Expletus wrote:Druids: They are a support class for healing, if you play a druid you know you are not the best healer and you are not the best utility class. I don't see a way to balance them without taking something from another class.
Shaman: Need to be the ultimate heal over time spells casters. Since they can't slow anything, they should at least have the best HoT.
Shamans already have amazing buffs, and good heals. The HoT suggestion seems more applicable to druids who really have... nothing. Their damage is suffering, the pet isn't worth keeping alive for the dps gain it gives against anything that rampages or aoes. Their healing is decent, obviously not as powerful as clerics as it shouldn't be, but it really isn't that much more impressive than a shamans to justify bringing a druid over a shaman (if you were limited to the choice).
Overall ive found the druid buffs to be absolutely underwhelming, they really aren't game changing and you wouldn't notice the difference if you didn't have them probably. I think this is primarily a cause of the fact that they are simply minor upgrades to items that you can find at lower content. Strongcoat is great, but its a small upgrade to the Iced Necklace that drops in Icewell. There are plenty of damage shield clicks that drop around as well to make their thorns buff less exciting. The only buff that I don't think ive noticed dropping (though I could have overlooked it) is regen, which isn't a druid unique type spell though it is slightly stronger than shamans.
In comparison shamans get tons of unique buffs that have no items that click their effects (might, sense, etc) and clerics have THE hitpoint buff.
Id love to see some help with their heals or some form of unique buffs that make bringing a druid a better option.