I want to thank everyone with the THF team for the hard job of keeping up the server as you have. Keeping the content flowing, making it interesting, and keeping a balance between non-raiders, non-donor, raiders, boxers and so on. Not every one is going to happy 100% of the time.
I have been playing on this server since 2010, I started with one lone necro, out of need because of a change in guilds, amount of constant players, I made a cleric and became main healer for raids, as time went on I ended up adding toons. Each time having to do the whole progression on each. Getting flags, epics, and all the things required to progress a toon to T8, and now T9. Having now a total of 9 toons, 5 being active now. When I started there was no DSK or HOH. A raid for us could be as little as 3 or 4 live people up to 10 live people all boxing their desired toons, which hasn't happened in a long while. We in leadership had to add classes to fill holes to be able to handle content as we went. There is no way someone is going to just happen to have an enchanter in their back pocket.
We found life happens, and as things changed people in the guild had to step up and add toons to be able to take content with just a few of us playing full time. Its great if you have a guild ( and we were there at one time but life changes for people) that has an active huge roster but on the low population of this server you do what you need to do to progress threw the content. The other consideration is there are people from all over the world playing on THF so not everyone is going to be on at the same time to raid. Boxing is a must on this server to get threw the whole content. I would hate to see content being tuned to the lowest common denominator. nor would I want to see content tuned to the highest common denominator either.
Everquest = time sinks...... This is one of my biggest grievance, I totally understand the need for time sinks but at a point they start taking away from the fun of doing said quest. IE: the 3.0 epic quests. Ive spent hours and hours mindless killing for items on the solo side of the quest. I lost track of how many hours spent getting the hearts and I still don't have even one heart. I believe there should be a little more time balance, my toon has the donor weapon so really she doesn't need to do it but I like to do all the content.
I appreciate that the points in HOH have increased it does take some of the pain out of grinding points. ( I remember the days where HOH was full of people in one common raid to get points, whole double xp weekends killing). There are some painful grinds that will drive people away from the content IE: shadow haven kill count aug. Even at 5000 kills its still very painful and tiresome and boring.
I believe if you want to donate that's is up to the person, just because you don't donate should not hold you back from doing the content at all. Once your toon is geared from the previous content you have been doing you should be able to move on to the next. But you cant just slap on gear and augs, it has to be thought out to get the best result. I have seen toons that have no donors but have more ac/hp than a person with donors. Boxing is a must on this server to see all the content, and depending on how many active people in the guild there maybe some need for donor gear. This is not like live where there was thousands of live players. You learn to adapt to any given situation. Donor items should not be lessened, there should be a big difference between game content items and donor items or there is no incentive to even want them. Remember donating keeps us with a server to play on.
Give them some love...... It was mentioned about Rangers and monks. I agree some attention needs to be given to them.
Distillers, Distillers, Distillers.... having only 2 donated items, ive had few distillers, I do remember when they were tradable and treated like plat in the game. There was rewards of distillers here and there from special holiday events which was great. I love being able to get distillers now for AA's. That is a A+ in my book thank you.
Things ive thought about that need to be more of.
Damage weapon augs, they are few and far between above Wind. After the ones you can quest in wind pretty much all are dropped from raid content. Id like to see damage augs you can quest for like in hoh maybe, that would have a little bit better damage than the ones from wind. It can be a bit hard filling all the slots on the weapons. I feel there is a bit of stagnation in how much damage you can get from a weapon. Also in the weapon slots you take a big hit on ac, most have low ac on them. Augs that cover all the slots 8, 16, 17.
Thank you again for all you at THF do for us the players.
