Knight DPS Consideration?

Explanations please - no flames
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Denizen
Posts: 882

Re: Knight DPS Consideration?

Post#11 » Tue Mar 08, 2016 2:00 pm

Well I don't see these changes happening with knights, but while we're engaging in fantasy (why not this is EQ), I would guess that an equivalent ability for a Pally might be something like an AE heal for the raid matched by an AE stun for the enemy.

Don't blame me for coming up with such outlandish ideas...the Devs cooked it up on their own with Thuldar`Va Tak!
Rafe, 70 sk

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TheBloodmoon
Posts: 391

Re: Knight DPS Consideration?

Post#12 » Tue Mar 08, 2016 2:43 pm

Superhoss wrote:Yeah, just make it ultra resisted like the paladin AE stun/heal.

While I'm talking about it, I haven't seen a difference in stun resists with the paladin VT class item's worn2. Is it working?


Sacred word/True command is easily one of the best spell lines in the paladin's arsenal. It really is ridiculous how often it is resisted. It makes one of the biggest redeeming qualities about a paladin fairly useless. Is there opportunity to have this looked into, since it seems as though we're not going to see any help in the dps department?

Also, yeah, the worn2 effect on Ithulin, Jewel of Marr (and Quindor, the Sunderer for that matter) doesn't appear to have any actual effect. If it does, it's so unnoticeable that it's likely not really a benefit. Again, another opportunity to help the paladin class.
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The Bloodmoon Clan

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Denizen
Posts: 882

Re: Knight DPS Consideration?

Post#13 » Tue Mar 08, 2016 4:02 pm

Paladins do need some help, not many seem to want to play them on THF compared to SKs. I suggest they get to wear robes, maybe that'd help :D
Rafe, 70 sk

antihero
Posts: 577

Re: Knight DPS Consideration?

Post#14 » Tue Mar 08, 2016 5:40 pm

+1 for Paladin robes!
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

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Rude
Posts: 454

Re: Knight DPS Consideration?

Post#15 » Tue Mar 08, 2016 10:45 pm

Denizen wrote:Paladins do need some help, not many seem to want to play them on THF compared to SKs. I suggest they get to wear robes, maybe that'd help :D


Wouldn't that be a monk? :P

Superhoss
Posts: 128

Re: Knight DPS Consideration?

Post#16 » Mon Mar 14, 2016 10:54 pm

Revisiting Rude's suggestion. I wouldn't be opposed to a 2h knight only donor weapon, as well as a 2h knight only weapon aug to boost their dps. If people find it fun to turn their knight into a quasi-zerker, let em.

I don't think it should be equal stats to the zerker weapon, and they'll still never dish out the pain a zerk does even if it was, but I could see where that would be fun.

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Rude
Posts: 454

Re: Knight DPS Consideration?

Post#17 » Mon Mar 14, 2016 11:47 pm

Superhoss wrote:Revisiting Rude's suggestion. I wouldn't be opposed to a 2h knight only donor weapon, as well as a 2h knight only weapon aug to boost their dps. If people find it fun to turn their knight into a quasi-zerker, let em.

I don't think it should be equal stats to the zerker weapon, and they'll still never dish out the pain a zerk does even if it was, but I could see where that would be fun.


Would actually need stats a lot better than zerkers weapons since we're on priest dps tables (though I haven't used a 2h since the 1.5 was considered uber). Would need some parsing to be sure. Maybe I'll get Rude the entombed 2hs and see what he can put out :) I DO love the idea of switching to a 2hs on sk if not tanking and I'm wanting to dps.

Superhoss
Posts: 128

Re: Knight DPS Consideration?

Post#18 » Tue Mar 15, 2016 12:29 am

Would actually need stats a lot better than zerkers weapons since we're on priest dps tables (though I haven't used a 2h since the 1.5 was considered uber).


That's the idea. Knight damage output should never be on par with even non-donor dps classes, and I don't think their weapons should be equal either. And yes, I know they would still not be equal, but in my opinion, berserkers should have the best 2h options in the game.

That's why I recommended a knight only 2h augment as well. If people want to take their weapon to the extreme, then they have the option to do that.

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Rude
Posts: 454

Re: Knight DPS Consideration?

Post#19 » Tue Mar 15, 2016 12:38 am

Superhoss wrote:
Would actually need stats a lot better than zerkers weapons since we're on priest dps tables (though I haven't used a 2h since the 1.5 was considered uber).


That's the idea. Knight damage output should never be on par with even non-donor dps classes, and I don't think their weapons should be equal either. And yes, I know they would still not be equal, but in my opinion, berserkers should have the best 2h options in the game.

That's why I recommended a knight only 2h augment as well. If people want to take their weapon to the extreme, then they have the option to do that.


Oh, not saying they should be on par :) I'd think ~20k with donor on a debuffed mob should be doable, imho. Non donor dpser tend to put out ~35?

Superhoss
Posts: 128

Re: Knight DPS Consideration?

Post#20 » Tue Mar 15, 2016 12:57 am

Maybe slightly higher with best in slot T8/9 gear and all your weapon augs.

But yeah, I think a donor weapon for knights would be a fun option to boost their dps, while keeping non-donors balanced. Because lets be honest, if you have several donor items, you don't care about class balancing.

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