After reading through this post and seeing what people are saying over the years, I can say beastlords still aren't where they need to be. Even with donor weapon and legs, they dps is mediocre. While I don't have any parses to post at this time, I can give some opinions on things.
Firstly, I think the warder needs to be tweaked some more. Warder vs necro/mage pets (with donor/buffs/t8) the warder will max out at roughly 7500 crits, have less hps and ac than necro and mage. Even the dps pets for necro/mage have more ac/hps and higher dps. necro with donor/buffs/etc quads 11ks cirts and mage is something like 14ks crits
current Warder is (buffed) is at 47khp 5441ac and that's with wild companion and DSK pet focus mask. Now I believe the beastlord pet is suppose to be a warrior (meh) so lower dps is understandable. But even being a warrior, their stats are lower than the comparable mage/necro warrior pet. Dps wise I don't know, since mage/necro never run a warrior pet, usually they run the monk pet I believe (vampire for necros). Maybe a changing pet for beastlords would help? And possibily adding more Pet related aa's to help boost dps?
We get a new T8 pet haste, that's nice. However, Spirit of Irioniu (level 68 pet buff) is quite dated, a new upgrade to that would definitely be helpful.
Other possible things to look at, upgrading the poison/disease line of spells for added dmg. At this point and time they are completely useless to cast. I lose far more dps spending the time to cast them, then if i just kept meleeing. Also on live, they got a claw style ability which was a spell gem, but instant cast, procs 4 hits with increased accuracy modifiers, on a 30sec recast. see:
http://everquest.allakhazam.com/db/spel ... pell=27119 another interesting spell line added to live was
http://everquest.allakhazam.com/db/spel ... pell=30350