I just did a quick and dirty test with packet analyzer:
PPS (Server) = packets per second from thf-server (average)
PPS (Client) = packets per second from my client send out to thf-server
Scenarios:
A) 2 groups of 6 characters killing and moving in HoH
80 packets to each Client = 80 x 12 = 960 packets PER second from server to all in zone (12 Clients)
B) 50 Characters in HoH (outside raid) at Zone-in, one group is moving and killing
30 packets to each Client = 30 x 50 = 1500 packets from server to 50 clients PER second
AND
80 packets to the group's clients = 80 x 6 = 480 packets from server to 6 clients PER second
= ~2000 packets from server to all clients in zone (per second).
All packets are UDP, with a small size of 60-120 bytes (some are around 200 bytes).
When i have more time, more tests are incoming (with an active client or two).
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Nemen