Suggestion token of deepscar

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Freydis
Posts: 128

Re: Suggestion token of deepscar

Post#11 » Wed Mar 01, 2023 11:17 pm

I never saw that much tactical group/raid planning. Like most of the older players, characters were made here and there, and flagged in the same fashion. And then there were the people you played with, who did the same, and then you help them. So yeah it's a real thing to go through it more times than you are willing to keep track of. What some might consider proper thoughts and planning on character management are not reality in practice.

I think the meat and potatoes of this entire issue is that there was a split, when we used to have to work with others to now when we are all alone by ourselves. I don't see choke points that remain as a "challenge", but rather broken remnants of encounters not revisited to the new way we have to play. I mean when was the last time Lithluran was killed by anyone? To make matters worse, some content in the latter days is indeed put out that is best suited for individuals playing individual characters in a group with others. Things like that make me question if anyone writing this stuff even knows what they are doing. Not in a competence matter, as in you know how to code, but more along the lines of are you even aware of what this place did to itself that you can't see there aren't even a total of six people playing to operate these things as intended?

Flip or flop, but don't flip-flop.

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Lillu
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Re: Suggestion token of deepscar

Post#12 » Thu Mar 02, 2023 12:13 am

shannix wrote:Getting a t7 tokens is about 3 minutes from zone line, t9 is an average of 12-15 minutes, it s too easy and i'm hand playing


So, right now your only issue is Deepscar (as far as back-flagging goes) but the rest of the tokens are way too easy to obtain?

shannix
Posts: 275

Re: Suggestion token of deepscar

Post#13 » Thu Mar 02, 2023 12:40 am

it was a suggestion it became a discussion about tokens...

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Lillu
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Re: Suggestion token of deepscar

Post#14 » Thu Mar 02, 2023 9:57 am

shannix wrote:it was a suggestion it became a discussion about tokens...


Don't get discouraged Usi, discussions are useful and we can listen to any kind of opinion, no matter what they are.

Freydis
Posts: 128

Re: Suggestion token of deepscar

Post#15 » Thu Mar 02, 2023 7:42 pm

shannix wrote:it was a suggestion it became a discussion about tokens...

Management asked for that exact thing...

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Enrikk
Posts: 389

Re: Suggestion token of deepscar

Post#16 » Thu Mar 02, 2023 10:51 pm

You could also make them a donor item, but maybe that wouldn't necessarily stop a new player from rocketing to T9.
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

shannix
Posts: 275

Re: Suggestion token of deepscar

Post#17 » Thu Mar 02, 2023 11:48 pm

Lillu wrote:
shannix wrote:it was a suggestion it became a discussion about tokens...


Don't get discouraged Usi, discussions are useful and we can listen to any kind of opinion, no matter what they are.


Not at all, you have a lot of different game and players.

Usi

shannix
Posts: 275

Re: Suggestion token of deepscar

Post#18 » Tue Mar 14, 2023 4:06 pm

I come from belgium, we are expert in the art of compromise.

1) no token vendor after named kill
2) change drop rate to 10% maximum
3) modify price to make it harder to get( one hour ldon is 8k, everyone know where to farm end game...)
4) create token of hoh from chaos that only flag for hoh/nadox and chaos/ create token of sol ro to flag for sol ro( ldon is so useless)/ create token of deepscar( all the players that did deepscar might agree)

Tokens will be rarer so harder to get for new players that will need to do the hard way and enjoy the content, on another hand old players will be able to skip painfull flagging or quest for alts, twinks or tests

What do you think?

Usinea

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Lillu
Posts: 11301
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Re: Suggestion token of deepscar

Post#19 » Tue Mar 14, 2023 4:43 pm

Definitely open to this, might have to tweak with the %s but something like this could work. I'm not against at all to make veteran players life a bit easier but the main thing is still not to ruin the new player experience.

Niixnec
Posts: 334

Re: Suggestion token of deepscar

Post#20 » Tue Mar 14, 2023 10:19 pm

Honestly 10% drop rate seems low, especially since it can be used as a click for possible extra loot drop. For a long time that was the only way I got any rare drops. If you could remove the click option for the current token, create new no-drop clickable loot token and have drop rate at 10% access/90% loot that might be an option.

If you could turn the access tokens in for something people might want -- AA's (25/50) or Distillers (1-5) that may stop them from being sold as well. This would in turn cause the price to escalate then you could lower the vendor price since there would be a market for them outside of access.

If you can adjust how tokens flag that would help. The token should only be for the tier/zone that it comes from instead of everything below it.

HoH token, if one is made, should not flag for Chaos. Should still have to go through the quest for that access if you want it. Just like the Xeru token doesn't give you the key to get past the doors in DSK.

DSK 3 map could be moved from Chaos to Vistrinda.

I would not want to see tokens removed but think they can be tweaked so they are not as easy to obtain for those that haven't gone through the progression.

regards,
niix

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