Loly's Parses

Explanations please - no flames
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Tyler
Posts: 4365

Re: Loly's Parses

Post#41 » Fri Jun 11, 2010 7:19 pm

Lola wrote:Are we talking about balance or who has the biggest one?


Biggest what ? :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Mortbise
Posts: 137
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Re: Loly's Parses

Post#42 » Fri Jun 11, 2010 7:32 pm

I see an issue when you can just buy mana flare and use Organ-taught spells to dish respectable DPS.

Scaling mana flare would be an answer too, but my left pinky tells me it would probably be a nightmare to code. Would be glad to be proven wrong though.

Loly > http://mortbise.free.fr/Clicky.mkv
I lowered resolution to 640x480, hence why it's a bit messy. By you can't miss in the chat the casts of spear of gelaqua and the immediate recast + total absence of red "Spell recast time not met". Are you going to say that I edited that also ? I did test what I say. I made dam sure of it before saying it.

More :
[quote=Lillu]In light of the recent class balance, Items having a mana less click nuke will be changed:
- Tome of Swirling Feathers Click changed to Ancient: Spear of Gelaqua - 7 secs recast delay added
- Writ of Dragonkind - 6 secs recast delay added
- Staff of the Silent Star - 7 secs recast delay added
- Gebron's Demented Shield - 7 secs recast delay added

This is done so you can't just Flare yourself and keep clicking a Mana less item forerver. It should be no penalty in using it the way it was designed -> click between spell refreshes.[/quote]
Recast were added for all popular clickies, not a couple select ones. Going further, Tyler mentionned that after I exposed the tome's extravagant dps, and the use of rains. Read more here.

More :
[quote=Lola]Recast starts once your casting time and effect is done, proof: you can abord a clicky cast and it is still avaiable for casting/effect.[/quote]
Funny how you say you don't agree with my understanding of recasts, but use the same theory as I do. I said that the recast meeting check is made at the end of the next click's cast, meaning of course that's where recast starts. My video proves it clear as day, and of course I had tested it before. Yesterday when I did that, I would have gotten the recast error message.

More :
I know what I am talking about.

I proved it wrong once, let's go for twice :
[Begin][Spell][End/recast]

[0][Chaotic detonation[4.2/2.5]
[0][Writ of dragonkin][2/6]
[0][CD][4.2/2.5]
Technically 0.5s to wait before being able to cast another memmed spell, but like I said soaked by the fact neither you nor the whole internet has lightspeed reaction time.
[0][WoD][2/6]
The recast of WoD : 4.2+2 which is over 6, that's a green light.

Last one
so your recast starting when clicking does not make sense

Where in the lemon-scented hell did I ever say that ??? The only possibility would be a vast misunderstanding on "It's actually ToI 2.6, Tome 4s, ToI 2.6 and recast of tome starts here, click tome, it works." in which I mean of course that the recast starts when you start the next real nuke. Yeah I'll concede it's not 100% clear, should read "It's actually ToI 2.6, Tome 4s, recast of tome starts here, ToI 2.6 and click tome, it works."


Note : Crap, I laid down a wall of text, and opinions change before I add the last section :( it'll go anyway.
This should also serve as a formal request to have a 7s CD on the tome back. And possibly altering back other CDs.
Leader de la bande de croulants aux bras cassés.

Lola
Posts: 491

Re: Loly's Parses

Post#43 » Fri Jun 11, 2010 7:46 pm

Yes I was wrong I edited my answer and posted a dedicated post saying I was wrong and apologized. You were writing a book, so what:
Did not read the edit before posting?
You ignore the pop up saying things were editing?
You dont care and prefer to post things which are not accurate since I remove them and posted that I was wrong in my calculation to be honest and not ninja editing? And you even recognize and let all things as they are....I am not proud of you anymore!

I think we found each other :) what love....
Rains parses incoming to find another thread where you will love to answer my posts.

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Tyler
Posts: 4365

Re: Loly's Parses

Post#44 » Fri Jun 11, 2010 8:03 pm

No one answered my post=/
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Lola
Posts: 491

Re: Loly's Parses

Post#45 » Fri Jun 11, 2010 8:12 pm

The biggest brain I think as we are talking about high level maths!

And last but not least, when we implemented Writ of dragonkind in ST, chaotic/True devotion were not existing, same for +40% spell haste focus so wizards were not, at ST level with a casting time of 4.2/4.6 I remind something more close to 5 or 6 sec. (I mention wizards as we had really few people playing casters and wizards were the most active/claimers on forums)

So keep in mind that, we are not talking High end gear parses, just about something to clic between 2 long cast nukes.

Recast time should be tuned per tier/gear and longest casting time nukes :)

PS: If mage casting times are too quick, we can also ask for a Fix, Tyler is following this discussion it seems :D

Wish you all a great weekend!

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Jameus
Posts: 82

Re: Loly's Parses

Post#46 » Fri Jun 11, 2010 9:33 pm

Lola, I agree with your line of thinking here. Not everyone is in highest possible gear and therefore won't have access to the best spell haste/damage modifiers. The idea of making sure the gear is tuned to the tier it was intended for is a very valid point! It'll make it a bit tougher on the Dev's though since making a sweeping change won't work every time.

Honestly though I think we're being over analytical a little bit. Not much of this stuff is game breaking ;) I'm looking into the future and while we might be doing marvelous dps currently (we as in casters) it could easily change with a few melee drops in the next Tier.

Tyler... Biggest PET of course lol

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Mortbise
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Re: Loly's Parses

Post#47 » Fri Jun 11, 2010 11:21 pm

Tyler wrote:No one answered my post=/

I'll demand answers to my proposals on mana flare :evil: . Know if they're even possible considering game mechanics, and if they're not too much of a hassle to introduce, in case the first part gets a green light.

Lola wrote:Recast time should be tuned per tier/gear and longest casting time nukes :)

PS: If mage casting times are too quick, we can also ask for a Fix, Tyler is following this discussion it seems :D

I can already see the whole dev team arming their flamethrowers and various torture devices at the thought of revamping the whole spell DB :shock:
Mages nukes are maybe a bit fast, not sure. I remember them flirting with 6s raw casting time, thunder of ice being more of a fast nuke. Well we pack much less bang too, overall I don't doubt wizards are ahead. If I remember your solo parses, you bring out twice what I dish. Including my pet (that I overDPS).
Leader de la bande de croulants aux bras cassés.

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Tyler
Posts: 4365

Re: Loly's Parses

Post#48 » Sat Jun 12, 2010 7:21 am

Mages are really fine compared to Wizards, as you can now also bring your very nice DS with you. 1k each and every hit from a mob adds up very fast to some immense DPS.

I know, only 1 mage can cast in per player, but think about rampaging mobs etc.

Mages are fine. Wizards are (almost ha!) fine. Necros are the solo kings again. Encs are fine.

Knights next.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Expletus
Posts: 284

Re: Loly's Parses

Post#49 » Sat Jun 12, 2010 7:42 pm

I got an idea, if Manaflare is a problem take it out.

Add elemental buff to the mage that the pet casts on the master for 30 % Fire (if fire), Wind (cold), Earth and the other pet can have a general 20 percent dps rating.

I dunno, just a thought... im gonna go sleep now bye!!!!!!!
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