warrior hate?

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kaelee
Posts: 68

warrior hate?

Post#1 » Tue Mar 08, 2011 9:19 pm

explain to me why warriors are getting a hate boost due to less crit/proc chances? Yes they are procing less but so is every other class therefore everything is still the same. Yet knights do not get this boost who are just as affected by the proc change.Warriors didnt need to do much to hold agro before hand and knights have to work thier asses off to hold agro....click pants,cast lightbringers wrath,bash,taunt,cast True command,click draco shield. not only that but i have to also use a SotM when tanking for the rune proc(agro) cause there doesnt seem to be enough hate on the donar weapon with brutal blade,emblem of shattering, and sharp froglok eye augments. Also the clicky on the pally donar is now even more completely useless then it was before.

Seems silly when nothing has essencially changed for war vs other classes. Warrior went down x ammount but so did everyone else so what exactly has changed for them?
I would like to hear Devs responces(when they have time, i realize they are pulling thier hair out right now) to this because i dont really care what johnny numbnutz has to say.
Kaelee 70 Paladin
Elkie Soulslinger 70 necromancer
<Insurrection>

striat
Posts: 393

Re: warrior hate?

Post#2 » Tue Mar 08, 2011 9:32 pm

kaelee wrote:explain to me why warriors are getting a hate boost due to less crit/proc chances? Yes they are procing less but so is every other class therefore everything is still the same. Yet knights do not get this boost who are just as affected by the proc change.Warriors didnt need to do much to hold agro before hand and knights have to work thier asses off to hold agro....click pants,cast lightbringers wrath,bash,taunt,cast True command,click draco shield. not only that but i have to also use a SotM when tanking for the rune proc(agro) cause there doesnt seem to be enough hate on the donar weapon with brutal blade,emblem of shattering, and sharp froglok eye augments. Also the clicky on the pally donar is now even more completely useless then it was before.

Seems silly when nothing has essencially changed for war vs other classes. Warrior went down x ammount but so did everyone else so what exactly has changed for them?
I would like to hear Devs responces(when they have time, i realize they are pulling thier hair out right now) to this because i dont really care what johnny numbnutz has to say.


Hate generation was not proportionate during testing phase. Since we're reviewing some aspects, this was the best solution at the time.

Rex
Posts: 52

Re: warrior hate?

Post#3 » Tue Mar 08, 2011 11:23 pm

While we are on the topic of procs can we get a clarification on the new ruleset? Lets say we have a normal weapon of air + caliber. These have 2 augs slots plus an innate proc spell. Now normally socketing the weapons would be pointed blade x2 each adding a kiss of life proc.
With the new rules would that weapon only proc once per combat round, or would it proc once for each slot, ie 3 times as in the above example?
The next question to ask is how does this affect buff proc spells such as the paladin knight spells, or the bard chaotic blade spells? Do those buff slots fire off on their own, or do they share the same internal cooldown.
Finally if the case does turn out to be that you only get 1 proc per weapon per round, what is the proc priority? Does the innate weapon proc take first priority? or is it a randomly decided event?

Again i'm not trying to be a troublemaker, I just want to understand the new ruleset so I can equip my chars accordingly.

Thank You,
Rexxer and the rest of the Rex's

ChaosSlayer
Posts: 1693

Re: warrior hate?

Post#4 » Tue Mar 08, 2011 11:45 pm

to the best on my knowledge, if weapon has multiple sources of proc, for any given combat round only 1 of them can proc (this includes proc-buffs)
which one gets to proc is believed to be random.
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Brontu
Posts: 757

Re: warrior hate?

Post#5 » Tue Mar 08, 2011 11:55 pm

re: warrior threat (not trying to hijack the thread much):

what specifically was done to help/balance it out? im curious from a pov other than "hate was increased" anything specifically? added to our passive threat/aas tweaked etc.

as for knights - tbh even pre-patch if i was going toe to toe with one of our knights i was very hard pressed to keep agro form them, they can be agro whores, the difference has always bene u have to work harder to get it with a knight than you do a warrior. i will say tho, pre-tier 7 i was not a fan of knights, but they really come into their own with the itemization and such from DS (and i know its not accessible to all, nor necessarily something to make you feel better) but currently @ the top of the game, id prefer knights to be tanking most fights over a warrior.
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
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Rex
Posts: 52

Re: warrior hate?

Post#6 » Wed Mar 09, 2011 12:41 am

So if what ChaosSlayer says pans out, this change effectively made buff spells, and having more than 1 proc spell on a weapon totally worthless. It also effective makes the weapon affinity aa's pointless, as there cannot be a increase in proc rate if the rate is hard coded.

On further contemplation I cannot fathom why this change was made. lets take common augs that everyone and their brother have for an example. Brutal Blade tank aug from air (20 ac 9 damage, Procs real anger) seems awesome right? But with the new changes it is complete crap, as any tank weapon vp+ has a better aggro spell naturally, which you would want to proc instead of this 300 point hate spell. Now lets say you are unfortunately a knight and you use one of your aggro proc self buffs such as Silent storm. You now have a 50/50 shot of either firing off your innate weapon proc, or your aggro buff proc OR your damage proc. Thats right, spells that have 2 innate procs became worthless as well, as they would also fall into this same catagory.

Thenrin
Posts: 142

Re: warrior hate?

Post#7 » Wed Mar 09, 2011 1:16 am

Are there decent damage augs without a proc of some sort?? All melee classes are going to need them for all aug type slots, because I know that, for me at least, I need to change my augs out to reduce the number of procs on my weapons; I imagine that the vast majority of melee characters are going to need significant changes in weapon augs, with high demand for those without a proc on them.
Vincere - Zekk - Arko - Lathandar - Dovre

Sicarius - Vulcanus - Urza - Mishra - Taliesin - Zonn - Thenrin

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Rex
Posts: 52

Re: warrior hate?

Post#8 » Wed Mar 09, 2011 1:27 am

As another example lets take Box of silver from VP webtools/items.php?id=17695
this aug was the "upgrade" over fear type 16
Ball of pure fear 5 damage 5 resist all
webtools/items.php?id=13029 (alla links wrong)
why was this an upgrade? because if that tiny 100 point proc. Now everyone will be rushing to downgrade to fear as it would not "waste" a proc round.

This really leads to the greater question, what do we do to change our weapon augs now when there are ZERO non proc damage augs. This one little change trickled all the way down through every level of itemization in the game.

Brontu
Posts: 757

Re: warrior hate?

Post#9 » Wed Mar 09, 2011 1:32 am

aye once bug fixes are in place they are going to have to seriously review all the proc augs in the game, at the moment the only non-proc pure dmg augs im aware off bosses in t2 ds, there is also the dark ball of energy from the mini bosses in ds (wurliz etc) which are doable in the first tier (well just wurliz)

unfortunately thats content that a lot of people dont have access too, but its a good way to start sthinking of augs (for the devs).

i think overall class balancing is going to be a MAJOR issue once the bug fixes are in place and everything else is working as intended.
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
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Guild Leader of <Shattered>
Wiping in DSK since 2010

ChaosSlayer
Posts: 1693

Re: warrior hate?

Post#10 » Wed Mar 09, 2011 1:40 am

Rex wrote:So if what ChaosSlayer says pans out, this change effectively made buff spells, and having more than 1 proc spell on a weapon totally worthless. It also effective makes the weapon affinity aa's pointless, as there cannot be a increase in proc rate if the rate is hard coded.
.


this is not exactly correct.
The fact that your weapon CAN proc, doesn't mean it WILL proc.
If you have 15% chance to proc - you NOT procing EVERY combat round - you only procing 15 out of 100
Maxed Weapon affinity increases chance that it will proc by additional 5% I believe - so you will proc 20 out of 100 now (all numbers are just for reference)

Now, i cannot tell you for sure, if a source of proc combines with all other sources of proc for the purpose of determining total proc rate - what this means, is that having 2 sources of proc may or may not DOUBLE your TOTAL number of procs per some period of time (like 5 min)
What i said above is that per ROUND only 1 proc is possible, which is still true, but I ASSUME (based of other things) that having 2 or more sources of proc, will get you more procs TOTAL (you still procing only 1 time per round, but you will proc twice as much over course of 5 min)
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