Howdy,
I played a cleric for a number of years on Live and out of all the EQ classes it is still my favorite to play. One thing I've always found sad about the class is that on Live and on the Emus I've played on so far, a majority of clerics were botted and not played as mains. I've thought quite a bit about how to make the class more attractive and entertaining to play in hopes of it having "main" potential. Now with the emu servers there is actually some possibitly that some things could be tweeked with all the classes to make them more main-able.
One of the biggest roadblocks I run into when talking about it and making suggestions is that folks usually say that since clerics are the defacto best healers in the game, they should be left as is. I understand this is true, but being the best healer in the game doesn't seem to make the class desirable to play as a main, which in the end would be what I'd like to see happen. Having the best heals seems to be balanced around the most extreme content. Clerics tend to really shine in raids and really tough groups. Anything less and they become average nukers and poor melee dps. I would argue that on some level clerics=complete heal. I know this isn't totally true. Clerics do still have the best sustained healing potential, but without CH, they are a very different class.
To me, one the most interesting aspects of Clerics is the possibility of a meleeing healing class. I played Warhammer Online for a bit and played a disciple. It was an interesting idea to have a class that would heal based on their meleeing. There is already the basis for this with the battle cleric idea of summoned hammers + yalp. I think there could be potential for some really fun ideas in this.
I think it would be fun to have a whole series of summoned hammers that would have different procs depending on the situation. One that would be straight damage, like the current hammer (possibly upping the damage amount to make it worthwhile?). Maybe a hammer that does a group lifetap on the target. Maybe one that procs a group cure for certain fights. The possibilities are endless really: group HoT, group rune, slow, tash (obviously not being as good as shamans/chanters tash, slow).
The thing about tying the utility to the hammers would be the pushing the class to be played and not botted. I'd also say, leave cleric heals and nukes where they are so that folks could still bot if they wanted, but to have some added utility/incentive to play the class as a main. I think having different hammers with significantly better damage along with significant utility "only" available while the class is played (though I'm sure you could still find a way to bot the melee version, it would be somewhat harder to do) could achieve this.
Anyway............just some thoughts I suppose. Fire away!