A couple questions for you all.
If we were to create, say from tier 4 upwards, a way to get the same or similar gear and progress through the tiers but only with a single group, where it's balanced against the existing option to raid (which I feel is necessary from tier 4 upwards, personally) by adding greater challenges on failure with the group pathway, is that something you'd like to see?
Quick example:
Currently, tier 4 requires that you kill fennin ro (or cheese it with a coh of course) to progress to tier 5. I'd say to single group that encounter (with an actual tier 3/4 group) is a huge stretch so let's just say you really can only raid currently to reach t5. Fine for guilds that can raid. But what about those who can't? What about those who can but struggle to get 2+ groups on at the same time?
Alternatively, what if you had 6 players online and could instead visit lavastorm mountains, kill your way through some new tier 4 content to sol A, zone into an instance for groups and dungeon crawl through to a group boss that is the group equivalent of fennin ro?
Let's say all the same gear drops. Let's say you can then flag 6 players, once per 24 hours, for tier 5. But add a challenge to it that increases risk or cost. Extreme example, you need to do a corpse run if you die or gear from tier 4 is "damaged" and needs repairing by doing a quest in the same zone to persuade the goblin repairer to fix your gear.
Additional question... If this pathway existed and was a fun, viable way for a group to progress, what do you think about removing back flagging?
I haven't really thought of all possibilities but whatever we do it'll be fun and meaningful but, essentially, means that a guild that can raid won't prefer to do it the group way.
Any thoughts are welcome. This is all just theory crafting at the moment.