Post#6 » Wed Jan 18, 2012 12:06 pm
I seem to be getting the same problems, although mine now won't even make it to the character select screen. My dbg.txt shows this:
2012-01-18 22:01:41 Starting EverQuest (Build Oct 31 2005 10:33:37)
2012-01-18 22:01:41 Timezone: UTC+10h00m
2012-01-18 22:01:41 Loading graphics DLL.
2012-01-18 22:01:41 Parsing INI file .\eqclient.ini
2012-01-18 22:01:41 INI file .\eqclient.ini loaded.
2012-01-18 22:01:42 Initializing timers.
2012-01-18 22:01:45 Checking critical files.
2012-01-18 22:01:45 Initializing WinSock.
2012-01-18 22:01:45 Enumerating 3D devices.
2012-01-18 22:01:45 Found adapter #0 - NVIDIA GeForce 8800 GTX (8.17.12.8562)
2012-01-18 22:01:45 Adapter #0 - NVIDIA GeForce 8800 GTX :
2012-01-18 22:01:45 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2012-01-18 22:01:45 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2012-01-18 22:01:45 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2012-01-18 22:01:45 Initializing keypress handler.
2012-01-18 22:01:45 Parsing INI file .\defaults.ini
2012-01-18 22:01:45 INI file .\defaults.ini loaded.
2012-01-18 22:01:45 Loading keyboard tables.
2012-01-18 22:01:45 Creating window.
2012-01-18 22:01:45 Checking display driver version.
2012-01-18 22:01:47 Activating window.
2012-01-18 22:01:47 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2012-01-18 22:01:47 Ratio is 1.78
2012-01-18 22:01:47 Resolution was capped at 1280 x 720
2012-01-18 22:01:47 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-01-18 22:01:47 Resolution selected 1280 x 720, 32 bits
2012-01-18 22:01:47 CRender::InitDevice: Using 32bit mode.
2012-01-18 22:01:47 CRender::InitDevice: Using vsync 0.
2012-01-18 22:01:47 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-01-18 22:01:47 CRender::InitDevice: HardwareTnL Enabled.
2012-01-18 22:01:47 Using hardware vertex shaders.
2012-01-18 22:01:47 Initializing render system.
2012-01-18 22:01:47 Trilinear Mipmapping available.
2012-01-18 22:01:47 Vertex Shader Version: 3.0
2012-01-18 22:01:47 Pixel Shader Version: 3.0
2012-01-18 22:01:47 Initializing engine internals.
2012-01-18 22:01:47 CRender::InitDevice completed successfully.
2012-01-18 22:01:47 Parsing INI file ./eqlsUIConfig.ini
2012-01-18 22:01:47 INI file ./eqlsUIConfig.ini loaded.
2012-01-18 22:02:07 Server selected thflive.dyndns.org (7875318).
2012-01-18 22:02:07 Initializing DirectInput.
2012-01-18 22:02:07 Initializing Keyboard.
2012-01-18 22:02:07 Initializing Mouse.
2012-01-18 22:02:07 Creating font list.
2012-01-18 22:02:07 Creating game object.
2012-01-18 22:02:07 Deleting obsolete files.
2012-01-18 22:02:07 Loading string tables.
2012-01-18 22:02:07 Initializing client variables.
2012-01-18 22:02:07 Loading spell effects.
2012-01-18 22:02:07 Initializing display structures.
2012-01-18 22:02:07 Sound Manager loaded 2165 filenames from soundassets.txt.
2012-01-18 22:02:08 Voice Manager loaded 12 macros from VoiceData.txt.
2012-01-18 22:02:08 Networking: using port [60575].
2012-01-18 22:02:10 Networking: Connection Established [1]
2012-01-18 22:02:11 WorldAuthenticate: Initiating Login.
2012-01-18 22:02:51 Networking: Connection Closed [0] with 466 pending bytes.
2012-01-18 22:02:51 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2012-01-18 22:02:51 *** WorldAuthenticate. Checkpoint 3.
2012-01-18 22:02:51 Cleanup 4
2012-01-18 22:02:51
2012-01-18 22:02:51 Cleanup 5
2012-01-18 22:02:51
2012-01-18 22:02:51 Cleanup 6
2012-01-18 22:02:51
2012-01-18 22:02:51 Cleanup 7
2012-01-18 22:02:51
2012-01-18 22:02:51 Cleanup 8
2012-01-18 22:02:52
2012-01-18 22:02:52 Cleanup 9
2012-01-18 22:02:52
2012-01-18 22:02:52 Cleanup 10
2012-01-18 22:02:52
2012-01-18 22:02:52 Cleanup 11
2012-01-18 22:02:52
2012-01-18 22:02:52 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2012-01-18 22:02:52 Ratio is 1.78
2012-01-18 22:02:52 Resolution was capped at 1280 x 720
2012-01-18 22:02:52 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-01-18 22:02:52 Resolution selected 1280 x 720, 32 bits
2012-01-18 22:02:52 CRender::InitDevice: Using 32bit mode.
2012-01-18 22:02:52 CRender::InitDevice: Using vsync 0.
2012-01-18 22:02:52 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-01-18 22:02:52 CRender::InitDevice: HardwareTnL Enabled.
2012-01-18 22:02:52 Using hardware vertex shaders.
2012-01-18 22:02:52 Initializing render system.
2012-01-18 22:02:52 Trilinear Mipmapping available.
2012-01-18 22:02:52 Vertex Shader Version: 3.0
2012-01-18 22:02:52 Pixel Shader Version: 3.0
2012-01-18 22:02:52 Initializing engine internals.
2012-01-18 22:02:52 CRender::InitDevice completed successfully.
2012-01-18 22:02:52 Parsing INI file ./eqlsUIConfig.ini
2012-01-18 22:02:52 INI file ./eqlsUIConfig.ini loaded.
Would love to know how to resolve this as I can't play at all atm.
.: Marshall Rocki Bigboa :.