New Multipurpose Class Buffs

Explanations please - no flames
Leoben
Posts: 30

Re: New Multipurpose Class Buffs

Post#21 » Thu Jun 17, 2010 8:38 am

Maybe not for all classes or narrowing everybody down to 2-3 max.

Personally, knights have a ridiculous amount of self-buffs, I cast a full 7 if I'm lucky [especially because my lifetap/manatap/DS are all single buffs... and my skeleton illusion doesn't work at all!]

Let me go through the buffs in the morning and show you the issues with SK.
This is just here as a reminder to me.

OH, and PS- Let's combine bard songs. :3

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Tyler
Posts: 4365

Re: New Multipurpose Class Buffs

Post#22 » Thu Jun 17, 2010 8:53 am

and my skeleton illusion doesn't work at all!


Exact spell name or it didn't happen!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Leoben
Posts: 30

Re: New Multipurpose Class Buffs

Post#23 » Thu Jun 17, 2010 9:26 am

Ugh, why am I still awake. I can't take full/any buffs from a shaman with these things.

A. Grim Aura (16)- +ATK could be amped up (it raises atk by a whole 15).
B. Knight's Storm (69)- the proc, thank you for this
C. Call of Darkness(54)- -8HP/tick, +50ATK
D. Mental Horror (65)- manatap proc
E. Shroud of Discord (67)- Lifetap proc (think soul abrasion AA)
F. Pact of Decay (69)- skeleton, drains health to make mana.
G. Shroud of Undeath (55)- skeleton illusion, another lifetap proc spell.
H. Cloak of Discord (70)- +49 AC, DS +13, HP +350
I. Banshee Aura III (65)- self DS
J. Death March I/II/III (70)- Amazing.

1. Knight's Storm(69)- -15hp/tick, +85 ATK, Great proc (change this to Magic, though.. cold makes no sense)
2. Shroud of Innoruk(68)- Manatap proc, Lifetap proc
3. Cloak of Cazic (70)- Skeleton illusion, lifetap proc, +60AC, +25DS, HP +450, healthdrain for managain.
4. This is a blessing already.

All stackable with other buffs, if possible!

This way we can take buffs from other people and continue to improve knights to be on par with other classes. Only thing left is raise weapon caps from 280 to ~300? :]

Oh, and a request:
Set the forest/vale to have the same buff benefits as the guild lobby on live? As long as you're in the forest the buff timers don't count down.

Relnon
Posts: 142

Re: New Multipurpose Class Buffs

Post#24 » Thu Jun 17, 2010 10:27 am

^
This.



Every. Last. Word.

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Tyler
Posts: 4365

Re: New Multipurpose Class Buffs

Post#25 » Thu Jun 17, 2010 11:54 am

A,B,C -> Power of the Shadows is done! Combines Grim Aura, Knight's Storm and Call of Darkness.

D,E -> Mental Horror and Shroud of Discord - that's an either/or spell, not combining both.

F,H,I -> Cloak of Cazic -> Done.

I can't combine 1 spell that gives you 3 lifetap procs. (Technically maybe possible, balance point nono). Goal of this Multibuffs is to free up buff slots, not tweak classes.

Leoben wrote:Ugh, why am I still awake. I can't take full/any buffs from a shaman with these things.

A. Grim Aura (16)- +ATK could be amped up (it raises atk by a whole 15).
B. Knight's Storm (69)- the proc, thank you for this
C. Call of Darkness(54)- -8HP/tick, +50ATK
D. Mental Horror (65)- manatap proc
E. Shroud of Discord (67)- Lifetap proc (think soul abrasion AA)
F. Pact of Decay (69)- skeleton, drains health to make mana.
G. Shroud of Undeath (55)- skeleton illusion, another lifetap proc spell.
H. Cloak of Discord (70)- +49 AC, DS +13, HP +350
I. Banshee Aura III (65)- self DS
J. Death March I/II/III (70)- Amazing.

1. Knight's Storm(69)- -15hp/tick, +85 ATK, Great proc (change this to Magic, though.. cold makes no sense)
2. Shroud of Innoruk(68)- Manatap proc, Lifetap proc
3. Cloak of Cazic (70)- Skeleton illusion, lifetap proc, +60AC, +25DS, HP +450, healthdrain for managain.
4. This is a blessing already.

All stackable with other buffs, if possible!

This way we can take buffs from other people and continue to improve knights to be on par with other classes. Only thing left is raise weapon caps from 280 to ~300? :]

Oh, and a request:
Set the forest/vale to have the same buff benefits as the guild lobby on live? As long as you're in the forest the buff timers don't count down.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Relnon
Posts: 142

Re: New Multipurpose Class Buffs

Post#26 » Thu Jun 17, 2010 11:58 am

Given the mana regen on this server, and the fact that we have an AA line dedicated to lifetaps, I'll take Shroud of Discord over Mental Horror anyday of the week.

Thanks for looking into consolidating some of our buffs Tyler. I'm actually soloing right now (all buff slots maxed) and I could easily throw up another 5 buffs.

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Tyler
Posts: 4365

Re: New Multipurpose Class Buffs

Post#27 » Thu Jun 17, 2010 2:21 pm

Your turn Paladins!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Nexor
Posts: 495

Re: New Multipurpose Class Buffs

Post#28 » Thu Jun 17, 2010 3:28 pm

Tyler wrote:Your turn Paladins!


Well i guess we only have a few self buffs
Silent Piety
Armor of the Orc Slayer
Pious Fury
Knight Storm

Armor of the Orc Slayer is LDoN bought so not sure if it should be combined.

So Silent Piety + Pious Fury + Knight Storm wich are all proc spells would work out i think.
Team Nexor

Fexor - Fexxor - Nexxor - Nexia - Nexxia - Nexis - Nexxis - Gnex

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Tyler
Posts: 4365

Re: New Multipurpose Class Buffs

Post#29 » Thu Jun 17, 2010 3:39 pm

Paladin Proposal

Any good? And yea, can't put the Orclsayer buff into this, OR, you can purchase this spell including the Orc Destroyer buff for 300 points in Ldon.

Would that be fair? I mean the SK breed doesn't need to do Ldons for their combine spells but on the other hand you combined a LDoN Spell in your custom one ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

khaliss
Posts: 357

Re: New Multipurpose Class Buffs

Post#30 » Thu Jun 17, 2010 7:48 pm

Nexor wrote:
You kinda need consider that Champion/Godly Conversion/Panther are shorter than the other buffs while we have Group version of Panther/Champion there is not a group version of Godly Conversion.
Also if you put Wunshi in the combo than you would either need a new Talisman of Everything Spell or some other solution cause else you will have Sune buff everyone with it, and i actualy think the Combo buffs should only be avaible by played Classes instead of Bot's or Sune.


I think you misunderstood my previous post... I didn't say to combine all of the 7-8 shammy buffs into one, just a couple of them basically. And I suggested combining only the group buffs.

1.) Wunshi (leave this alone)
2.) Panther (leave this alone)
3.) Champion + Perseverance = Champion's Perseverance (just added by Tyler today), this is awesome
4.) Talisman of Might + Sense + Fortitude = "Talisman of Power" perhaps?
5.) Godly Conversion (leave this alone)

So with that, the shammy still has to cast a lot of separate buffs. Only this time, instead of 8 buffs to maintain, you have 5.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

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