Bard charm/mez

Explanations please - no flames
User avatar
Tyler
Posts: 4365

Re: Bard charm/mez

Post#11 » Wed Sep 02, 2009 8:54 pm

Tried with new spell file? I made it available to download again.

I just checked spellfile and range is 150.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Shin Noir
Posts: 380

Re: Bard charm/mez

Post#12 » Wed Sep 02, 2009 9:12 pm

Client prior to that clientside spellfile fix was still requiring 30m.
Downloaded your spells_us, testing...

Confirmed. It works at a very much longer distance if my client has the fix too.

So just a FYI: Client needs to be in sync in their spellfile for spell range fixes.
ImageImage

User avatar
Tyler
Posts: 4365

Re: Bard charm/mez

Post#13 » Wed Sep 02, 2009 9:17 pm

Yay! That's totally awesome news. Anyone on with their 2.0 - get the spell file and report back ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
drawnir
Posts: 31

Re: Bard charm/mez

Post#14 » Thu Sep 03, 2009 12:24 am

Thanks for the fix Tyler, having a useful charm again is great news!

Jeido
Posts: 1265

Re: Bard charm/mez

Post#15 » Thu Sep 03, 2009 12:49 am

Monk 2.0 click is working, but description still says it stuns :)
Jeido, Founder of Evolution

User avatar
Tyler
Posts: 4365

Re: Bard charm/mez

Post#16 » Thu Sep 03, 2009 8:45 am

Hm, no idea how to fix that. The effect is a mix of add max hap 2500hp, that proc and a heal. There is a field called description ID on the spell that triggers all that but not sure how and where i can edit that. Will check!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Return to “Class balancing”

Who is online

Users browsing this forum: No registered users and 1 guest