Reading back through the posts, I also have to disagree that Enchanters are poor DPS. We are situationally awesome DPS, and those situations are more frequent than most think. I've only just gotten into T5, but wearing mostly T2 gear, I can solo all the trash in the zone

Charm-killing was much slower in T3, as I couldn't really find a pet I could haste (unslowable=unhasteable), but I'm crossing fingers and hoping there are still pets to charm in T7. (charmed a few mobs in T6, again, unhasteable like T3 so kills were very slow going but manageable.) My main issue has been keeping my pet alive, since enchanters lack any of the heal AAs that some pet classes get (coughbeastlordcough)

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Trick is using the ToV pants (if you don't have a donor) and finding just the right pet, which can be tedious but well worth the effort.
The issue is and has always been that while enchanters scale UP tiers fairly well, they also scale DOWN in lower tiers, which no other class in the game really does. So while a T8 monk can go back to ToV and clear the entire zone in minutes, an enchanter has to rely on the old DPS she had when she was just progressing through that tier, making it multiple hour debacles. Only way to 100% resolve this would be to add a summonable pet spell that drops from the bosses of each tier, but that's not what enchanters are about

An increase in spell DPS (see previous post about adding the T8 nuke to the 2.0 focus) and ?possibly? adding heal AAs so we can better keep our pets alive would drastically improve the situation in that regard, without breaking the class and it's objective

Anyone have any thoughts on those ideas? Or are people no longer reading this?
