Proc adjustment - Discuss here

Explanations please - no flames
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Tyler
Posts: 4365

Proc adjustment - Discuss here

Post#1 » Mon May 10, 2010 1:25 pm

Please post all additional info (items that imbue your weapons with procs) comments, feedback whatsoever in this thread.

Stay constructive!
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Koeril
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Re: Proc adjustment - Discuss here

Post#2 » Mon May 10, 2010 2:47 pm

Just throwing it out there that you got all the ones I knew about which means 95% of the old school items are accounted for. Now these new zones that the young whipper-snappers are running around in, well, that's a different story < insert smiley with a beard and cane >
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aabamzen
Posts: 178

Re: Proc adjustment - Discuss here

Post#3 » Mon May 10, 2010 4:21 pm

Personally this is a huge nerf for us, but I can see why it was done. I can't log in atm until the private login is up and don't have my old parses due to a HD death, but IIRC I was gaining ~700dps per char from procs, with the majority of that from panther. We'll assume 600dps for panther.

I'll just call the damage halved for argument's sake even though its a bit more, so we're going to lose about 300dps per char. We use 4 dual weilding melee chars and a pet, so that's roughly 1500dps or about 360k over the life of stonestance/evasive. A hit to our dps that hard is going to put some previously killable things into the unkillable range for us and will probably stop our progression unless we add more chars.

Again, I can see why this was done, but just giving you a point of view from a two person guild who is trying to see how far they can get boxing on their own. It could be possible that you never intended 6-8 chars to be able to kill most of ToV :)
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Expletus
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Re: Proc adjustment - Discuss here

Post#4 » Mon May 10, 2010 5:00 pm

With the amount of people on the server, it is unrealistic to think cutting melee dps in half would cause some of us to roll casters as probably half of the people on the server at any given time are boxes. Lets put it this way, when I was killing chaotic quillamane, I would bring rog, bard, cleric.

Without panther - 10-12 minute fight.
With panther - 6-7 minute fight.

What that translates to, in a raid sense is if you were to kill CT with 2 rogues, 2 rangers, palladin / warrior and panther would take 10-12 minutes. Mana would be refreshed atleast 1x via silver chains (20k mana each), and 2 discs used for the tank. By cutting the dps, you are doubling everything, double mana refresh, 3 discs for the tank (god forbid the ring is down or runs out). Oh, and you have to have atleast 4 healers for an 8k AC / 35khp tank with the quest ring and the gloves(stonewall wears off way too early compared to the pally / SK gloves).

OR you can zerg him with 20-25 people. The benefit of this server is having a small group of people to go in and raid. What that does is keeps the loot spread out being as the mobs only drop 2 pieces (which I don't agree with the amount of items dropped), 90 percent of the time they are double loot drops.

I think you should have left panther alone, and the weapons procs should have been nerfed like you did. I never did like how you could get an item and put a DD proc on yourself, but cutting panther negates a shaman big time. Is 175 DD worth bringing a shaman or even playing it? Naw, not really.

ill thought idea with panther.
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Taladome
Posts: 275

Re: Proc adjustment - Discuss here

Post#5 » Mon May 10, 2010 5:07 pm

K im gonna agree and disagree on some of this, I feel that panther didnt need to be nerfed, it made shamans saught after because so many high end mobs in the game can not be slowed so why else roll one. I think the biggest problem was that too many procs stacked which should not have imo. There should be a high medium and low I think thats what they were trying to accomplish. High damage shields overwrite other high damage shields if they all stacked would become insane procs should be the same way. I say dont change the procs themselves just dont let them stack. If you dont have a shaman you have call of lightning ring and if not that you have spirit of fail etc, all of these things stacked before and shouldnt have imo.

Taladome
Last edited by Taladome on Mon May 10, 2010 5:10 pm, edited 1 time in total.
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Kron
Posts: 227

Re: Proc adjustment - Discuss here

Post#6 » Mon May 10, 2010 5:08 pm

I'm not just agreeing with partner in crime Volgar for the sake of it, but he is absolutely right. By cutting the dps you are ingoring the ramifications it will have on other aspects. Two of the critical aspects to raids are mana for clerics and warrior disc for tanking. Doubling the duration of fights which has happened now with the change to dps means both the above have to last twice as long during a fight - that wont happen.

Like i said I am not just agreeing with Volgar but he hits the nail on the head.
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Taladome
Posts: 275

Re: Proc adjustment - Discuss here

Post#7 » Mon May 10, 2010 5:18 pm

Something i forgot to mention also, dunno why bows were nerfed/adjusted as well they are 2h weapons which i thought we were trying to boost.

Taladome
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Kron
Posts: 227

Re: Proc adjustment - Discuss here

Post#8 » Mon May 10, 2010 5:21 pm

Taladome wrote:Something i forgot to mention also, dunno why bows were nerfed/adjusted as well they are 2h weapons which i thought we were trying to boost.

Taladome


The dps a ranger does with a bow is right up there as highest dps of all classes.
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khaliss
Posts: 357

Re: Proc adjustment - Discuss here

Post#9 » Mon May 10, 2010 5:29 pm

I agree with the posts made above... panther is one of the biggest things going for a shaman. Nerfing it reduces the class to a less desirable healer and buffer. I fully support the reduction of weapon procs, but not this. How about a compromise (trial)... maybe 250dd instead of 175?
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khaliss
Posts: 357

Re: Proc adjustment - Discuss here

Post#10 » Mon May 10, 2010 5:32 pm

Kron wrote:The dps a ranger does with a bow is right up there as highest dps of all classes.


Yeah, someone from our guild parsed a boss fight couple months ago... turns out rangers have insane dps... even bested well geared rogues & monks. I regret not rolling one... they have good buffs, don't eat ramps, and autoshot ftw!
Main: Khaliss
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