Hi Folks,
Thought I would jot down a few ideas that I wouldn't mind seeing to enhance the game a bit. Some are character based, others just general ideas. Maybe this will give the devs some ideas. Unsure if these are even possible....
Pet Classes - bane pet weapons, same damage delay just an additional bane type. It would be nice to keep the current Extra Planar type bane on the Necro / BST just so you don't have to constantly switch if you go from HoH back to DSK, etc. (Ask anyone with pets how much RZ stinks due to the bane damage weapons and you forget and try HoH/Nadox)
Necro - undead bane
Mage - summoned bane
BST - animal bane
SK / Pal - short duration (1 min - 2.5 min recast) defense spell or discipline so they don't have to keep burning their other discs to pull trash
War - same short duration disc but discipline
Some type of vendor to turn in all the no-drop things we get but ends up rotting. You can turn in T9 items for T9 points to either go after a rare item or something not available from drops. T6 - T6, etc.
Evolving augs - go up in power as you complete tiers - similar to HoH Gem so you don't have to use distillers, would be even cooler to have class specific +Dot Damage for Nec, +Backstab for Rogue, etc. or be able to pick the bonus you want +mana regen, + spell damage, + melee damage, +melee mitigation, etc.
Necro - Ice DoT line
Mage - Ice DD Line (lower damage but faster casting or higher damage longer casting)
Damage balance - believe this is already in the works but there is a reason for the amount of zerkers / rogues around.
Hopefully people have better ideas than this and are willing to share.
Niix