I'd like to start with - I do like "endgame" evolving items. ( T10 implementation!? : )
This would help to have a focus on what and where to grind. At the current max [ T9 ] level - there are so many options where to spend A LOT of your time - hundreds if not thousands of hours have been spent on this wonderful server. So, this would help ease the thought process while logging of "thinking of what to do next." You know, between raid aura's, Pet quest, Deepscar's access quest, NC quests, DSK3 access quest, Charm 8.0, Epic's, the list goes on and on...etc... I can see it creating a sandbox inside a sandbox but then all the vets would have a fun sandbox to meet in
Now to the real topic...
Issue: I have an idea to prevent new players from skipping up to the top.
Reason: I don't believe that I have ever needed to enter Sleepers with an alt when on my third grp.
Solution: Easy peasy - if not flagged, implement similar to the VT Dot/debuff.
Example: Drain 100,000mana/sec and 2,000 hps/sec in addition to prohibiting boss NPC('s) spawn and/or the "flag fairy" spawn.
Cure: Click token and you are cured. Not curable by donor.
Explanation: This way you won't have to adjust any drop rates/price/gear/augs/levels etc, but will still help vets to back flag and prohibit new players from skipping tier progression. They would have to at minimum get piggy'd all the way to the boss fight.
P.S. // After thoughts... rank restriction(s)..
I maybe biased. But I think putting a rank restriction under anything under HOH maybe a bit harsh. There wasn't a single zone that (I can remember) dropped as many aug's as often as HOH. I feel if a rank restriction is implemented than aug drops should be increased in lower tier zones respectively. Thus, solvents would/should become more abundant because gear gets swapped out so often when leveling. I recall going into T3 with Kael gear - I had to kill sleeper over 20 times just to max out one group on all the T3 items available at the time - and I still wasn't ready for T4
