Miragul~!!!! overcamped! and needs changed

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goothulhu99
Posts: 20

Miragul~!!!! overcamped! and needs changed

Post#1 » Sun Sep 16, 2012 8:51 pm

ZOMG this guy is so overcamped, its is absured.

Im getting flash backs of EQ live, EVERCAMP.

Anything we can do about this? I dont see the point in keeping a bottleneck like this and forcing people to fight over one spawn, there is no challange in that.


Suggestion 1. faster respawn
Suggestion 2. drops 3 aura's per kill or something of the like.

GOOTHULHU

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Sian
Posts: 1369

Re: Miragul~!!!! overcamped! and needs changed

Post#2 » Sun Sep 16, 2012 10:08 pm

that's been already asked and already answered buddy... ;)

goothulhu99
Posts: 20

Re: Miragul~!!!! overcamped! and needs changed

Post#3 » Sun Sep 16, 2012 10:25 pm

Yah that what people are saying, but id like to take a vote on it~!

to many guilds waiting in a line to take this guy down, getting silly

the respawn time needs to be reduced 12 hours or something

lets vote~!! :)

GOOTHULHU

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Beatboxin
Posts: 451

Re: Miragul~!!!! overcamped! and needs changed

Post#4 » Sun Sep 16, 2012 10:27 pm

It has been this way forever and to see it changed would suck for the many many people who have had to do it this way.. Be patient and you will eventually get him

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Micah
Posts: 921

Re: Miragul~!!!! overcamped! and needs changed

Post#5 » Mon Sep 17, 2012 12:42 am

goothulhu99 wrote:ZOMG this guy is so overcamped, its is absured.

Im getting flash backs of EQ live, EVERCAMP.

Anything we can do about this? I dont see the point in keeping a bottleneck like this and forcing people to fight over one spawn, there is no challange in that.


Suggestion 1. faster respawn
Suggestion 2. drops 3 aura's per kill or something of the like.

GOOTHULHU

Though we understand your frustration, please refrain from bringing this up 3-4 times in a row over OOC .... doesn't help anyone and it is not the proper way to approach us. Thanks.
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Darkblade
Posts: 60

Re: Miragul~!!!! overcamped! and needs changed

Post#6 » Mon Sep 17, 2012 4:56 am

Also know that some are raid wide so while u may not have urs yet, u can benefit from a team mate have one or more.. I am still missing mine as well but eventually I will have 1.. Or more
Last edited by Darkblade on Mon Sep 17, 2012 3:52 pm, edited 1 time in total.

malkailze
Posts: 63

Re: Miragul~!!!! overcamped! and needs changed

Post#7 » Mon Sep 17, 2012 2:50 pm

Actually only 2 of the auras are raid wide. The rest are group wide.
Punchis - the 14k ac monk (hrm?)
< Denizens of the Forest >

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Dellanx
Posts: 300

Re: Miragul~!!!! overcamped! and needs changed

Post#8 » Sat Sep 29, 2012 4:34 am

Was there a recent major change to Miragul fight? Trying to figure out if it was a multifunction like loosing agro, or this event was different free months ago? :D
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Jazar_Wolfheart
Posts: 43

Re: Miragul~!!!! overcamped! and needs changed

Post#9 » Sat Sep 29, 2012 5:42 am

The encounted was "fixed" fairly recently. Which made it become a completely new encounter for me, since all I used to do was pull him and kill him, ignoring his adds until afterwards. You now have to work through the full encounter, which I didn't even know existed before.

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Dellanx
Posts: 300

Re: Miragul~!!!! overcamped! and needs changed

Post#10 » Sat Sep 29, 2012 3:25 pm

Jazar_Wolfheart wrote:The encounted was "fixed" fairly recently. Which made it become a completely new encounter for me, since all I used to do was pull him and kill him, ignoring his adds until afterwards. You now have to work through the full encounter, which I didn't even know existed before.


Have to say it is a challenge, I don't like being blind and doing all that stuff. :mrgreen:
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