A little bit of info about epic pets comparision. Please not it’s a little bit of info as we haven’t extensively tested this (was like 3:30 in the morning so we didn’t take a lot of time to try but it gives a good general idea).
- 1st fight both pets were equipped with items sold by the vendor in SG, both buffed only with the burnout (can’t remember the name foe necro, glyph of darkness I think) and the rune type (Bulwar of Calliav for Necro, not sure of the name for mages). Mage pet won with 8% HP left
- 2nd fight: same but Eska used her best damage shield and I use the damage shield I have on a right clicky shield (barrier of blade from the top of my head, does 50 damage). My pet won with 6% hp left
- 3rd fight: same as 2nd fight but Eskarina had her pet with Sun’s buffs. Her pet won with 11% hp left
Of course, you have to near in mind a few factors:
- Eskarina has all the pet AA where I don’t have a single one
- This was an already improve epic necro pet vs the standard actual mage epic
- We only did 3 fights (was 3:30 AM, I had to wake up at 7:30 and Eska had been up for 36h straight so our bed were calling us). Ideally we should do 100’s to have an extensive research carried out but that wasn’t the point, we just wanted to compare them quickly
I was expecting his pet to litteraly pulverize mine but we can see that the actual epic pet fully back up by buffs and AA roughly matches the new necro epic pet buffed only by the necro and with no AA. This means that the mages epic (or whichever way you will implement that, i.e. booting the epic and uping the standard pets) needs a major buff.
My thought (but it’s just me) is that:
- Mage’s pet should be able to take at least 1.5 or 2 time the amount of punishment of a necro pet
- Mage’s pet should be at least 50% of their DPS where I reckon it should be 20-25% of a necro’s
- Necro pets should look the best, and they do. I mean c’mon we command the dead not some meaningless balls of dust or candlelights. By the way, could I have a bit of rotten flesh added to my pet? Maybe a zombie skin for the epic one to diffrenciate it? I know this is a personnal opinion, might not be technically doable and might not meet the other necro’s approval but screw them, I am Nagash, Lord of the Dead, Commander of the Armies of Darkness and Ruler of the Next World, do I look like I care what the others think?
Hmmm, sorry I got carried away here I think, /roleplay off, back to the topic. I wanted to come back to a point you mentioned earlier Chaos regarding a fixed “turret” pet for mages and then kind of discarded this idea saying it would be too close to wizard. I think I understand your reasons but I beg to differ. OK when a mage would pop this pet out he would be a pure range DPS machine like a wizard but does a wizard have other choices in terms of strategy? No and they don’t need it as they are 100% focused towards range DPS. For the magician it’s a different story altogether: they would have to get this pet out, again (but I think I said it already) the right choice of pet should be mandatory for the magician to be efficient. Giving him such a pet would allow him a bit more flexibility in how they reach this efficiency, let me give you some examples:
- Imagine you do that but give that pet a ridiculous amount of hp (say 3k for example), this pet could not off tank at all. Can a wizard tank for a group? No (and he’s not intended to) but a mage could dig out his earth pet and voila, your group has an ok tank. All of the sudden, the mage’s DPS has fallen far away from the wizard but his utility is here and his tankless group would be unable to perform if he wasn’t here, I think that’s a fair trade off being able to do some DPS whilst ensuring the role of the tank (via the pet) for the group
- What if the mobs are highly magic resistant? The wizard would dig out his lure line of spell and have a good laugh at the mobs while throwing fireballs out of his… eyes (Ha! You thought I was about to say something else you bunch of perverts! Well, you’d be… right

). In this situation the mage wouldn’t have this option and would have to dig out another type of pet.
I could go on and on with examples but I don’t think it’s necessary. Wizards are all about KABOOM! and CATCHANG! effects, the mage is more about kaboom (note the non capitale version) and utility so I don’t think the “turret” pet is a bad idea, actually I think is a flipping good one as long as it’s one way to sort things out for the magicians and not the way to sort things out (magicians need different ways to keep their flexibility).
Wanna know the difference between a wiz and a mage? Easy. Look at the old Batman series with Batman and Robin being very much “in your face” and with all these signs popping on the screen during fight, that’s your local wizard. Now look at the latest Batman movies with more special effects, a shitload gadget (he’s more like a super James Bond) adapted to face any possibilities (but did he take the right gadgets when he left the Batcave?), that’s your local magician. They are both Batman like wizards and magicians are all long range DPS casters, but they do things differently. Is one Batman better than the other? Can’t tell you, it depends on your tastes, I personally love the latest one but I have some friends who hate it and swear by the original series. Same goes here, is one better than the other? Can’t tell you as it depends on your tastes and on which button you click during the character creation process.
OK, I’ll stop here as I start to rant and rave like an old lady. Please note my (rather long) posts only express my opinion and point of view and in no way reflect the ones of the necro or magicians community. I just try to underline what looks important to me (keeping the lore side of things and making sure that magicians remain ahead of everyone when it comes to pets versatility). Obviously I’m not a raider (yet) and maybe a lot of what I say is flawed or needs to be tweaked, if that’s the case, please do correct me; trial and error is the best way to learn; I’m just trying to put as many ideas on the table as possible. The more we will have, the more option Chaos will have to work with.
Regards,
Nagash
Chatting (way too much) skelton
I think I should start to STFU, having a necro defending the magicians and speaking more than anyone else on a post dedicated to magicians is not natural, but hey, thinking about it, raising the dead, controlling the elements and shitting fireballs just because you can has nothing natural to it, has it?
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