Zerker issue

Explanations please - no flames
dorrwin
Posts: 37

Zerker issue

Post#1 » Tue Oct 11, 2011 6:44 pm

I know that frenzy skill caps at 200 skill and yet kick keeps going. I also know that frenzy can do more then kick but it seems wrong a skill that warriors/rangers also gets out caps higher then the class only skill. I also know that zerkers are rarer then bards on this server but I would still liked it to looked into..

Thanks for your time, please give feedback on this issue.

dorrwin
Posts: 37

Re: Zerker issue

Post#2 » Wed Oct 12, 2011 8:53 pm

OK, after seeing alot of poeple looking at the post and no replay(and after reading it again) I can see why poeple are not replaying. so to fix this I will reword my issuses.

1. Frenzy skill caps at 200 while kick surpasses that..I want to know whats the point?

2. I want to know if a zerker is like a bard, in which your job is to help others be uber or am I playing it wrong?(PM me if needed)

Your input is welcome, so PLEASE GIVE IT!

Mien
Posts: 30

Re: Zerker issue

Post#3 » Thu Oct 13, 2011 9:35 am

Not sure why Frenzy caps out lower, other than that it just does. Seems to add decent damage at the current value, though, and it's based off of your weapon (the damage portion), so I'm not sure that an alteration is really necessary, unless 'zerkers are coming up short in comparison to other pure damage classes.

In answer to the second question, the 'zerker primarily adds damage on its own. There are some group-wide disciplines that can help out everybody, but they're generally secondary to beating things with the axe until they fall down.

User avatar
Tyler
Posts: 4365

Re: Zerker issue

Post#4 » Thu Oct 13, 2011 9:50 am

Also understand that most skill on THF are a copy of what was designed on Live. Not saying it makes sense, just trying to explain how things work.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

jhoppy16
Posts: 27

Re: Zerker issue

Post#5 » Fri Oct 14, 2011 2:58 am

i dont understand the comparing zerker to bards?
Shackled Souls
Marshall Blck Pnther Donar War
Brother Ginseng Mnk
Elder Radir Donar Bstlord
Whte Donar Zerker

Thenrin
Posts: 142

Re: Zerker issue

Post#6 » Fri Oct 14, 2011 3:38 pm

Bard = utility class
Zerker = DPS class
Vincere - Zekk - Arko - Lathandar - Dovre

Sicarius - Vulcanus - Urza - Mishra - Taliesin - Zonn - Thenrin

Siegreich Valor
Guild Leader

Hain
Posts: 10

Re: Zerker issue

Post#7 » Sat Oct 15, 2011 4:38 pm

On live, to help boost berserker DPS utility. There are burst DPS discs that are faster refresh. Just a thought, to add berserker discs that are faster refresh time so that zerkers in groups would be more benefit in the DPS catagory. Instead of the approximatley 30 min refresh currently, have several that are max 3 to 5 min refresh time. Maybe a 1 min refresh on a 30 sec flurry skill or something along those lines.

Hain - 70 Zerker of NERDS

jhoppy16
Posts: 27

Re: Zerker issue

Post#8 » Mon Oct 17, 2011 10:22 pm

My zerker Stays at about 3000-3500 DPS at 70, and i dont really have any issues pulling aggro
Shackled Souls
Marshall Blck Pnther Donar War
Brother Ginseng Mnk
Elder Radir Donar Bstlord
Whte Donar Zerker

jhoppy16
Posts: 27

Re: Zerker issue

Post#9 » Mon Oct 17, 2011 11:06 pm

But your right with the point that zerkers are one of the first to die when the tank dies fighting a dragon =)
Shackled Souls
Marshall Blck Pnther Donar War
Brother Ginseng Mnk
Elder Radir Donar Bstlord
Whte Donar Zerker

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