Functional UI

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Tyler
Posts: 4365

Re: Functional UI

Post#11 » Wed May 19, 2010 3:19 pm

nono, i want the one hacked by you to match SoD ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Vaion
Posts: 3712

Re: Functional UI

Post#12 » Wed May 19, 2010 3:55 pm

For SoD; I got the Delta X for the latest EQlive, and modified it so that it functions 99% properly with the EQEMU version of SoD.

-- Changes --
5-19-10: Removed the excess amount of Buff Gems that do not function with EQEMU SoD
5-19-10: Removed the excess Short duration buff gems that do not function with EQEMU SoD
5-19-10: Removed the "Stats" Page from inventory window. (Would cause client to crash if they tried to open the page).
5-19-10: Removed the Potion Belt. (Does not function properly with this modified UI and SoD).
5-21-10: Removed some useless windows that EQEMU does not support.
5-22-10: Fixed the Merchant window to properly show Buy/Sell button instead of recover button.
5-22-10: HoTT window fixed (wasn't properly updating all the time). Works perfect now.

Image

URL to download is:
http://www.megaupload.com/?d=JQUYDO26

Also, here is my UI.ini file to have the same layout that is in the screenshot. Just change the file name to UI_(your character name)_Hiddenforest.ini
http://www.megaupload.com/?d=II3ZANSO

If anyone uses this and finds anymore bugs/error let me know and I'll fix them.
Last edited by Vaion on Sat May 22, 2010 4:22 pm, edited 3 times in total.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Tyler
Posts: 4365

Re: Functional UI

Post#13 » Wed May 19, 2010 3:59 pm

Nice one!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

iaewedar
Posts: 36

Re: Functional UI

Post#14 » Wed May 19, 2010 4:10 pm

Both very nice adaptations, guys :)
Thanks,

Iaewedar
Web-ranger at large, originally from E-Marr server, member of Ring of Destiny

Koeril
Posts: 1764
Contact:

Re: Functional UI

Post#15 » Wed May 19, 2010 7:56 pm

Updated, but after trying it out on a functional level, I realized I hated not having an on-screen inventory permanently :p
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Vaion
Posts: 3712

Re: Functional UI

Post#16 » Sat May 22, 2010 4:23 pm

If you use the DeltaX I posted for SoD, make sure you get the newest update. Made 2 major changes (merchant window/HoTT bugs).
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Jameus
Posts: 82

Re: Functional UI

Post#17 » Sat May 22, 2010 8:18 pm

Vaion, I really like the UI you posted a picture of! Is there anyway to incorporate a Pet Box or something into that? That would truly make it perfect for me I think :D

Koeril
Posts: 1764
Contact:

Re: Functional UI

Post#18 » Sun May 23, 2010 2:25 am

The Original DeltaCN I used with Titanium had a built in pet box. You can see it here above the "main chat".
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Trevius
Posts: 71

Re: Functional UI

Post#19 » Thu May 27, 2010 11:06 am

I hope Koeril and Vaion don't mind, but I put links to those modified UIs as well as basic images of them in my Wiki page for Custom SoD UIs. If that is an issue with either of you, just let me know and I can remove them right away.

http://stormhavenserver.com/mediawiki/i ... om_SoD_UIs

I also have a few others there that I briefly tested and a version of Nemesis that I slightly modified to work a bit better with our SoD client.

Vaion
Posts: 3712

Re: Functional UI

Post#20 » Thu May 27, 2010 7:45 pm

Jameus wrote:Vaion, I really like the UI you posted a picture of! Is there anyway to incorporate a Pet Box or something into that? That would truly make it perfect for me I think :D



If you hit F1 the pet box should come up. There are a few things wrong with it that I noticed from just bringing it up for a split second. I will test it later tonight and upload the changes tomorrow morning.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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