The druid class, to me, seems to be alot more like what you'd find on live than any of the other classes on THF. while all classes are basically the same they seem to have been tweaked for THF in many good ways and I'm really enjoying exploring other classes, but Druid is was and always will be my first love. so if i might suggest a couple minor tweaks?
I'd love to see a reduction on nuke/dot casting times. even with spell haste druid offensive cast times make watching paint dry seem like a quick bit of fun. a minor increase in damage would be nice too, to keep up with the additional hps on the mobs in custom zones.
reducing the spell lvl of some of the lower end heals, or raising their heal values, would be great, pre-chloroblast druids are totally inneffective on heals thanks to the massive upgrade in player hps and mob dps on THF.
and even chloroblast+ they're pretty darned weak compared to live of the same era, basically due to the hp/dps changes.
remember druids, and shamans as well, dont get a complete heal or really hawt hots like clerics, so the hp/dps tweaks on THF make us very underpowered healers, where as on live we're effective but slightly innefficient.
Thanks for reading~
Raynebow Chaser, 70 Druid.
Bellarosa, 70 Ranger.
Whoopi, 70 Shadow Knight.
Cookie, 70 Magician.
Enslaved, 70 Cleric.
Progeny