Vaion wrote:Noren wrote:Sian wrote:if it's an item that you need to wear conradd, it means that the person who gets the kill shot has to wear it. It means that when the mob is dying, for someone who is boxing, he has to that item on ALL his toons before mob dies (and thus, probably loosing stats too, and maybe you end up missing killshot because of that). So baaaad idea to me.
The other devs may understand this differently than I do, but loot is not generated upon death but rather at the time of spawn. There are ways to, server-side, manipulate this and add loot after the fact (upon aggro, for example), but since there have been multiple posts about in this thread about increased drop rates I thought it best to clarify: kill shot doesn't matter (Vaion please confirm! heh).
Treasure chests spawned when a mob dies are a little trickier. I'll know more when I'm home from work and can really dig into it.
Yes and no
Typically loot is decided at the time of spawn, however when we designed global loot we added a caveat to the code that allowed us to determine loot at time of death (at least an additional loot that is). Now fast forward a few months and maybe 2-3 weeks ago I expanded the loot coding once again to allow us to completely reroll a npcs drops at time of death (right before becoming a corpse).
Now killshot does not necessarily matter since we can force reroll with increased %s but it could if we wanted it to
Just to add, the Kodiaks' loot is generated at a particular percentage of health ... just cuz we thought it was cool to try this out
