A world of intense battles

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vip00
Posts: 56

Re: A world of intense battles

Post#21 » Wed Jul 25, 2012 9:13 pm

Could be raid-instanced with a lockout timer. Wasn't that how old PoTime was set up?
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Nizzy
Posts: 705

Re: A world of intense battles

Post#22 » Thu Jul 26, 2012 1:41 am

vip00 wrote:Could be raid-instanced with a lockout timer. Wasn't that how old PoTime was set up?


If I remember correctly about the lock out timer on live you could raid with guild X if you were tagged or untagged. Then if you were in a raid with guild Y and tried to zone in the single toon would get a message that they could not go in. I think the entire zone was contested but the respawn would happen before the lock out. Example you cleared the zone and would have a 36 hour lock out but the zone would respawn in 24 hours allowing someone else a chance at it. Instanced zones did not come along until one of the next expansions LOY maybe but for sure for LDON. I am most likely wrong but being set up like Time was would add fun to game play.
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Banderas
Posts: 214

Re: A world of intense battles

Post#23 » Thu Jul 26, 2012 6:13 am

Grey wrote:What would be the fun in that. I enjoy rezing fresh lvl 70 alts 100 times a zone clear.
Their job is leech aa, loot sponge and check that the rez code does indeed work in that exact spot in whatever zone they are in.
Great job, life as a alt


ROFL, too true.
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notr3x
Posts: 11

Re: A world of intense battles

Post#24 » Thu Jul 26, 2012 6:19 am

[quote="Palladius](and sort of destroy the point of having it as a tier 6 zone) Anyway..[/quote]

why u always so mean to dev and other peoples? why u always conceited? thats is not nice. ur shit smell like everyone else.

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Melkor
Posts: 347

Re: A world of intense battles

Post#25 » Thu Jul 26, 2012 6:27 am

notr3x wrote:[quote="Palladius](and sort of destroy the point of having it as a tier 6 zone) Anyway..[/quote]

why u always so mean to dev and other peoples? why u always conceited? thats is not nice. ur shit smell like everyone else.[/quote]


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Firenze
Posts: 886

Re: A world of intense battles

Post#26 » Thu Jul 26, 2012 10:04 am

Melk shits Oreo
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Gwynraven

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Sian
Posts: 1369

Re: A world of intense battles

Post#27 » Thu Jul 26, 2012 12:08 pm

The more I think about it, the less I like the idea of non-instanced raid thing...I am afraid that nadox group boxer keep doing raid script over and over again, which would unable people who really need drops of the zone to do it and get a real challenge.
I have nothing against nadox group boxer or whatever hehe.
It's just a matter of fact that some people are able to box t6 (it's my case to a certain extent) and most/all t7. It would not be cool to have the same people doing it in that place.

What would be working, in my opinion, is something like you did in Stillmoon, which is an open zone. People can go there and raid t2 targets while other people can work on a key to a t6 instanced zone, without killing raid targets of the zone that are used by other people.
So an open zone where people can xp/group/raid small/big targets with a quest somewhere to gain access to a harder instanced zone would be nice.

Of course this is just an (unperfect) suggestion and whatever you do, we all will be happy since all you've done so far is just so great :)

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Grey
Posts: 1101

Re: A world of intense battles

Post#28 » Thu Jul 26, 2012 1:02 pm

notr3x wrote:[quote="Palladius](and sort of destroy the point of having it as a tier 6 zone) Anyway..[/quote]

why u always so mean to dev and other peoples? why u always conceited? thats is not nice. ur shit smell like everyone else.[/quote]


You have 8 posts and not a single one has anything worthwhile in it.
In this instance if you want to talk smack you could at least use a couple more sentences.
Tell us how you really feel. Not that any of us would care.

jsre
Posts: 188

Re: A world of intense battles

Post#29 » Thu Jul 26, 2012 2:15 pm

I think having an instanced zone and non instanced zone at each tier is a good thing to aim for.

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mukkel
Posts: 236

Re: A world of intense battles

Post#30 » Thu Jul 26, 2012 3:23 pm

I know this has been discussed in previous posts, but I figured I'd throw my opinion on how I think this will play out if it's an open instance:

1. The bosses will be perma camped for the final evolve aug by people who don't even need/or would use the loot off bosses.
2. Likely these bosses will be soloable by these folks, since they'll be T8+
3. Everyone loses - especially the folks who are T6+ trying to break into DSK and HoH.

Excited to see the zone!

/fitz

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