xadien wrote:Would it be feasible to have the 3.0 Raid mobs drop something other than 3.0 piece? Perhaps an nice aug or distillers or hoh points or something to pass out to the folks who help down them? We are all glad and happy to help, but there's really no incentive other than speed to benefit for the person doing the quest to choose the raid version vs. solo.
Something I was thinking about tonight.
Can't we all just help each other out of the goodness of our hearts?

Haha okay okay will chat with Vaion about it, as the 3.0 quest line is his brain child, but they're fine ideas.
Banai wrote:While on the 3.0 topic, would it be possible to make the mob(s) rare spawn rather than their drops? Bishops, goblin in najena for war etc. Would change the feel of the queests alot as you would actually get happy and excited when the mob spawns, rather than being super dissapointed everytime due to him not dropping anything. Droprates would be 100% and mob spawnrate the same as the current droprate (or higher.. please higher!:P). Maybe I am alone in thinking this, but it would recapture the old epic quests feeling more imo!
Honestly, I feel the same way about rare drops. I like the excitement of finally seeing the rare spawn and KNOWING that it's right there right now: if I can kill it, my wait is over. I do recognize that rare spawns have the potential to attract some ugly behavior like kill-stealing and training to get to it before others. That's a risk and something that rare drops mitigate almost completely. Again, will chat with the devs about a good course for the quest lines. Perhaps a mix of the two.
Thanks for the feedback, as always. I read everything and don't always reply, but even if we don't reply - rest assured you are heard/read.