Stickybuds wrote:the pet was great while leveling up to 70, but id rather it not be involved in high end and raiding. Even if it did do dmg or heal on death. A heal would not be worth it, it would only be 1 heal when we are already pumping hundreds of heals per boss. As for a nuke, even an extremely large nuke, as it would only be once. And even then, again a wizard is pumping hundreds of nukes during a boss fight, 1 nuke would be nothing.
Ah, Sticky, you forget! Swarm pets generally aren't just a single creature! They're usually a small gang, anywhere from 1-4; hence the name "swarm". So yeah, if you get a nuke-on-death swarm pet, it's not just a single nuke. It's several. And they deal DPS with their melee attacks before they explode, too.
They're also excellent interception tools. Got an add coming for you, don't have anything to intercept it right away? Throw some swarm pets. Sure, they'll get pasted in under a minute each, but that just causes them to explode. By the time the mob finishes off all the swarmers, it's been nuked 2-4 times and held off for a good 10-30 seconds; long enough for you to finish off your current target and turn your attention to your newly-softened-up victim and finish it off with more conventional druid tactics.
Lots of people really underestimate the kind of utility a solid swarm pet can provide. They're little fire-and-forget disposable buddies, and if you get suicide-bomber swarms, you can really put the "cannon" in "cannon fodder".
On a personal note? If you
do get suicide-bomber swarm pets, I'm gonna be jealous. I want swarm pets that contribute by dying like chumps!
BTW - if you're not clear how swarmies work, just lemme run an LDoN with you and I can show you a few things about 'em. I believe you'll agree that they're awesome if they're allowed to be strong enough and are used right.
Stickybuds wrote:Can any of the devs comment if the target of target thing works on emu? Nuke the mob and heal it's target?
The devs will have to comment on whether that
exact functionality exists, but Necromancers already have something similar in the form of the
Touch of Saryrn series. This spell places a "reverse damage shield" on the target; anything that hits it recieves a small heal in return.
If it
is impossible to do the "nuke the mob, heal the mob's target" thing, perhaps a nuke/reverse damage shield combo would make a good substitute?