Remove the 25 Mob pull limit?

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Poll: 25 Mob pull limit, Removed or no?

Poll ended at Wed Jun 27, 2012 7:35 pm

Yes please remove the 25 mob pull limit!
18
39%
No, I like it how it is.
20
43%
Yes, but make it more mobs 35+ or so.
8
17%
Total votes: 46

vip00
Posts: 56

Re: Remove the 25 Mob pull limit?

Post#11 » Wed Jun 20, 2012 9:55 pm

Jazar_Wolfheart wrote:I would love to see it removed at least in instanced zones. In raids and LDoNs we would not be killing XP mobs that people need for leveling, and would not risk others being trained.


removing it for instanced zones specifically would be a workable alternative imo
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malkailze
Posts: 63

Re: Remove the 25 Mob pull limit?

Post#12 » Thu Jun 21, 2012 12:34 am

Please remove it, i hate it alot. Lol

In instanced zones would be a worthwhile compromise at least.
Punchis - the 14k ac monk (hrm?)
< Denizens of the Forest >

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Grey
Posts: 1101

Re: Remove the 25 Mob pull limit?

Post#13 » Thu Jun 21, 2012 6:55 pm

These are all terrible reasons for removing it.
Leave it as it is.

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Melkor
Posts: 347

Re: Remove the 25 Mob pull limit?

Post#14 » Thu Jun 21, 2012 7:37 pm

I think it can stay in place but would LOVE to see two things added so that is isn't as annoying.

1. Add a pop up box or an emote that says you have 25 mobs aggroed and you will be ported out in five seconds. This gives people time to FD or something else to avoid it.

2. Make it a succor to the safe part of the zone instead of a port to the forest.

Removing it from instanced zones is also a good idea.

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mystickitty
Posts: 921

Re: Remove the 25 Mob pull limit?

Post#15 » Thu Jun 21, 2012 8:21 pm

Palladius wrote:I think it can stay in place but would LOVE to see two things added so that is isn't as annoying.

1. Add a pop up box or an emote that says you have 25 mobs aggroed and you will be ported out in five seconds. This gives people time to FD or something else to avoid it.

2. Make it a succor to the safe part of the zone instead of a port to the forest.

Removing it from instanced zones is also a good idea.


I like the ideas of Melkor.
Mystickitty
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Alulien
Posts: 283

Re: Remove the 25 Mob pull limit?

Post#16 » Thu Jun 21, 2012 9:13 pm

mystickitty wrote:I like the ideas of Melkor.


Hide the Silmarils, he's gaining supporters!
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mukkel
Posts: 236

Re: Remove the 25 Mob pull limit?

Post#17 » Fri Jun 22, 2012 3:33 am

MELKOR, MELKOR, MELKOR, MELKOR!!!

/fitzor

malkailze
Posts: 63

Re: Remove the 25 Mob pull limit?

Post#18 » Fri Jun 22, 2012 5:04 am

Melkor's solution definatley sounds like a great compromise as well. At the very least that would be best.
Punchis - the 14k ac monk (hrm?)
< Denizens of the Forest >

soakked
Posts: 22

Re: Remove the 25 Mob pull limit?

Post#19 » Fri Jun 22, 2012 7:31 pm

I think if the poll was redone with the option to have 25+ limit remove from instance only that it would gather the most votes. There are reasons why I can see this being a problem in non-instance areas, but other than people beating LDON a bit faster (probably not something the GMs want), I see no other reason why the rule should stay in instance play.

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Melkor
Posts: 347

Re: Remove the 25 Mob pull limit?

Post#20 » Fri Jun 22, 2012 8:23 pm

soakked wrote:I think if the poll was redone with the option to have 25+ limit remove from instance only that it would gather the most votes. There are reasons why I can see this being a problem in non-instance areas, but other than people beating LDON a bit faster (probably not something the GMs want), I see no other reason why the rule should stay in instance play.



Doesn't matter how fast people beat LDONs. There is a limit you can do per hour already in place.

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