at once. My tank kept getting pushed out of position and had to keep repositioning because Vulak is rooted and was eating my other party members.

I went to Sebilis to see if I could reproduce, I ran in and grabbed as many frogs as I could and let them beat on me. It's easy to see them push you around in sebilis due to the patterns on the floor. They have to be able to hit you in order to push you so the higher level the mob the better, but a ton of green frogs in sebilis was sufficient to see the pushing.

I logged into live and did the same test in sebilis and you dont get moved one pixel while they are beating on you.

This doesnt seem game breaking but it is different from live and it's really annoying, especially if you are fighting rooted mobs, it's very deadly.
Moruk
"Killing is my business and business is good"

Vaion
Posts: 3712

Re: NPC's push when they hit

Post#2 » Tue Jun 02, 2015 1:46 pm

It's a new feature of the code. On EQLive it's known as Melee push that happens whenever you get hit or you commit a hit on a npc.

What we can do is this: we will throw up a poll in the thread with some options. Poll will run until we close down the beta testing and you may revote in case your opinion changes over time.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

cbarrett
Posts: 223

Re: NPC's push when they hit

Post#3 » Tue Jun 02, 2015 3:38 pm

My characters on test are old and not geared out enough to fight Hatchet in DKS2 else I'd test this push affect with that fight.

I dont know exactly the mechanics of that fight - the wiki says if you move you get a dot (http://www.thehiddenforest.org/wiki/ind ... e_Torturer). I never noticed a dot, it's an instant damage thing in my experience, and it is significant. With my tank I run up to Hatchet, jump behind him to face him away from the pets, and I never move again. Even with my tank not moving, there always seems to be a 50/50 chance that someone in my party gets insta gibbed by some mystery affect. My pet users and healers are not moving at all yet sometimes they get hit with a 1 shot DD or something that sends them to their zone in spot (no it's not the adds).

Anyway I just cant see this fight working with any kind of pushback, especially considering how many npc's are beating on the tank by the end of the fight.
Moruk
"Killing is my business and business is good"

Vaion
Posts: 3712

Re: NPC's push when they hit

Post#4 » Tue Jun 02, 2015 3:39 pm

I changed the poll options a bit. Please revote
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

antihero
Posts: 577

Re: [Poll Option - Please Vote!] NPC's push when they hit

Post#5 » Tue Jun 02, 2015 6:54 pm

It is all fun and games until you get pushed through the wall and get stuck there.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

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Nashoba
Posts: 17

Re: [Poll Option - Please Vote!] NPC's push when they hit

Post#6 » Tue Jun 02, 2015 8:01 pm

*Edit - And I'm a dork, had the who pushing who being talked about here backwards... Sorry!
Xsas - Monk (Main)
Etisien - Mage
Mosaphic - Warrior
Nerisong - Bard
Rusco - Cleric
Zanoske - Beastlord

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Nilbus
Posts: 1258

Re: [Poll Option - Please Vote!] NPC's push when they hit

Post#7 » Tue Jun 02, 2015 9:19 pm

As a lifetime magician on live I hated melee push cause ignorant melee blamed my poor pets. Down with push
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
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Elidor
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I know way too much random stuff.

Safiya
Posts: 129

Re: [Poll Option - Please Vote!] NPC's push when they hit

Post#8 » Wed Jun 03, 2015 12:54 am

Not sure what the push adds to the game other than a minor annoyance. I could live without it.

Dreos
Posts: 489

Re: [Poll Option - Please Vote!] NPC's push when they hit

Post#9 » Wed Jun 03, 2015 1:53 am

Yeah, seems to be too many possible issues (players go through walls, or npcs go through walls). Could live without too.

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Belvino
Posts: 218

Re: [Poll Option - Please Vote!] NPC's push when they hit

Post#10 » Wed Jun 03, 2015 4:07 pm

Pushing mobs was early eq and later in live they even took it out for the most part. I vote no push with this server encouraging boxing and allowing mq all new strats will be pull to a corner and tank it.

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