Functional UI

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Ludis
Posts: 17

Functional UI

Post#1 » Sat Jun 27, 2009 1:34 am

I am sure there are new EMU players out there wondering about a more functional UI, and well, just throwing one out there that is compatible.
(NOTE* I snagged this off the raid addicts forums :twisted: , I take no credit for the creation of it.)

[Also:]
If perhaps UI's are illegal on THF, I had no idea and I didn't see that in the rules. So if so, then I honestly apologize.


Click here for installation guide.

Downlaod -
http://rapidshare.com/files/159889477/SARSFIXED.zip

Screenie -
Image

DJani
Posts: 56

Re: Functional UI

Post#2 » Sat Jun 27, 2009 2:49 am

Last edited by DJani on Sat Jun 27, 2009 3:05 am, edited 1 time in total.
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Ludis
Posts: 17

Re: Functional UI

Post#3 » Sat Jun 27, 2009 2:51 am

should give a link on where to download it, if its not in seperate parts.
maybe we can get a nice UI thread going here.

btw I gave you a personal message Djani

Koeril
Posts: 1764
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Re: Functional UI

Post#4 » Sun Jun 28, 2009 12:48 pm

I personally use DeltaCN which is compatible except for a mismatch of 3 inventory slots in the Titanium client. The inventory slots are all perfectly fine in the SoF client (I think it has to do with the power source slot). Oh, it also has a poison icon sitting in song slot 1 for some reason I can't find too. Anyways ... go here to download.

Image
Last edited by Koeril on Sun Jun 28, 2009 2:45 pm, edited 1 time in total.

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Lillu
Posts: 11301
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Re: Functional UI

Post#5 » Sun Jun 28, 2009 2:10 pm

Very nice. Moved to here and Sticky too.

Please keep posting functional custom UIs with sources.

Bong
Posts: 2

Re: Functional UI

Post#6 » Thu Jul 02, 2009 2:42 am

My UI composed of pieces from EQInterface.

Image

catthib
Posts: 201

Re: Functional UI

Post#7 » Mon Dec 14, 2009 1:49 am

I use Delta4.v1 and I'm hoping someone can give me a hint on how to resize the pet window?

I read through everything on EQInterface today and my brain is about to ooze out of my ears.

The only thing I need to do is make the pet window somehow taller so that the 'attack' button shows. And
that can't be done just by dragging, I have been trying as I figured that would be the easy fix.
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Kymarrah/ Mierrie/ Cialla/ Dhaani/ Bellabee
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Koeril
Posts: 1764
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Re: Functional UI

Post#8 » Wed May 19, 2010 7:19 am

With SoD now up and running I decided to go for a UI that is a bit more pleasent. I liked EQ2's UI's so I found this gem earlier today. I play on a wide screen laptop so my native resolution is annoying (1366x768) so I had to do my own hack job to take away the 5 extra buff slots and 5 extra song buff slots, but it wasn't too hard and I actually learned something about xml and UI skinning woohoo!

    Original UI on EQInterface.com
    Adapted UI
  • Buff window chopped from 30 to 25
  • Short Buff Window chopped from 20 to 15
  • Spell Window chopped from 12 to 9 spells
  • Pet window is borked, but I don't care - please feel free to fix it and repost giving original credit to Drakah on EQInterface

Enjoy. Here is the one I have for my Rogue ... I'm too lazy to show you one for the Cleric. Degradation of graphics is on purpose for size and I'll probably work on resizing and setting up more chat windows tomorrow.

eq2ui_for_eq1_melee.jpg
eq2ui_for_eq1_melee.jpg (104.1 KiB) Viewed 7161 times
Last edited by Koeril on Wed May 19, 2010 7:15 pm, edited 4 times in total.
Formerly known as:
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Tyler
Posts: 4365

Re: Functional UI

Post#9 » Wed May 19, 2010 9:56 am

Link link!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
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Re: Functional UI

Post#10 » Wed May 19, 2010 3:01 pm

Link'd
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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