Outcome Part II

Explanations please - no flames
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Expletus
Posts: 284

Re: Outcome Part II

Post#21 » Fri Jun 25, 2010 3:05 pm

Druids: They are a support class for healing, if you play a druid you know you are not the best healer and you are not the best utility class. I don't see a way to balance them without taking something from another class.

Shaman: Need to be the ultimate heal over time spells casters. Since they can't slow anything, they should at least have the best HoT.

Wizards:Will post after I see the results of the new dmg buff.

Necros: Great job bringing them up to par. The only thing I could see as an issue is the use of True Death vs. True Thoughts. Using Thoughts gives you 4k more in the mana pool, compared to 40 more regen with death. Maybe add a 3000 or 3500 mana bonus for True Death?

Zerkers: Maybe tweeked a tad. (JUST A TAD JUGGA).

Enchanters: Ugg. :cry:
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Nexor
Posts: 495

Re: Outcome Part II

Post#22 » Fri Jun 25, 2010 4:21 pm

Suggestion regarding future parse requests for class balancing purpose.
Find 1-5 ppl that are willing to do it give em Access on the "Test Server only" to GM Power or other way to be able to have full geared 70 full AA toons and let those ppl do the parses there for all classes with a set guideline regarding those parses.

Paladin: We are fine i think , personally i never realy cared to much about my dps outside of Undead content(WTB more undead content).

Listed classes below i box so mostly not use there full potential

Cleric: Use only as main healer and for some buffage, cant realy speak how they do DPS wise.

Bard: Love there utility, dps , songs that stack with most stuff and also great pullers + track.

Shaman : Use as 2nd healer mainly for some buffage, "some" slowing here and there might need a DPS boost still and possible better debuffage.

Enchanter : CC , best debuffage for cripple line currently , some DPS without charmed pet only thing that i kinda dislike lvl 70 stuff that can be Dire Charmed are caster type mobs.
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Relnon
Posts: 142

Re: Outcome Part II

Post#23 » Fri Jun 25, 2010 7:54 pm

I think GM power and a command list is a good idea for the test server, would make it much easier to get multiple parses for class changes.

Harney
Posts: 333

Re: Outcome Part II

Post#24 » Sat Jun 26, 2010 9:10 am

Hibbitz wrote:@ Lola - Wizards are perfectly fine with there highest focus(90% and 60%) also Enchanters only give 5% spell damage boost now no longer 10%

I do have to Agree druids dont do much at all other than heal like pwnage.


Wizards are definitely fine, I'd even go on to say I think they are almost too strong in their current form. Most of the end fights all rampage / AE, wizards completely avoid it and maintain far more ranged dps than any other class currently. Would strongly be against any kind of a bump to them.
Harney

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Hood
Posts: 58

Re: Outcome Part II

Post#25 » Sat Jun 26, 2010 8:19 pm

Expletus wrote:
Necros: Great job bringing them up to par. The only thing I could see as an issue is the use of True Death vs. True Thoughts. Using Thoughts gives you 4k more in the mana pool, compared to 40 more regen with death. Maybe add a 3000 or 3500 mana bonus for True Death?

:


He means Darkest Possession, because True Death is junk and should just be removed from the game entirely.

Werewolf form is not cool, people. Not cool. Plus, Darkest Possession's HP -> Mana ratio blows True Death out of the water. Get rid of this spell.

Waylander
Posts: 58

Re: Outcome Part II

Post#26 » Sun Jun 27, 2010 5:09 am

Hood wrote:
Expletus wrote:
Necros: Great job bringing them up to par. The only thing I could see as an issue is the use of True Death vs. True Thoughts. Using Thoughts gives you 4k more in the mana pool, compared to 40 more regen with death. Maybe add a 3000 or 3500 mana bonus for True Death?

:


He means Darkest Possession, because True Death is junk and should just be removed from the game entirely.

Werewolf form is not cool, people. Not cool. Plus, Darkest Possession's HP -> Mana ratio blows True Death out of the water. Get rid of this spell.


Hood and I talked about this in ooc the other day , Werewolf form is pretty gay , same as skeleton form. If i remember right we agreed on an illusion that would be pretty awesome , Maiden's Eye hooded mob , those things kick ass.
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Relnon
Posts: 142

Re: Outcome Part II

Post#27 » Sun Jun 27, 2010 7:00 am

On live they changed it so that Lich forms cast the buff and illusion seperately, so you could click off the illusion if you wanted.

Harney
Posts: 333

Re: Outcome Part II

Post#28 » Sun Jun 27, 2010 7:07 am

I love werewolf illusion
Harney

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Jugganot
Posts: 55

Re: Outcome Part II

Post#29 » Sun Jun 27, 2010 1:55 pm

[quote="Expletus"]Druids:

Zerkers: Maybe tweeked a tad. (JUST A TAD JUGGA).

LET MY PEOPLE BE! I finally like my berserker quit tryin to get him nerfed.

Bomb
Posts: 165

Re: Outcome Part II

Post#30 » Sun Jun 27, 2010 8:45 pm

Expletus wrote:Druids: They are a support class for healing, if you play a druid you know you are not the best healer and you are not the best utility class. I don't see a way to balance them without taking something from another class.

Shaman: Need to be the ultimate heal over time spells casters. Since they can't slow anything, they should at least have the best HoT.



Shamans already have amazing buffs, and good heals. The HoT suggestion seems more applicable to druids who really have... nothing. Their damage is suffering, the pet isn't worth keeping alive for the dps gain it gives against anything that rampages or aoes. Their healing is decent, obviously not as powerful as clerics as it shouldn't be, but it really isn't that much more impressive than a shamans to justify bringing a druid over a shaman (if you were limited to the choice).

Overall ive found the druid buffs to be absolutely underwhelming, they really aren't game changing and you wouldn't notice the difference if you didn't have them probably. I think this is primarily a cause of the fact that they are simply minor upgrades to items that you can find at lower content. Strongcoat is great, but its a small upgrade to the Iced Necklace that drops in Icewell. There are plenty of damage shield clicks that drop around as well to make their thorns buff less exciting. The only buff that I don't think ive noticed dropping (though I could have overlooked it) is regen, which isn't a druid unique type spell though it is slightly stronger than shamans.

In comparison shamans get tons of unique buffs that have no items that click their effects (might, sense, etc) and clerics have THE hitpoint buff.

Id love to see some help with their heals or some form of unique buffs that make bringing a druid a better option.
Last edited by Bomb on Sun Jun 27, 2010 8:47 pm, edited 1 time in total.
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