Vex Thal and You...

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Sian
Posts: 1369

Re: Vex Thal and You...

Post#11 » Wed Mar 26, 2014 9:56 am

Access :

I like most of Noren's ideas in general.
Having VT divided in tier parts could be nice, though hard to build, especially since it's supposed to be the high end t9 zone. But, if you allow t7-t8 guild entering it to kill mobs at their reach and that only Khasva flag allows you to enter last part of VT, it means that most of the zone won't be the high end zone.
So it is good...and not, since it won't give high end guild something long and new to do too. And since those high end guild have explored most of the game already, it's good to have them fueled with new content.

Having Khasva flag as a requirement is a good idea to me, but not to enter the zone. Would make it too elitist.
Only one guild has cleaned all DSK3 and the other two guilds near it are not really close to beat it yet (for various reasons), and we are still gathering flags on our side. Not sure everybody realizes (but those who are there already for a while) that in DSK3 :
- it takes a while to figure out strategy
- it takes a VERY long time to flag since only 3 people can be flagged each time

So if you are raiding even twice a week or so, it takes quite some weeks to move to one new boss to another.

Making Khasva requirement to zone in, would mean that only very few people would be able to zone and enjoy and test VT. And some people would never be able to on the server.

To me, make it a zone that requires :
- T8 access with Vistrinda's kill for example (just to zone in) with key quest
- unlock another door when Chaos killed (to get into 2nd part)
- unlock last content when Khasva is dead.

So even if players will have to beat VT down, they will still have to follow the regular progression to progress deeper in the zone. Would make sense to me being forced to kill all "chaos and such minions".

Scripts :

Do you realize that we are giving sick ideas to someone who has sick brain so he can make sicker his sickest ideas ? Yes ? Ok, ok...

1) NO DRUNKEN EFFECT FIGHTS.

2) I love the idea of disorientation that was set in warrior epic 3.0, (BUT NOT THE DRUNKEN EFFECT) so maybe something that requires to put mobs at specific place in a room but all movement commands are inverted (forward = backward, left = right) and such.

3) I like Noren ideas to divide the raid. But I would see more something like we usually see in movies where people have to spread to kill foes. So I would see something like the raid has to form 3 groups. Each of those groups have to take a porter at the same time to kill trash and a little named. Rest of the raid stays where they are. Once minis are dead, there is a porter back to the raid is standing to face the real boss. As if we were killing parts of him then he finally pops in his full form.
But careful here, don't make too many group things because you have to keep in mind that the community here isn't too huge and I don't know many guild who have more than 4 high end active tanks for example.
What would be good here is that it would force people to think deep of what groups they should form and to balance them.

4) I like the Visath's like fights where you need to protect an ally that fights and maybe can buff you during fight.

5) I would love to see an arena type fight. Boss can't be hit. To kill him you need to defeat waves and waves of trash + minis that are surrounding you. Would force to do some CC, spread forces around and such. At each waves he is so disappointed that he is loosing health, or to make it more realistic and less funny, when all waves are defeated, he joins the party because he is pissed at you since you killed his minions.

Items :

1) I like the evolving item that grows into power as you kill a BOSS. As it was said, everybody at least gets something from killing over and over again boss, not only for flags or rare drops.

2) NEW SPELLS. They were added to database months ago, I would like to see them live.

3) AA : make the new AA things drop more often (way more) than in DSK3 (and increase it there).

825th_tomcat
Posts: 369

Re: Vex Thal and You...

Post#12 » Wed Mar 26, 2014 11:09 am

Holy Christ noren, been stockpiling ideas? :P I like a lot of what has been suggested here tbh.

Mostly however, with regards to the Khasva flag being required. As mentioned by Sian, there are only 2 guilds capable of progressing on Khasva now, 1 of which are not progressing due to certain reasons and the other is planning a push for her which almost requires time tabling due to time zones :p equating to khasva still likely to be unkilled for the next few weeks.

Making it possible to get into VT without khas would be a lot better. You could use ways suggested so that khas is still a requirement or you could make bosses available only to those who have killed khas and have all minis available to those who haven't or something like that. It would seem there are quite a few options as to not limit the majority of the server, but to still benefit the top end of the server.
Khaleesii - Spellfire - Lorenza - Cyred - Lenander - Drakium
Jaqen - Cerseii - Leven - Maiah - Tyriion - Reem
<And His Amazing Friends>

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Otter620
Posts: 124

Re: Vex Thal and You...

Post#13 » Wed Mar 26, 2014 11:34 pm

One idea is piggy backing from other guilds if this is going to be a guild instanced zone. I find that I am online alot when my guild isnt and cant help some people due to the instanced zones. I enjoying cross guild events and it would promote more collaboration to defeat raids.
Airion
Elie - Airie - Arion - Airies - Melie - Chacity

825th_tomcat
Posts: 369

Re: Vex Thal and You...

Post#14 » Wed Mar 26, 2014 11:43 pm

That's also a very good idea - I often like to help people if I'm about but most of the time (due to guild instances) I can't. Whilst it defeats the object of guild instances to an extent, a piggy method such as lives 85/15% (or was it 80/20) would possibly work?
Khaleesii - Spellfire - Lorenza - Cyred - Lenander - Drakium
Jaqen - Cerseii - Leven - Maiah - Tyriion - Reem
<And His Amazing Friends>

jkwon84
Posts: 58

Re: Vex Thal and You...

Post#15 » Thu Mar 27, 2014 12:08 am

I'm not a fan of the public high end zone because of the lag it seems to create.
- Koraf Goodsoul <Spitfire>

825th_tomcat
Posts: 369

Re: Vex Thal and You...

Post#16 » Thu Mar 27, 2014 12:19 am

Not public, just accessible by people from another guild using the old live piggy back rule.
Khaleesii - Spellfire - Lorenza - Cyred - Lenander - Drakium
Jaqen - Cerseii - Leven - Maiah - Tyriion - Reem
<And His Amazing Friends>

User avatar
Otter620
Posts: 124

Re: Vex Thal and You...

Post#17 » Fri Mar 28, 2014 6:41 am

825th_tomcat wrote:Not public, just accessible by people from another guild using the old live piggy back rule.


Correct, Im just thinking that it will allow some help for the guilds to be able to do content that is unattainable at the moment. Im not a fan of jumping from guild to guild for content (especially when you find that guild that suits "you"), but on the other hand if guilds could help each other it would make the content a little more feasible to get to.

Just my take on it.
Airion
Elie - Airie - Arion - Airies - Melie - Chacity

Ydiss
Posts: 1193

Re: Vex Thal and You...

Post#18 » Fri Mar 28, 2014 10:07 am

Otter620 wrote: Im not a fan of jumping from guild to guild for content (especially when you find that guild that suits "you")

Particularly seeing as guild hopping for content is prohibited here :-)

I really like the idea of piggy-backing for raids, so long as it's implemented sensibly. I don't know how it's done on live, but being able to join friends who just happen to be in another guild is something I think would enormously benefit the social quality of the server.

825th_tomcat
Posts: 369

Re: Vex Thal and You...

Post#19 » Fri Mar 28, 2014 10:42 am

In essence, (working with it being 85/15 as I'm pretty sure this was the ratio on live) you had to have 85% of the RAID flagged/keyed for a zone, which would then allow the other 15% to get into the zone unflagged. This allowed alts in or guild trialee's or even people just guest'ing with the guild.

Sure, it doesn't allow for many extra to come and help but in mine and quite a few other peoples cases, 1 or 2 chars is all that's needed to help out in a fairly big way on most events.
Khaleesii - Spellfire - Lorenza - Cyred - Lenander - Drakium
Jaqen - Cerseii - Leven - Maiah - Tyriion - Reem
<And His Amazing Friends>

Ydiss
Posts: 1193

Re: Vex Thal and You...

Post#20 » Fri Mar 28, 2014 11:42 am

825th_tomcat wrote:In essence, (working with it being 85/15 as I'm pretty sure this was the ratio on live) you had to have 85% of the RAID flagged/keyed for a zone, which would then allow the other 15% to get into the zone unflagged. This allowed alts in or guild trialee's or even people just guest'ing with the guild.

Sure, it doesn't allow for many extra to come and help but in mine and quite a few other peoples cases, 1 or 2 chars is all that's needed to help out in a fairly big way on most events.

I think maximum 2 characters is fine. I think it would be great if this was retrospectively rolled out down the tiers. I'd personally like this purely from a social standpoint, mind; I still think players should be flagged.

It could work by having an npc that sells a maximum of 2 pass tokens (for a fair amount of pp, may as well make a cash sink out of it, that scales up in cost through the tiers.) This is then given to the players who wish to join the zone, so they can click the item to receive their 24 hour pass. The pass item should be no rent.

I've lost count of the times I would have loved to invite a friend with me into a raid zone but have been unable to do so due to guild restrictions. This would be a really good compromise.

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