Shadowhaven / Patch Notes

Tell your tales..

Poll: SH augment

Poll ended at Mon Mar 03, 2014 4:50 am

Leave as is: 25% stat reduction for 5K kills
3
14%
Revert to old: 350HP/Mana for 10k kills
5
23%
Split the quest: Offer the chance to obtain either augment (can only pick one)
14
64%
Total votes: 22

User avatar
Rude
Posts: 454

Re: Shadowhaven / Patch Notes

Post#11 » Fri Feb 28, 2014 3:36 am

Meh, it is/was an OP aug anyways ;) One of the best augs in the game shouldn't be obtained from a kael-level zone. Yes, it required an absurd amount of kills to finish, but in the end it was an absurd amount of *trivial* mobs. To complain post-nerf about it "turning this into the ez-server" is pretty false. EZ server = farm completely trivial mobs 20 trillion times to maximize essential items that you pretty much can't play without. Old version of fordel gem task = farm completely trivial mobs 20 trillion times to maximize an item that kinda slightly helps. Nerfed version of fordel task = farm completely trivial mobs 10 trillion times to maximize an item that you can readily replace end-game, but is still pretty darn good. (exaggerating numbers, of course, but you get my point.)

In the end, meh. It's just 1 aug. It being 25% less powerful is not a huge hit, and the nerf doesn't (or at least wont ;) ) apply to those who already did their 10k kills.

I don't believe the intent of the quest was to provide an end-game aug to a trivial zone, it was to add a decent aug quest that lower geared toons can grind away at to bridge gear gaps. The stat nerf should've been expected, especially if kill count to max was lessened. If people love the former reward so much, perhaps split the quest so that you can have two options: the lesser aug for killing 5k mobs, or the uber aug for killing 10k. Personally, I'd like to see versions of this quest added to all the raid tiers where you need to farm an absurd amount of mobs (probably not 10k, since mob repops are so long, but maybe 10-15 zone clears worth of npcs) to evolve similar items ;) Yes, there are similar aug quests in most tiers, but no augs that evolve off npc kills which is a strategy I like :P Rewards players for grinding through zones rather than just FD flopping to bosses.

User avatar
mystickitty
Posts: 921

Re: Shadowhaven / Patch Notes

Post#12 » Fri Feb 28, 2014 3:58 am

Rude wrote: Yes, there are similar aug quests in most tiers, but no augs that evolve off npc kills which is a strategy I like :P


Unless you count the Halloween aug! Which better not be nerfed cuz i will be mad that I didn't finish it off last yer like i had planned ! Already regret the non grinding of SH now ;oP. lolol. or the HoH aug that evolves with how many points you have. Same kinda deal.

And I do love your idea of the two choices.
Mystickitty
< Gnomercy >
< Pink Fuzzy Bunnies >

Be careful out there. The gnomes bite!

Your friendly neighborhood kitty ! Meooooow!

You have become better at standing around looking pretty!(301)

Vaion
Posts: 3712

Re: Shadowhaven / Patch Notes

Post#13 » Fri Feb 28, 2014 4:51 am

I added a poll based on the feedback thus far. The poll will run until Tuesday next week so that the change will be included in the patch for next week.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Stickybuds
Posts: 883

Re: Shadowhaven / Patch Notes

Post#14 » Fri Feb 28, 2014 2:22 pm

my take on this was that it was fine as is.

here is my thinking. It is very powerful, but it takes long time to acquire so seems even. The part i loved most about this though was that pretty much any fresh new 70 could work on this, and if they put in the time they could have a very powerful aug to help them.
Image

Markton
Posts: 78

Re: Shadowhaven / Patch Notes

Post#15 » Fri Feb 28, 2014 3:57 pm

The reduction was not meant to affect those who already completed the 10K kills. That is a bug and has already been fixed in the next reboot :)

Those who have completed the original quest will retain the augment at its original power.


Thank you Vaion.

As far as the poll goes, another option would be to have the lower stats for 5k kills and then if a person wants to continue on to 10k to get the higher stats they can. Otherwise I would vote to keep it as it was. It's an awesome aug at full stats and worth the grind.
Cojo Izkicken the Chicken

Vaion
Posts: 3712

Re: Shadowhaven / Patch Notes

Post#16 » Mon Mar 03, 2014 12:38 pm

Going to go ahead and close the poll on this one. It's pretty obvious where the majority is at :)

I have added the support for both types of augments.

Players will need to go back to Shadow Haven and hail Researcher Relreom to pick their respective type of augment. He explains the two different options. Remember, once you pick one you cannot go back and undo it. So if you choose the 10k kill requirement, then you will be stuck with it.

The 10k kill path will award you the augment at 100% power (350HP/Mana 70 AC)
The 5k kill path will award you the augment at 75% power (~260HP/Mana ~52AC)


Again, all of this takes affect after the next patch.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Grey
Posts: 1101

Re: Shadowhaven / Patch Notes

Post#17 » Mon Mar 03, 2014 4:52 pm

Thanks for splitting it up for both camps to enjoy. Know its extra work for you, but it makes everyone so much happier.

User avatar
mystickitty
Posts: 921

Re: Shadowhaven / Patch Notes

Post#18 » Mon Mar 03, 2014 5:42 pm

Vaion wrote:Going to go ahead and close the poll on this one. It's pretty obvious where the majority is at :)

I have added the support for both types of augments.

Players will need to go back to Shadow Haven and hail Researcher Relreom to pick their respective type of augment. He explains the two different options. Remember, once you pick one you cannot go back and undo it. So if you choose the 10k kill requirement, then you will be stuck with it.

The 10k kill path will award you the augment at 100% power (350HP/Mana 70 AC)
The 5k kill path will award you the augment at 75% power (~260HP/Mana ~52AC)


Again, all of this takes affect after the next patch.


Does that mean I can stick with my old aug or do i have to get a new one?
Mystickitty
< Gnomercy >
< Pink Fuzzy Bunnies >

Be careful out there. The gnomes bite!

Your friendly neighborhood kitty ! Meooooow!

You have become better at standing around looking pretty!(301)

Vaion
Posts: 3712

Re: Shadowhaven / Patch Notes

Post#19 » Mon Mar 03, 2014 6:12 pm

It's the same augment. All you will have to do is hail the researcher after the reboot and he will allow you to pick which path you want to activate. So if you want the augment the way it was before you will have that option :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
mystickitty
Posts: 921

Re: Shadowhaven / Patch Notes

Post#20 » Mon Mar 03, 2014 6:15 pm

Vaion wrote:It's the same augment. All you will have to do is hail the researcher after the reboot and he will allow you to pick which path you want to activate. So if you want the augment the way it was before you will have that option :)


kk thanks Vaion! :)
Mystickitty
< Gnomercy >
< Pink Fuzzy Bunnies >

Be careful out there. The gnomes bite!

Your friendly neighborhood kitty ! Meooooow!

You have become better at standing around looking pretty!(301)

Return to “Daily chat”

Who is online

Users browsing this forum: No registered users and 2 guests

cron