Post#8 » Mon Apr 03, 2017 5:34 am
Fair enough and I knew what you meant by kick. I park my crew in another part of the zone like by the Nobles or Djinn or at the zone in area but I move to the far wall.
You acknowledge that taking turns grinding points is awesome, so we are still on the same page.
You also request we turn on an AFK flag, ok cool doesn't get much use on this server but I'm good with that.
What I am interpreting and paraphrasing this is, do not afk in an active character zone, unless you are grinding points and taking turns but move away from zone in.
BUT if you AFK in an active character zone you will potentially kicked off line for going and sitting AFK, which if you are taking turns grinding points someone comes back and is kicked off line that some what defeats the purpose.
Let's back up to the original post which was specifically about Halls of Honor, something is wrong with the zone and I'm not sure how to describe it, maybe this can be split into a thread in the zone feed back forum. When I came back from my 2 year break I went to HOH with just 6 of my toons to get some practice before I loaded the entire crew. I was the only one in the zone(6 characters) and the flashing of characters on and off screen, mobs seem to path past you then jump back and haven't made it to you yet was occurring then. I ported everyone except Nizzy to the guild hall and was running Nizzy on his own machine by himself, 1 single toon in the zone and I see the same issues.
It doesn't matter if I have 1 or 12 toons in zone as it doesn't matter if there are 1 or 60 toons in zone, third party programs(MQ2 and WinEQ2) running or not same problem. I totally understand the don't AFK at zone in request but maybe the symptoms we are seeing are actually part of a bigger issue that we aren't really reporting?
Nizzy