Ydiss wrote:Kuldiin wrote:Would love to do this, but being in Europe it can be awkward to be on during the same times.
I'm all for a guild who levels using self restraint to make the experience more fun.
Hi Kuldiin
Good to see you again
On this topic though somewhat not related, there was an effort a few years ago to rebalance content difficulty so that it was more suitable for non-donor guilds and I think that was a step in the right direction. In relation to this topic, one of the areas I may look at once the current content and ROF2 are both released and working fine is the server's existing pathway for smaller guilds/group content. Indeed, the content we're designing right now is primarily aimed at groups and small guilds (though some encounters will need a larger raid to complete).
I think it's important that there be a fun and challenging pathway for players who don't want to or cannot raid up and that includes players who don't want to box but can't form a 24+ player guild. There's quite a lot of great content already for those players (you can single group all the way up to ToV, there's ldons and group instances like ascent and more recently discord tower) but I'd ideally like there to be a contigiuous pathway through the tiers that bridges any gaps between those different existing areas.
The main issue, for me, is that anything that's designed for a group to do tends to be balanced by making you do that content about 1000x more to get similar sets of gear to raid content. I get the requirement for that but I'm going to spend some time thinking about how that might change, yet still keep things fair.
One place I'm going to start with is the epic 3.0s. Vaion's work so far on these is superb and most of the sequences and challenges I went through to complete these quests were so much fun. One part of my very long "to do" list is to continue these quests where Vaion left of. But before I do that, I'm going to have a think about how to make the solo branch of these quests a little more fun and less grindy/Everquest Live campy.
No promises or guarantees right now and this might be months away before I even start. Just wanted you to know it's something I'm thinking about.
As always, any ideas are welcome so please do discuss this.
I think this would be a great discussion to have in it's own thread where we can really hash out what players and devs think is a good direction for the server to go. I'd imagine there are a lot of ideas we could talk about and see if there's anything that we, as a community of THF, and in general, EQ enthusiasts could do to make this server even better than it already is, especially from the perspective of a single character player. I think we may be sitting on an opportunity to grow the community and improve the game. Would you mind starting that thread for us Ydiss?