Some of the worn v2 concepts that are being worked on:
Cursed items:
- decrease spell damage
- decrease mana per tick
- decrease hp per tick
- decrease run speed
- decrease mitigation
- decrease melee damage
Boost items:
- increase spell damage
- increase mana
- increase hp
- increase resists
- increase melee damage
Speciality items:
- has a chance to double any heal casted on you
- has a chance to cause a nuke to crippling blast (3x)
- gives your pet the chance to crippling blow
- has a chance to cause your spells to require only 1 mana
- has a chance to cause your hits to become crippling blows.
- gives you a rune equal to 25% of your HP when you are below 30% life
- will occasionally strike your target will a fire based spell while attacking
- will occasionally strike your target with a magic based spell after casting a nuke
The cursed items are pretty fun. They have significantly higher stats to make them appealing while having to deal with negative consequences.
Obviously some of these may or may not make it into the game. And this is only a small portion of the list, there are some that will have to wait to be discovered

Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!