Non-boxing playthrough?

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Kuldiin
Posts: 304

Re: Non-boxing playthrough?

Post#21 » Wed Oct 16, 2019 7:27 pm

ocsi wrote:The purpose of this run through will be purely for fun, and for experiencing the game differently. I want to stick to that motto, and I would never put restrictions on players interested in playing along. That said, if anyone is not interested in playing new characters we can still work something out so you can play with us on a character you've already put some work into.

I'll be looking more closely at my PM responses later today and will post an update here with what I've got.

Cheers :D


I'll start new, that's half the fun. Coming in with a maxed out character who one shots every T1 raid boss, boring.

THF feels so much richer when you place artificial limits upon yourself.

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ocsi
Posts: 180

Re: Non-boxing playthrough?

Post#22 » Wed Oct 16, 2019 7:32 pm

Hey Stark,

Grats on the guild! I hope you guys have fun :)

For the purpose of what I'm trying to do here I will be making a guild for this adventure. Solely to make organizing the group and targeting content during playtime easier. Since schedules are not all in sync, there is specific times when we would all be on together and I want that time to be spent playing together and having fun.

With that said and as I mentioned on my PM, feel free to come play with us if time permits perhaps on extra characters.

And to clarify, Kuldiin, I definitely wouldn't let non-fresh characters come into a tier not appropriate for them (to prevent the one-shotting dilemma). :)
Your friendly neighborhood gnome,

Eschew.

John Stark
Posts: 57

Re: Non-boxing playthrough?

Post#23 » Sat Oct 19, 2019 11:04 pm

Well put me on the list of interested players. I'd like to try the different classes that I never played before, so I'm game for whatever. I am on EST.

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Kuldiin
Posts: 304

Re: Non-boxing playthrough?

Post#24 » Wed Nov 06, 2019 7:00 pm

Did anything happen? I just opened Factorio for a quick game... and notw it's the 6th November.

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Ryzen
Posts: 109

Re: Non-boxing playthrough?

Post#25 » Thu Nov 07, 2019 7:23 am

Intriguing. :ugeek:

:idea: To better coordinate I am in CST (UTC -6) zone. :idea:

I assume, a big question to get this morning forward would be, what are the days/nights/hours of availability. I counted 12 individuals (possibly more). If it all falls into place, two solid groups would take this fellowship to the next level!

#KeepingThisThreadAlive :lol:
Lillu wrote:Good luck with the RNG Gods. :)


Lillu wrote:Love you guys. :)

User avatar
ocsi
Posts: 180

Re: Non-boxing playthrough?

Post#26 » Thu Nov 07, 2019 3:45 pm

I have responses from some interested that I've messaged regarding availability. I was trying to wait and get responses before pushing this forward. :)

The problem is trying to find a time everyone can group up for raid content together. Perhaps it would just be easier to post here when people are available to get a better idea (especially for those who have said they can make any time...).

For myself, I can accomodate almost any day 7pm EST onwards, unless real life gets in the way. Assuming we are talking about a "raid day" for everyone to be on, since I wouldn't be able to commit every day but am willing to commit a day or two to be on for the sake of the team. My play time isn't consistent, and would probably play outside these specific days as well but at no exact times.
Your friendly neighborhood gnome,

Eschew.

User avatar
xadien
Posts: 390

Re: Non-boxing playthrough?

Post#27 » Fri Nov 08, 2019 12:43 am

Hey there, Maybe we should use the Who's online feature once a guild is created to better keep up with who's on. This will allow us to group together and work on content together? :) We can use the <Sanctuary> Guild Tag if you like, most bodies are retired now days :)
Voki
<Sanctuary>
Guild Leader

User avatar
ocsi
Posts: 180

Re: Non-boxing playthrough?

Post#28 » Fri Nov 08, 2019 1:55 am

I personally don't check Who's Online frequently enough to keep track of when those interested would actually be playing... Not to mention being online to actually invite those interested into the guild.

There would have to be some agreed upon playtime so everyone can come together and play. Otherwise it's guess-work and people will get left out, which isn't what I want for this (especially because there won't be any "carrying" with high end characters). Of course, it's expected a few will miss out here and there but if everyone is serious about starting this then we should figure out when we can all play together.

I am still inclined to create a new guild tag for this project.

If people do think that it will be easier to just start the guild first and see how we overlap with playing then I can get on that and be available for invites as much as possible while allowing others to invite freely as well.. :)
Your friendly neighborhood gnome,

Eschew.

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