Kuldiin wrote:Omle wrote:Problem is those guilds will never get anywhere
So I can get to ST by 6 boxing, yet 6 people playing their own characters will never get anywhere?
if you can organize them mabye :p
Kuldiin wrote:Omle wrote:Problem is those guilds will never get anywhere
So I can get to ST by 6 boxing, yet 6 people playing their own characters will never get anywhere?
Kuldiin wrote:Personally I'd love to see Ssra instanced.
At the moment Mofish are waiting on catching an Emp spawn, and as we are all individual players its more difficult as we have to compete with players who can solo it via 6-boxing, who as other posters have said are after him for non-flagging reasons.(I personally do have the ability to use my other toons to go in and kill Emp for them, but wheres the fun in that).
At least once we finally manage to get past Emperor, we can play in Tov/Sleepers at our own pace
Tyler wrote:I want social interaction in an online multiplayer game, so Instancing is good as it is. I agree though that some players could improve the social skills abit - maybe THF helps? Only the players can change that.
Everyone is encouraged to help make/maintain THF a friendly place.
Byokii wrote:Hello,
I am new to this server, but I played EQ live for a long time (pre and post instancing)
It seems like the answer to this problem could be solved by strategic instancing. It has been done where you enter a static version of a zone, then go to a point and enter an instanced version of the zone. I think this could be solved by instancing just the Flagging mob in question for the zones that are not instanced. The raid force would still have to fight for the mini bosses, and interact with other people, but once you reach the boss of the zone there would be an npc or clickable world item that would transport you to an instanced version of the zone that only contains mobs for the Boss and perhaps a few rooms of trash. That way guilds or players who are killing that boss for non flagging reasons would not stop new guilds.
I wish EQ-Live had more instancing back in PoP. My guild (3rd on the server at the time) had to camp in PoWater to get our first cornair kill so that we could be flagged for time...
Byokii wrote:Hello,
I am new to this server, but I played EQ live for a long time (pre and post instancing)
It seems like the answer to this problem could be solved by strategic instancing. It has been done where you enter a static version of a zone, then go to a point and enter an instanced version of the zone. I think this could be solved by instancing just the Flagging mob in question for the zones that are not instanced. The raid force would still have to fight for the mini bosses, and interact with other people, but once you reach the boss of the zone there would be an npc or clickable world item that would transport you to an instanced version of the zone that only contains mobs for the Boss and perhaps a few rooms of trash. That way guilds or players who are killing that boss for non flagging reasons would not stop new guilds.
I wish EQ-Live had more instancing back in PoP. My guild (3rd on the server at the time) had to camp in PoWater to get our first cornair kill so that we could be flagged for time...
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