ChaosSlayer wrote:Secrets wrote:These small bonuses are really just to test the system, and to see how much it actually effects players before raising them. 100% crit is just silly, and there's no way in hell I am making it possible to be at 100% crit, unless I devise another way to add critical bonuses, like triple critical hits, critical multiplier, or one of those techniques. If you hit 100% crit, it's basically double damage. Now modify the damage from crits, and you got yourself another stat we can tweak.
Secrets, using your own explanation its a +100% of a BASE - which means 2% critical chance we now have, with this buff becomes a whopping 4%.
Cleave VIII already gives you 300%. That just in one slot, and they STACK
http://www.thehiddenforest.org/spell.php?id=8472
Well, I did not know it was +100% of a base, as far as I knew it was a % chance to crit period, added on top of the base instead of modifying the base.
Either one of two things needs to happen here: Crit chance needs to be re-worked, or I just need to do unnessesary math to get the value to where I want it to be. Cleave VII gives a 78% chance to crit, according to google. I suppose I will tweak these spells serversided before they go live tomorrow and make them be a 300% chance to crit, bringing the base value up to 84%. My bad on this, I didn't even look at source, that's what I get for assuming things...
As for spell crit, it is a value such as 2% and is added to the base chance to crit instead of being a percent of the base value. I am going to keep the spell crit chance modifier at 2%.
before you correct me on the spell crit modifier, it does NOT work the same way as melee crit. striat wrote it, and I checked source and it is working fine. Melee crit was the only one I was concerned about anyway.
Damage Modifier is a bit low, considering some donator weapons get 500% damage modifier and it is a % of the base value, I will be tweaking that accordingly as well (it works like melee crit!).
As for Spell Vulerability, that's also custom and as such is not being modified at all.
2% damage is not a big deal for a 2% crit increase. Keep in mind this is the first rank and should be treated accordingly.