Ideas for the Xmas event!

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BosCo
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Re: Ideas for the Xmas event!

Post#11 » Wed Nov 03, 2010 5:58 am

Well not 100% like that but yet that works to.
I was thinking more like say a b c d e f g pays the pool for gift. then when Player A kills a mob drops say a 50ac aug with player E attunable. If they want said aug they have to seek out player E turn gift into them and then they both would get they gift. Kinda helping each other but if they dont want the aug then neither get it. Kinda sounds dumb in a way but would make it to were players would communicate and start a friendly encounters. Say like Demon would send tell to Bosco Hey i got your gift if you would like it hit me up and trade me my gift. blah blah. soemthing completely different.
Or something like you said. Find gift for player A and to get your gift you must turn Player A gift to npc and recieve what gift was turned in for you.
I dont know sounded better when i was thinking of it then it does now . lol
----------------------- Officer of SHATTERED ---------------------
Bosconan * Watchtower * Canary * Khoolmonk * Luthor * Manhunter

BosCo
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Re: Ideas for the Xmas event!

Post#12 » Wed Nov 03, 2010 6:37 am

Another idea for a quest line
Kinda like the aura quest. You start off in Guild Hall or Forest/Vale. Take the quest you become Santa. you have a few bags of Gifts to give out. You would have to run zone to zone. (thinking hitting every major zone so you can track your progress better and hit zones no one been in in forever) and have to give Little TIMMY a gift to go with his Candy you got for Halloween. Set a timer on it of say XX amount of time. (got to be a fast santa to get your shit done) Make it to where you can do it over and over again if you choose to. the reward could be random things like a few dyes and distillers, decent aug. effect. something simple yet needed/desired.
----------------------- Officer of SHATTERED ---------------------
Bosconan * Watchtower * Canary * Khoolmonk * Luthor * Manhunter

TGressus
Posts: 56

Re: Ideas for the Xmas event!

Post#13 » Wed Nov 03, 2010 6:51 am

Everfrost?! There is P1999 for all that.

-Frostcrypt expeditions /dzadd style for inter-guild play. 3 difficulties: T2, T5, T7.
-Events with script beyond spawning 20 adds which just get left behind after dps boss.
-No ground spawns or 1% drop rate trash grinding.

No chance in hell...


Valdeholm could be a nice backdrop for a north pole city tho...

Taladome
Posts: 275

Re: Ideas for the Xmas event!

Post#14 » Wed Nov 03, 2010 7:00 am

I like the EF area. You could do a stolen toys story line starting outside halas, having 4 levels across 3 zones. Solo in BB get the 4 stolen toys turn in for item. Next in EF simple group difficulty get 3 stolen toys turn in with first reward to get upgraded reward. Again in EF small raid under the ice again 3 toys turn in item for upgrade and finally in permafrost for full on raid against hard trash containing two of the toys and final boss having one. Turn in and complete.


Taladome
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Bryarthorne
Posts: 3

Re: Ideas for the Xmas event!

Post#15 » Wed Nov 03, 2010 3:32 pm

Well here is my idea.. most everyone is familiar with the "12 days of Christmas" song. So a collection quest that takes you through different zones to collect, a partridge in a pear tree, 2 turtle doves, 3 french hens, etc for a nice turn in quest reward.

And maybe taking on Frosty the snowman for his magic hat, rudolph for his red nose, jack frost, etc.

oh yah, and a red rider bb gun so i can put my eye out...

windariah
Posts: 37

Re: Ideas for the Xmas event!

Post#16 » Wed Nov 03, 2010 5:30 pm

I really like Bryar's idea. I would love to see the collection implemented for soloers, and then some big guys (santa, rudolph, etc) for the raid geared type.
Calaa <Guild Leader of Bound>
Windarie ~ Caralina ~ Solitary ~ Kakia ~ Some

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Grey
Posts: 1101

Re: Ideas for the Xmas event!

Post#17 » Wed Nov 03, 2010 5:49 pm

I want to kill Santa. Personal reasons and all but the bugger needs to die.

Event: Satna Clause
Location: Permafrost or any ice covered zone
Describe it: Satna Clause the evil magician from hell claims to be a good guy. Claims he is just "dropping by to deliver gifts to the kiddies" when really he is just out causing trouble. For christ sake the guy just kicked in my front door with black polished steel plated boots. You have any idea how much a door costs in this freaking city?? Do you! Those damnable elfs wont let us cut down the silly trees so we have to import the lumber. Grr. So as I was saying, Satna Clause is a trouble making miscreant from hell and needs to be put in his place.
Sure he might have a big round belly and a jolly old laugh but I tell you I heard a serial killer laugh once and it was a bit friendlier then ol' Satna. Shivers

Satna Clause would have to have a fair amount of HP to make the event fun. Have him summon some gnomes at least once, they can be weak like Xegony adds. Maybe have him summon some "reindeer" which sense we are going with this evil theme would really be coal black unicorns that only wish to gorge the living crud out of you.

Yes I think its time we killed this dirty trickster!
Yes I am bored so I am killing time.

Meben
Posts: 11

Re: Ideas for the Xmas event!

Post#18 » Wed Nov 03, 2010 8:42 pm

I don't know, I mean, Santa isn't exactly "evil." He could be someone who hands out rewards or something. A far as a boss mob, maybe the Grinch (as said earlier), since he already looks like a goblin.

It'd be a great excuse to use the best zone of all time – RunnyEye.

Nargrok
Posts: 29

Re: Ideas for the Xmas event!

Post#19 » Thu Nov 04, 2010 12:15 am

Maybe the Santa could be possessed or controlled by an evil entity and you have to defeat the evil Santa to save him and Christmas overall!

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Zolzimar
Posts: 260

Re: Ideas for the Xmas event!

Post#20 » Thu Nov 04, 2010 1:00 am

I think getting an item like a santa sack, under the impression that santa is missing would do the trick. The quest would start out asking you to deliver gifts 8pm-8am, to other players. Nothing gets put into the other players inventory, as most of us know that it would cause issues. You could have 2 counters in the quest, one for recieving and one for giving. although the recieving part could be a bit twisted with folks using alts to satisfying it, and if thats not the case, people begging for gifts.

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