Important Differences Between Clients?

Check here first if you have a question!
Catamander
Posts: 45

Re: Important Differences Between Clients?

Post#11 » Wed Aug 17, 2011 2:23 pm

I really want to thank everyone here for the detailed feedback and comments. When I get a chance, I think I will try a parallel install of SoF or SoD (depending on what I can find in the attic) and compare it to Titanium myself. Some of the issues reported here would be deal breakers for me (healer bot always OOM, no shrink, clickies greying out spellbar) but it sounds like they can be idiosyncratic, so I will give it a shot and see what results I get.

My biggest concern was whether I might be missing AA options or similar serious gameplay items by using Titanium, and it sounds like the answer is no. (I am at about 900 AA and am staring to buy the 100pt/rank stuff now, so will run out of the useful stuff soon.)

Right now on Titanium I crash to desktop about once every 20 hours or so of gameplay, usually during a fight. Happened twice while tanking Vyemm when I tried to click a potion to give the lone healer a tiny bit of support. I also crash or hang on zoning about one in twenty times that I zone (usually into an instance), but I think that is less client and more about the iproute between me and the server. I do keep all the files up to date, but will try a newer client and see how that works out.

Thank again. My experience on this server at every level has been fantastic, from helpful players to responsive devs. The gameplay has been a blast and we are loving every minute of it thus far.

User avatar
Grey
Posts: 1101

Re: Important Differences Between Clients?

Post#12 » Wed Aug 17, 2011 2:45 pm

I have only crashed client twice since I changed from Ti client.
Once with HoT client and then I got said screw it since this server doesnt use the zones and I set that client up for use on another server only.
Once on SoD when I zoned 6 at once while having server lag.
Use to crash all the time. Staff have worked their butts off trying to fix the crash issues which might just be the reason I see the improvement I see but I do so like the change in client.

Resting Regen Vs. Combat Regen = can be a suck part of the client if the rule is left at default.

User avatar
Lillu
Posts: 11301
Contact:

Re: Important Differences Between Clients?

Post#13 » Wed Aug 17, 2011 7:49 pm

Trevius wrote:I would be interested to see the output of a "#cvs" (client versions) GM command on THF. That shows how many of each client are currently logged on.

Yep, we keep monitoring client % and do our decisions and set our development directions based on these numbers. Unfortunately the client % doesn't seems to change that much.
There are 139 Titanium, 8 SoF, 91 SoD and 4 UF clients on THF atm. and usually it's a lot "worse".

Our development philosophy was always the same: "We don't leave anyone behind" and this is why we put lot's of effort into offering new and fun features for every client equally without forcing anyone to switch to a new or different client.
It would surely be easier to tell everyone to get UF client but unfortunately that's not an option. =p Plus seeing Project 1999 having 50+ % of emu population I don't see Titanium clients to fade away any time soon.

Update: 206 Titanium, 25 SoF, 114 SoD, 3 UF clients.

Catamander
Posts: 45

Re: Important Differences Between Clients?

Post#14 » Thu Aug 18, 2011 6:14 am

Messed with SoD some tonight (did a clean new install in a new directory and then installed the files and configured it for THF). There were some great features, but a couple serious bugs mean I will probably go back to Titanium if I can't figure them out.

Biggest is that none of the leadership AA would work. 2 toons + 1 bot kicks in my full load of leadership AA on Titanium. On SoD, it would not. My wife has the fully equipped bot, I have all the leadership AA, so she invites the bot, invites me, and transfers leadership. No sweat in Titanium, but no leadership AA in SoD. Meant no HoTT, no delegate MA, and none of the hp/mana/atk/regen perks. HoTT and delegate MA are deal breakers for me.

Also, the timers on the buffs are often wrong, especially on clickies, causing them to fade out of sync with the timer, making the timers not as useful as I had hoped when I first got it rolling. This really just made one of SoD's features not so much an advantage.

There were some other minor annoyances, such as links being truncated (the first few characters of every link were missing) and some AA not listing or not listing properly in the SoD client, though those were less of a deal-breaker for me.

If I get a little time I will search about for possible solutions to these issues, but for now I am back on Titanium. I did really like the mouse-look functionality when FD and the extra bank slots, plus the faster zoning, but I just don't think that's enough to put up with the other issues.

Pillow
Posts: 29

Re: Important Differences Between Clients?

Post#15 » Thu Aug 18, 2011 8:56 am

Catamander wrote:she invites the bot, invites me, and transfers leadership.


With SoD, it works fine if the person with the leadership AA forms the group. Once you transfer leadership or join a raid, it breaks.

User avatar
Grey
Posts: 1101

Re: Important Differences Between Clients?

Post#16 » Thu Aug 18, 2011 10:58 am

the HoTT window UI piece I have uploaded might still be a valid download link.
Find that thread.
If its dead I can upload it again.
Also search the eqinterface site and find one that works. Might take a couple minutes of work but its worth it.
As for MA, Seeds client you right click the name of the person in the group and go to roles and set them as MA.

User avatar
Trevius
Posts: 71

Re: Important Differences Between Clients?

Post#17 » Thu Aug 18, 2011 11:57 am

The Leadership AA issues might be related to using /makeleader. I forget which revision THF last updated to on the SVN, but if it was earlier than rev1846, it wouldn't have the /makeleader functionality for SoF+ clients yet:

http://code.google.com/p/projecteqemu/s ... ail?r=1846

I believe HoTT is enabled with or without the Leadership AA in EQEmu by default as long as your UI supports it. I don't recall if the default UI on SoD does, but the one I use does.

Item links from other players using Titanium are truncated, but there may be a fix soon that will correct that. Though the current issue works both ways as Titanium users see links from the newer clients as having extra characters in the name, which is flaky too (and hopefully should be fixed soon as well).

I am not sure why your AAs wouldn't be showing. As far as I know, they should all be there, but some may be on different tabs now. At least you can always keep your Titanium install as a backup to use when needed if you have to train an AA that doesn't show up on SoD for whatever reason.

@Lillu

I am actually impressed that the SoF+ client numbers on THF are as high as they are. Since you have no content that requires them, I think it shows how nice the SoD client itself actually is. I find that a large number of Titanium users are ones that multi-box a lot of toons all of the time. This is because SoD uses more RAM than Titanium so you can normally box more on Titanium. Though, the UF client reportedly handles RAM much better than SoD, and I hear it works better for boxing more characters. Since it is mostly bigger boxers using Titanium, the number of actual people on each client is probably closer than it looks from the #cvs output. Many of those boxers using Titanium probably already have SoD or UF as well, but still use Titanium because there is not enough reason to make the switch.

And yes, P99 has the most players by far and they are all on Titanium, but I am sure that almost all of them could easily get SoD the same way they got Titanium if they had a reason to. The way I see it is, having a truckload of Titanium content gives new players plenty of time to get to know the server well enough to know if they want to get SoD to experience even more content. I can definitely understand your logic and hesitation though. I am just biased from spending so much time making the new clients compatible with EQEmu :)

Bomb
Posts: 165

Re: Important Differences Between Clients?

Post#18 » Wed Aug 24, 2011 6:13 pm

Installing UF client now (primarily for all the memory/multi core optimizations) to see how it goes / if I like it. I know I have seen some issues people have posted about with UF that aren't there with SoD but hopefully nothing to drastic. Will see, hopefully I can get over the HP glitch issue because it made it super annoying even though its just a visual thing the last time I tried SoD :p
Saril - Zikor - Bomb
<Because We Can>

Bomb
Posts: 165

Re: Important Differences Between Clients?

Post#19 » Sat Aug 27, 2011 9:12 pm

The memory situation (for boxers) with the underfoot client is pretty much amazing. If you box on the same machine id highly suggest upgrading to SoD/UF.

Running underfoot now looking over at my other PC (while idling however) I have one titanium client open thats using up 600k mem vs 25-75k each across 6 other windows running UF.

So far the only issues with UF are mild annoyances versus the extreme differences in memory usage. With UF being the client they are currently improving/working on hopefully those minor annoyances will fade away.
Saril - Zikor - Bomb
<Because We Can>

Vaion
Posts: 3712

Re: Important Differences Between Clients?

Post#20 » Sat Aug 27, 2011 10:17 pm

A lot of the missing functions for sod+ clients will be coming in shortly, I am upgrading our code to match eqemu which includes a lot of UF and SoD support.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Return to “General Help”

Who is online

Users browsing this forum: No registered users and 1 guest