Post#4 » Mon May 10, 2010 5:00 pm
With the amount of people on the server, it is unrealistic to think cutting melee dps in half would cause some of us to roll casters as probably half of the people on the server at any given time are boxes. Lets put it this way, when I was killing chaotic quillamane, I would bring rog, bard, cleric.
Without panther - 10-12 minute fight.
With panther - 6-7 minute fight.
What that translates to, in a raid sense is if you were to kill CT with 2 rogues, 2 rangers, palladin / warrior and panther would take 10-12 minutes. Mana would be refreshed atleast 1x via silver chains (20k mana each), and 2 discs used for the tank. By cutting the dps, you are doubling everything, double mana refresh, 3 discs for the tank (god forbid the ring is down or runs out). Oh, and you have to have atleast 4 healers for an 8k AC / 35khp tank with the quest ring and the gloves(stonewall wears off way too early compared to the pally / SK gloves).
OR you can zerg him with 20-25 people. The benefit of this server is having a small group of people to go in and raid. What that does is keeps the loot spread out being as the mobs only drop 2 pieces (which I don't agree with the amount of items dropped), 90 percent of the time they are double loot drops.
I think you should have left panther alone, and the weapons procs should have been nerfed like you did. I never did like how you could get an item and put a DD proc on yourself, but cutting panther negates a shaman big time. Is 175 DD worth bringing a shaman or even playing it? Naw, not really.
ill thought idea with panther.
Volgar // Poquet // Second // Third // Mistatee // Zoey~Fusion~