November 26 patch / out of sync issues

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Nizzy
Posts: 705

November 26 patch / out of sync issues

Post#1 » Thu Nov 27, 2014 8:42 am

Since returning from the 18 month break I have not had a major issue with toons going out of sync except for known issues. Examples: North Karana during Halloween, Rallos Zek that caused out entire guild to go out of sync.

Today after the patch I have toons going out of sync constantly. Every time I zone at least two but never the same two go out of sync. Anyone else having this problem?
Nizzy

Vaion
Posts: 3712

Re: November 26 patch / out of sync issues

Post#2 » Thu Nov 27, 2014 3:48 pm

Just wanted to make a post connection to this: http://www.eqemulator.org/forums/showthread.php?t=39045

The desyncs were not THF specific yesterday/recently. We are however still constantly monitoring long queue's/database requests that can cause timeouts.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: November 26 patch / out of sync issues

Post#3 » Thu Nov 27, 2014 3:53 pm

Additionally, do the characters you mention going desync on zone-in have auras? I am going to work on getting the aura's reworked a bit so that they do not cause as much stress on the server during zone-in as they do right now.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Nizzy
Posts: 705

Re: November 26 patch / out of sync issues

Post#4 » Thu Nov 27, 2014 6:29 pm

Yes, everyone that was going out of sync did have an aura.
Nizzy

Tristhan
Posts: 293

Re: November 26 patch / out of sync issues

Post#5 » Fri Nov 28, 2014 11:17 am

Vaion wrote:Additionally, do the characters you mention going desync on zone-in have auras? I am going to work on getting the aura's reworked a bit so that they do not cause as much stress on the server during zone-in as they do right now.


In the past i had often desync/crashs activating #auracast using hotkeys or macro (never the active playerscreen made problems).

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