Server Round Table (Community)

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Tobify
Posts: 104

Re: Server Round Table (Community)

Post#91 » Wed Dec 10, 2014 2:39 am

Vaion wrote:
Noren wrote:
Sian wrote:if it's an item that you need to wear conradd, it means that the person who gets the kill shot has to wear it. It means that when the mob is dying, for someone who is boxing, he has to that item on ALL his toons before mob dies (and thus, probably loosing stats too, and maybe you end up missing killshot because of that). So baaaad idea to me.


The other devs may understand this differently than I do, but loot is not generated upon death but rather at the time of spawn. There are ways to, server-side, manipulate this and add loot after the fact (upon aggro, for example), but since there have been multiple posts about in this thread about increased drop rates I thought it best to clarify: kill shot doesn't matter (Vaion please confirm! heh).

Treasure chests spawned when a mob dies are a little trickier. I'll know more when I'm home from work and can really dig into it.


Yes and no :)

Typically loot is decided at the time of spawn, however when we designed global loot we added a caveat to the code that allowed us to determine loot at time of death (at least an additional loot that is). Now fast forward a few months and maybe 2-3 weeks ago I expanded the loot coding once again to allow us to completely reroll a npcs drops at time of death (right before becoming a corpse).

Now killshot does not necessarily matter since we can force reroll with increased %s but it could if we wanted it to

Just to add, the Kodiaks' loot is generated at a particular percentage of health ... just cuz we thought it was cool to try this out :)

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Tobify
Posts: 104

Re: Server Round Table (Community)

Post#92 » Wed Dec 10, 2014 2:40 am

Tyhanna wrote:
Lillu wrote:So far the best idea seems to be to create instances of the actual top tier, where we'll fine tune content to a 6 player force and enforce 1 client per IP limit to the instance. I personally love this idea.



Going by IP would limit those that live in the same house hold. Im sure there are a few couples that play, or more than 1 person in a house that plays, I can think of a few people right off the top of my head.

Tat! /hug

jsre
Posts: 188

Re: Server Round Table (Community)

Post#93 » Wed Dec 10, 2014 10:05 am

Not sure if this has been mentioned after 10 pages, but regarding the conflict between box content vs raid:

My experience on THF as an Australian player (GM of Aussie Crew) is that it is difficult to find other Australian players. It took about 18 months before I ran into a group of other Australians who were RL friends with each other. Up until then I boxed ~12 because that's what it took to get to T5 at the time. Additional players meant I could box less (sometimes just 2!!) but we started to hit the wall after T6 as I was the only one who boxed.

Rather than making tiers easier or harder to try and find the right midpoint between super boxers, medium boxers, and single boxers; You can make instanced tiered content easier for smaller teams and reduce the drop rates for the same gear. Conversely, for more people increase the difficulty of mobs and the drop rate. This lets people play with a number of toons that suits them, but maintains a degree of difficulty and consistent distribution of gear.

Understand balancing would pose a challenge, however I don't believe it's dissimilar to the challenge currently faced in trying to balance one set of content for multiple player profiles.

p.s happy to help out on something like this, if you have dev covered then with testing.

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Bareth
Posts: 141

Re: Server Round Table (Community)

Post#94 » Mon Dec 15, 2014 3:08 pm

Lithluran, The Gate Master... Lets embrace the fact that this is a box heavy server, and the mechanics of this fight do not mix... well it mixes like oil and water.

conradd
Posts: 381

Re: Server Round Table (Community)

Post#95 » Mon Dec 15, 2014 5:05 pm

Bareth wrote:Lithluran, The Gate Master... Lets embrace the fact that this is a box heavy server, and the mechanics of this fight do not mix... well it mixes like oil and water.


Don't forget that it's a raid target, doable with boxing but also with multiple single players...
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

shannix
Posts: 275

Re: Server Round Table (Community)

Post#96 » Mon Dec 15, 2014 7:03 pm

How many guilds are raiding T8/T9 without heavy boxer?

PKinternet
Posts: 277

Re: Server Round Table (Community)

Post#97 » Mon Dec 15, 2014 8:02 pm

shannix wrote:How many guilds are raiding T8/T9 without heavy boxer?


From my observation 0. Many guilds make it to T8, but then die off. Some of the players of those guilds remain and then start to box more toons to keep playing.
D. B. A. Galdace

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Bareth
Posts: 141

Re: Server Round Table (Community)

Post#98 » Tue Dec 16, 2014 8:43 pm

conradd wrote:
Bareth wrote:Lithluran, The Gate Master... Lets embrace the fact that this is a box heavy server, and the mechanics of this fight do not mix... well it mixes like oil and water.


Don't forget that it's a raid target, doable with boxing but also with multiple single players...


Well looks like I hit the end of my road here then.

antihero
Posts: 577

Re: Server Round Table (Community)

Post#99 » Thu Dec 18, 2014 7:26 pm

I miss the days when folks weren't able to use MQ2. It brought more people together. Heavy boxing takes most of the social element out of play and makes the server seem less friendly to newcomers. Just the opinion of a surly old timer.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

Xorp
Posts: 103

Re: Server Round Table (Community)

Post#100 » Sun Dec 21, 2014 5:36 am

Bareth, Lithluran is NOT the end of the road for a solo boxer. I promise, you can do him.

Here's your checklist:

1) 3 relatively sturdy tanks.. 1 MT who can stand up to Lithluran indefinitely with 1 or 2 healers (I've got my first string cleric + a 15k ac / 60k HP SK w/ Ares) .. The 2 offtanks for the summoning adds will also need 1 or 2 healers depending on their HP / AC.. I can do 1 cleric / 1 druid healer(s) on my 12k AC / 50k HP warrior w/o Ares.. Xorp tanks the other, but he's hella OP, so we won't mention his stats ;p..

2) resists debuffers + 1 bard + 1 decent nuker for the non summoning adds. Optimal setup would be 1 well equipped wizard with a chanter / mage debuffer for tash / malo / overwhelming power, and a bard singing Slayer's destiny. But depending on how much you want to torture yourself, the 2 non-summoning adds could be done with as little as 1 mage, or 1 other nuker type without the support toons.. just chain nuke over and over till you bring them to the proper percentages.

... That's it !!.. with between 6-12 people, Lithluran is killable all by yourself. Yes, it may take a full hour or more to do it, but it can be done.

I kill him by myself, solo boxer, in 15-20 minutes now. Just takes practice, but 100% doable for you. If you'd like me to write you an in depth, detailed strategy with maps, and step by step instructions, PM me, but don't give up!

I remember you were the first boxer I ever saw standing around in the Forest on my first day here. You helped inspire me to continue here and begin boxing myself, just by standing around with all of the Houlk's Heroes in the forest, looking all color coded and powerful.

Yes, I realize this post isn't really about the Round table discussion, but I felt compelled to encourage Bareth.

-Xorp
~ Xorp MNK ~ Rekk SHD ~ Lixt WAR ~ Slit ROG ~ Lans BER ~ Ripd BST ~
~ Furu BRD ~ Bzgy RNG ~ Fure WIZ ~ Uopo ENC ~ Drel MAG ~ Lour NEC ~
~ Beys CLR ~ Lorr CLR ~ Tinu CLR ~ Yamb SHM ~ Osgy DRU ~ Syyn PAL ~

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