A,B,C -> Power of the Shadows is done! Combines Grim Aura, Knight's Storm and Call of Darkness.
D,E -> Mental Horror and Shroud of Discord - that's an either/or spell, not combining both.
F,H,I -> Cloak of Cazic -> Done.
I can't combine 1 spell that gives you 3 lifetap procs. (Technically maybe possible, balance point nono). Goal of this Multibuffs is to free up buff slots, not tweak classes.
Leoben wrote:Ugh, why am I still awake. I can't take full/any buffs from a shaman with these things.
A. Grim Aura (16)- +ATK could be amped up (it raises atk by a whole 15).
B. Knight's Storm (69)- the proc, thank you for this
C. Call of Darkness(54)- -8HP/tick, +50ATK
D. Mental Horror (65)- manatap proc
E. Shroud of Discord (67)- Lifetap proc (think soul abrasion AA)
F. Pact of Decay (69)- skeleton, drains health to make mana.
G. Shroud of Undeath (55)- skeleton illusion, another lifetap proc spell.
H. Cloak of Discord (70)- +49 AC, DS +13, HP +350
I. Banshee Aura III (65)- self DS
J. Death March I/II/III (70)- Amazing.
1. Knight's Storm(69)- -15hp/tick, +85 ATK, Great proc (change this to Magic, though.. cold makes no sense)
2. Shroud of Innoruk(68)- Manatap proc, Lifetap proc
3. Cloak of Cazic (70)- Skeleton illusion, lifetap proc, +60AC, +25DS, HP +450, healthdrain for managain.
4. This is a blessing already.
All stackable with other buffs, if possible!
This way we can take buffs from other people and continue to improve knights to be on par with other classes. Only thing left is raise weapon caps from 280 to ~300? :]
Oh, and a request:
Set the forest/vale to have the same buff benefits as the guild lobby on live? As long as you're in the forest the buff timers don't count down.