Access :
I like most of Noren's ideas in general.
Having VT divided in tier parts could be nice, though hard to build, especially since it's supposed to be the high end t9 zone. But, if you allow t7-t8 guild entering it to kill mobs at their reach and that only Khasva flag allows you to enter last part of VT, it means that most of the zone won't be the high end zone.
So it is good...and not, since it won't give high end guild something long and new to do too. And since those high end guild have explored most of the game already, it's good to have them fueled with new content.
Having Khasva flag as a requirement is a good idea to me, but not to enter the zone. Would make it too elitist.
Only one guild has cleaned all DSK3 and the other two guilds near it are not really close to beat it yet (for various reasons), and we are still gathering flags on our side. Not sure everybody realizes (but those who are there already for a while) that in DSK3 :
- it takes a while to figure out strategy
- it takes a VERY long time to flag since only 3 people can be flagged each time
So if you are raiding even twice a week or so, it takes quite some weeks to move to one new boss to another.
Making Khasva requirement to zone in, would mean that only very few people would be able to zone and enjoy and test VT. And some people would never be able to on the server.
To me, make it a zone that requires :
- T8 access with Vistrinda's kill for example (just to zone in) with key quest
- unlock another door when Chaos killed (to get into 2nd part)
- unlock last content when Khasva is dead.
So even if players will have to beat VT down, they will still have to follow the regular progression to progress deeper in the zone. Would make sense to me being forced to kill all "chaos and such minions".
Scripts :
Do you realize that we are giving sick ideas to someone who has sick brain so he can make sicker his sickest ideas ? Yes ? Ok, ok...
1) NO DRUNKEN EFFECT FIGHTS.
2) I love the idea of disorientation that was set in warrior epic 3.0, (BUT NOT THE DRUNKEN EFFECT) so maybe something that requires to put mobs at specific place in a room but all movement commands are inverted (forward = backward, left = right) and such.
3) I like Noren ideas to divide the raid. But I would see more something like we usually see in movies where people have to spread to kill foes. So I would see something like the raid has to form 3 groups. Each of those groups have to take a porter at the same time to kill trash and a little named. Rest of the raid stays where they are. Once minis are dead, there is a porter back to the raid is standing to face the real boss. As if we were killing parts of him then he finally pops in his full form.
But careful here, don't make too many group things because you have to keep in mind that the community here isn't too huge and I don't know many guild who have more than 4 high end active tanks for example.
What would be good here is that it would force people to think deep of what groups they should form and to balance them.
4) I like the Visath's like fights where you need to protect an ally that fights and maybe can buff you during fight.
5) I would love to see an arena type fight. Boss can't be hit. To kill him you need to defeat waves and waves of trash + minis that are surrounding you. Would force to do some CC, spread forces around and such. At each waves he is so disappointed that he is loosing health, or to make it more realistic and less funny, when all waves are defeated, he joins the party because he is pissed at you since you killed his minions.
Items :
1) I like the evolving item that grows into power as you kill a BOSS. As it was said, everybody at least gets something from killing over and over again boss, not only for flags or rare drops.
2) NEW SPELLS. They were added to database months ago, I would like to see them live.
3) AA : make the new AA things drop more often (way more) than in DSK3 (and increase it there).