We are interested in seeing - Monk 2.5 and Donator doing 10k dps and Berserker using Donator doing 3k dps. No one gives a flying monkey if said Berserker now does 3.3 or 3.5k dps. The unbalanced DPS regions are obvious enough for me.
One thing you have to keep in mind here Tyler is the amount of people playing a certain class. People gravitate towards classes that they feel are balanced well, or slightly overpowered. Why do you think there are an abundance of melee dps at the high end and hardly int casters at all?
I can count on one hand the number of casters who've made it to the top end tier of their era. Loly, Milein, the ench from progeny, zanfire ( wiz from fusion). If I'm wrong here, correct me, but I don't even think any int caster has hit 20k mana yet on this server, something priests do with ease, because people want to invest time and gear in to them because they know they are useful and serve their purpose.
Here are some raw numbers for you
Evo (this guild is the oldest on the server, and lived in an era where melee dps wasn't obscenely higher than casters).
2 berserkers - one raid geared, one not
3 beastlords - 2 raid geared, one not
5 enchanters - none over 15k mana
7 magicians - none over 15k mana
8 wizards - 1 over 12k mana (loly)
1 lvl 70 necro - 15k mana
14 shaman
12 rogues
10 bards
15 monks
3 druids
3 sks
9 rangers
3 paladins
21 clerics
17 warriors
I stopped inspecting inventories after the underplayed melee and int casters
wanted to show that people didn't invest a major amount of time in to the majority of the
int casters in the guild
dinodeeps ( the guild i came up in )
3 zerks
6 enchies - 1 main
2 mages - 1 main
1 wiz - alt
1 necro - alt
7 shaman
6 rogues
7 bards
9 monks
1 sk
4 rangers
9 clerics
11 warriors
progeny
6 berserkers
3 beastlords
5 enchies
4 mages
3 wizards
2 necros
11 shaman
11 rogues
2 bards
17 monks
1 druid
4 sks
14 rangers
4 paladins
22 clerics
20 warriors
fusion
the current high end guild, this is where i think you will find it most apparent
the current balance of classes, what better information to pull than the people beating all
of the content
1 berserker
1 beastlord
1 enchanter
1 magician
2 wizards
6 shaman
2 rogue
6 bards
3 monks
3 druids
1 sk
5 rangers
2 paladins - the guild mt's
8 clerics
5 warriors
They have one wizard who is raid geared to their tier, their zerker is pretty well geared, their bst and the rest of the in classes are not, look at the gear on the chars, their rogues are 22khp+, their two monks who've been guilded for a while are 18khp+,
i'll throw out the crew i have been killing ct and xeg with, as i'm the other 'high end killing
person'
2 shaman
2 cleric
2 monks
1 rogue
1 bard
2 warriors
all of the melee are 20k+ hp and my two priests are 23k mana + and the other cleric is 18k
I'm not goin to go through and add up those numbers, it's apparent at a glance the current
classes that are the top in their respective categories
Clerics are the top healing ( they should be )
warriors are the top tanks ( they should be, altho fusion proves u can mt with paladins )
melee dps absolutely dominate the guild rosters, they are currently on top
I don't have the time or the drive to go and parse a bunch of classes to give you exact numbers
I know roughly where the melee dps fall and I've seen how poor caster damage is
Currently, Rogues / Monks are nearly equal for dps, being that nearly every mob on this server that's worth
killing in the high end rampages, rogues I think have an edge over us because of the increased AC on their gear
It wasn't like that on live, next are rangers, and then probably warriors
nobody, let me say it again for positive emphasis, nobody uses int casters at all ( not even 1 ) to
kill pofear, poair, fire etc. They aren't used because they aren't worth using, I've seen the staff
post time and time again asking for parses, I don't have that for you, but I do have a lot of eq experience
high end and I've played high end on this server longer than nearly anyone, save maybe kermit
I'm telling you int casters are broken, they're weak, they max at 4k-5k dps going all out and
it's a limited amount of time before they OOM, IMO, they need a 40% boost across the board.
There are currently two wizards at 19k mana, the rest of the enchies mages and necs i could find pretty much topped at 15k mana, with the exception of milein who was 17k. I'm not even going to go through and add up the amount of priests topping 20k, but it's clear in this respect that people aren't gearing int casters, at all... there are two exceptions and they still fall well below of where they top end priests are.
A high end wizard should be able to do 7k consistently, 10k burst. Mages should be right behind them, consistently around 6k bursting to maybe 8k.
I would say they should be able to burn, with a 20k+ mana pool for a minute and a half before refreshing with a mana click they shouldn't consistently stay where they are at, 3 miutes is a good amount of time for a wiz to be chain nuking
Druids imo are under played because people don't know their strength, they provide excellent utility with their epic 2. for those of you who dont know, it increases all spell damage on the mob by 50% ( i believe,dont quote ) they heal in between clerics and shamans, their downfall is that they dont get a group heal, which is something i'd like to see them get it shouldn't compare to the cleric group ch (10k base for 6 secs after spell focus for 1100 mana) but something along the lines of 5k base with a 6 sec cast after spell focus for 1300 ) the rest of the classes are roughly where they need to be, i see more knights coming up now than i ever have, they are a good tank class, between the defensive disc and tov leg click, they hold their own, and serve the purpose of providing ae aggro, something warriors don't have
The other class I didn't mention is berserkers. The reason, imo, that berserkers aren't close to rangers rogues and monks is because they can't duel wield, so much of the melee dps on this server is proc based, that even with the boosts they've received in white damage, they always get owned by dual wielding classes in the long run. Go check magelo's and see how many ranger's, knight's, warrior's are using 2hers. I'll save you time, zero, I haven't seen a single person outside of zerkers using 2h damage for any consistent use ( tanking, dps, etc ). Nobody uses it because of all of the proc damage you get from dual wielding. You have the bard proc song, shm epic 2 click, panther maw, rogue and monk 2.0s and most use the call of lightning click from ssra. Berserkers basically miss half of all of that damage because they're only swinging with one weapon, and it's delay is a lot higher than the 1hers everyone else is using. I'd suggest giving them a ber only aug that they can place in their gear that gives him roughly 140% spell damage, all the other melee are capping at 80%, so it doesn't make sense to keep them on everyone else's level.
These aren't perfect scenarios, these are one way, one idea to try and help fix the classes that are broken and undeprlayed, i urge the rest of the raiding community to post you're opinions and idea's along with mine, hopefully the staff decides to make some serious changes.
This became a long post, I apologize, but I finally had some time to put my thoughts on to the forums
-Harney