Suggested changes to the token system

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ocsi
Posts: 180

Re: Suggested changes to the token system

Post#11 » Fri Mar 17, 2023 4:20 pm

I am a big fan of extending token usability to things such as the special vendor/currency to buy items/vanity items route. Similar to the test server vendor with ebon crystals in the past. You could just have each tier of difficulty give x amount of ebon crystals that can be used to purchase armor from a similar vendor(s). Evolving items are an interesting idea... Could have items that upgrades with your character rank to stay consistent with the tier you are in.

It was also nice you could click tokens to try and get loot from the raids. I got a lot of items I have not seen drop off bosses using the tokens. Perhaps we could preserve this part as well by extending the vendor list to include gear from different tiers (almost exactly like the ebon crystal vendor from the test server in the past).

I always thought the token flagging system devalued the progression system on THF, but I still appreciated the ease of access it provided for boxed alts. It isn't too difficult to flag your alts anyway, if necessary. If any currency/vendor system is implemented it would make the process alone more rewarding for mains/higher tier players who are re-flagging. :)
Your friendly neighborhood gnome,

Eschew.

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Enrikk
Posts: 389

Re: Suggested changes to the token system

Post#12 » Fri Mar 17, 2023 4:52 pm

As much as I love the tokens for the ability to backflag all of the voices in my head, I also wonder why they are there at all? But even live had the ability to gimp in someone for a raid, iirc, so it's not unheard of.

What if, all tokens pre-tier 8 do not give access to anything, and are just set up for items? AND, tier 8 and 9 tokens provide access.

My thought is that the lower tiers provide so much enjoyment they deserve to be seen, but then you guys got evil and made the upper tiers more challenging. If someone slogs their way through to beating Phara Dar in T6, then making it through Xeru, perhaps they have demonstrated a commitment and love for the server and making it easier to flag up for more difficult content makes sense.

Now, this is a biased recommendation, as I thought collecting the essences in the various zones intolerable for my first group, then wiping on the Reaper made it even MORE special. I know that is the beauty, and I think that quest has value, for the first toon/group a person takes through. After that, token me, Baby!

Just a thought, as I think the progression from 1-7 is well-planned, even if some drop rates and quantities could be adjusted.

Be well,
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

shannix
Posts: 275

Re: Suggested changes to the token system

Post#13 » Fri Mar 17, 2023 9:04 pm

On the suggestion 70% is still pretty high, 50% sounds better?

Also if the merchant has interesting stuff wouldn t it be nice to have an alternative way to get them ( even if i ll probably have enough...)


For exemple activate frostcrypt as a sort of new ldon, no xmas loots but random gems and points ( kill task named task..)
Also the halloween zone could be the begining of a new "ldon" and token a way to get points.

Usinea

Niixnec
Posts: 334

Re: Suggested changes to the token system

Post#14 » Fri Mar 17, 2023 10:24 pm

I think while giving alternate uses for tokens is fine; how painful do you want to make it for people new to the server to be able to obtain them?
The people that have been here can get tokens, use them for upgrades, etc. They may have a stash of tokens sitting around already. It would be the new people that would be affected the most. If there are no tokens available since everyone is using them to get X loot / points / etc how many people will quit before they get to the next tier?
I would caution on making a single item being used to open too many paths.

If you adjust the access token drop rate down to 50% and make the other changes (limited tier, still clickable for that tier loot) and then make a new item to implement some of the other changes (evolving gear, point system) and make it on the same drop table for the other 50% I think it would still give new people a chance to obtain a token here and there while giving those that have been here something new to obtain.

regards,
niix

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Ryzen
Posts: 109

Re: Suggested changes to the token system

Post#15 » Sat Mar 18, 2023 4:58 am

I'd like to start with - I do like "endgame" evolving items. ( T10 implementation!? : )

This would help to have a focus on what and where to grind. At the current max [ T9 ] level - there are so many options where to spend A LOT of your time - hundreds if not thousands of hours have been spent on this wonderful server. So, this would help ease the thought process while logging of "thinking of what to do next." You know, between raid aura's, Pet quest, Deepscar's access quest, NC quests, DSK3 access quest, Charm 8.0, Epic's, the list goes on and on...etc... I can see it creating a sandbox inside a sandbox but then all the vets would have a fun sandbox to meet in :mrgreen:


Now to the real topic...

Issue: I have an idea to prevent new players from skipping up to the top.

Reason: I don't believe that I have ever needed to enter Sleepers with an alt when on my third grp.

Solution: Easy peasy - if not flagged, implement similar to the VT Dot/debuff.

Example: Drain 100,000mana/sec and 2,000 hps/sec in addition to prohibiting boss NPC('s) spawn and/or the "flag fairy" spawn.

Cure: Click token and you are cured. Not curable by donor.

Explanation: This way you won't have to adjust any drop rates/price/gear/augs/levels etc, but will still help vets to back flag and prohibit new players from skipping tier progression. They would have to at minimum get piggy'd all the way to the boss fight.




P.S. // After thoughts... rank restriction(s)..
I maybe biased. But I think putting a rank restriction under anything under HOH maybe a bit harsh. There wasn't a single zone that (I can remember) dropped as many aug's as often as HOH. I feel if a rank restriction is implemented than aug drops should be increased in lower tier zones respectively. Thus, solvents would/should become more abundant because gear gets swapped out so often when leveling. I recall going into T3 with Kael gear - I had to kill sleeper over 20 times just to max out one group on all the T3 items available at the time - and I still wasn't ready for T4 :lol:
Lillu wrote:Good luck with the RNG Gods. :)


Lillu wrote:Love you guys. :)

mrhorrn
Posts: 295

Re: Suggested changes to the token system

Post#16 » Sat Mar 18, 2023 12:22 pm

I really hope that i understood the rank requirement as clicking the item only, and not accessing the zone.
Rank restricting the zone itself would kill progression entirely without an aug system overhaul.
--- Kyrann Horrn ---

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Lillu
Posts: 11301
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Re: Suggested changes to the token system

Post#17 » Sat Mar 18, 2023 12:52 pm

mrhorrn wrote:I really hope that i understood the rank requirement as clicking the item only, and not accessing the zone.
Rank restricting the zone itself would kill progression entirely without an aug system overhaul.


Normal progression is intact, it would only affect token turn ins aka backflagging. But again, nothing set in stone if there's an objection to this.

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Lillu
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Re: Suggested changes to the token system

Post#18 » Sat Mar 18, 2023 1:05 pm

Ryzen wrote:Issue: I have an idea to prevent new players from skipping up to the top.

Reason: I don't believe that I have ever needed to enter Sleepers with an alt when on my third grp.

Solution: Easy peasy - if not flagged, implement similar to the VT Dot/debuff.

Example: Drain 100,000mana/sec and 2,000 hps/sec in addition to prohibiting boss NPC('s) spawn and/or the "flag fairy" spawn.

Cure: Click token and you are cured. Not curable by donor.



Don't mind me, getting old I guess but I might not get the point here. :oops: How would this differentiate alts from new players? Would be the same deal still, get a token, skip to top tier, right?

shannix
Posts: 275

Re: Suggested changes to the token system

Post#19 » Sat Mar 18, 2023 4:54 pm

In case of token change vt access need to be updated.

Atm vt quest is rank 1 difficulty

Chaos kill + vistri kill + quest should be required

Usinea

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Lillu
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Re: Suggested changes to the token system

Post#20 » Sat Mar 18, 2023 8:59 pm

shannix wrote:In case of token change vt access need to be updated.

Atm vt quest is rank 1 difficulty

Chaos kill + vistri kill + quest should be required

Usinea


I think best would be to disable back-flagging to VT altogether. It's really the end game and no point to make things quicker and easier there not even for alts. Any objection?

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