Alrighty,
Great feedback thus far and I like how the previous changes panned out. To give a little insight, those are approximately the values I was looking for when I made the changes. I was aiming to essentially double the DPS being done by Monk's Death Strike abilities and quaddruple the damage done by Beastlords Feral Strike. Both abilities were initially designed to give a boost during the early progression but as you mentioned tapered off quickly during the later tiers.
So, incoming round two:
For Beastlords, I think that is essentially a good place to leave them for now. As mentioned feral strike is governed by basic attacks after obtaining the Feral Strike AA and even has possibilities to double strike with the right buffs/worn bonuses. So for now, we will leave them be.
Monks....
So we look at Monks and think Jackie Chan, a whirlwind of fists that just destroy everything as they go right? I can get on board with that

So similar to the Beastlords Feral Strike ability which can activate on every attack, I have created a new Monk ability called "Flurry Strike". Below are the details for this ability.
Monks:
o Added Flurry Strike ability to improve their overall DPS.
o Flurry Strike will only activate after obtaining at least 1 rank in Technique of Master Wu AA.
o Flurry Strike will have a chance to activate on every hit using the following equation:
Level / 14 + (Item Haste + Spell Haste + OverHaste) / 25
o The maximum chance that Flurry Strike will activate is 15%.
o Flurry Strike's damage is determined by the following equation:
For level 59 and lower:
2500 + (2500 * Special Strike Modifiers) / 100
For Level 60 and higher:
2500 + (2500 * Special Strike Modifiers) / 100 + (400 * (Level - 60))
The basic idea here is to follow suite with the Beastlords Feral Strike but make it more of a haste oriented ability. Yes it will scale as you progress in levels but only up to a certain point. Past that it will continue to progress depending on what items and buffs you maintain. Fail to keep an 80% haste buff on your monk and you instantly lose 3.25 chance of Flurry Strike from activating.
Please Note that this is probably not the final version of this ability. I have done some internal parsing on different tiers and gear sets and feel that its a step in the right direction but want more feedback from everyone. So after the next code patch, please get in there and supply us with some more hard numbers to evaluate.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!