Suggestion token of deepscar

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shannix
Posts: 275

Suggestion token of deepscar

Post#1 » Sat Feb 25, 2023 4:13 pm

Hi,

As deepscar flag is kinda painfull i would suggest a token of deepscar as a super rare one from final boss (5%) and ultra rare one on other boss.

Flagging a group is almost the same time then flagging one toon.

Also the price of that token need to be high as it would allow to skip pain and suffering(500k)

Usinea

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Lillu
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Re: Suggestion token of deepscar

Post#2 » Sat Feb 25, 2023 7:24 pm

Right now we do not plan to introduce more tokens, as a matter of fact we've been discussing to reduce or remove the token system completely.
I understand it 'helps' backflagging alts but it also ruins the progression curve of new players. I think every new player should experience and feel the achievement of progressing through our custom tiers. It's not fun to see someone just turning in a token and thus skipping 70% of the progression path.
I also understand there is an urge to jet to the highest tier but it should be part of a normal progression not an item turn in. This is at least how I and other DEVs feel and I hope it make some sense at least.

shannix
Posts: 275

Re: Suggestion token of deepscar

Post#3 » Sat Feb 25, 2023 8:55 pm

Hi

It makes sense
Another way would be to reduce the drop rate and drasticly increse the price.
80k is a few hours farm even for t1 players

Thx

Usi

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Adonhiram
Posts: 94

Re: Suggestion token of deepscar

Post#4 » Mon Feb 27, 2023 7:04 am

I agree too, bypassing content with tokens is to deprive yourself from what is the specificity of emu servers (minus p99 which is a different matter) : experiencing content, especially raidcontent, you couldn't on live. How many among us were in raiding guilds able to do 1.0 epics in Kunark era in 2000 ? How many of us killed Vulaek or saw the Sleeper in 2001 ? This is exactly what THF and other servers offer you : solo or in a small group of friends, doing what you probably couldn't to back in the times.

Also, there is an aesthetically nostalgia aspect : the flavor of "old Everquest". If a new player arrives on THF, and his friends buy tokens to backflag him, this nostalgia experience will be taken from him, and I think it might raise the probability he doesn't stay for long.

You get my vote to remove these backflag tokens from the game. I am so glad I can redo tier 1- tier 6 with friends who landed on THF and start their progression and I reactivated my account because of this.

An emu server should always keep a large part of his content so close as possible to good old EQ times, at least for the first few weeks for a new player, or it will drift away from the EQ feeling.
Elemental Greetings !

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Enrikk
Posts: 389

Re: Suggestion token of deepscar

Post#5 » Tue Feb 28, 2023 2:22 pm

Hail All,

As I read this I cringed at first, but I will explain: On my SK, and a few others, I slogged my way up to T8 the good old fashioned way, and boy was it fun, but also a challenge. There are some drops that just didn't want to fall, and it was maddening at times. Still, I enjoyed the experience.

When I started getting the other voices in my head, meaning creating a host of alts to have more fun in other ways, I gladly purchased tokens for the really rough camps/farms to get flagged. I am VERY thankful for this! While I'm flagged for T9 largely through this system I have not forayed into it much because I'm still developing those same multitude of voices.

However, I agree that the token system, for new-comers to THF, greatly reduces their exploration of the content and severely diminishes their likelihood of staying long-term. Yet, the guilds that want to play as real groups instead of bots may not want to spend the time working with a new player to get them up to speed, so they want to back-flag.

I don't have a perfect solution, but I would say that I trust the Devs to make the best decision for the server. For me, it's the struggle that made EQ so much fun. The stories of hell-levels and naked corpse runs that I could tell, as many could, are the stuff of legends. THF has given back joy and allowed me to see content I never experienced on live, and I'll just adjust to whatever change occurs.

Is there a way to balance the new-player experience versus the drive of the high-end player? I don't know, but I trust you'll find it.

Be well,
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

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Adonhiram
Posts: 94

Re: Suggestion token of deepscar

Post#6 » Tue Feb 28, 2023 6:16 pm

Let's trust the devs indeed :) I understand that if you run a 6-box you won't be so happy redoing 5 more times the tier road, perhaps there could be a system where the first character of the first account per IP cannot get tokens, but these would unlock for his alts on the same account or subsequent accounts with the same IP ? No clue if that is codable, but that would be a "NO TO THE FIRST" rule, something like that.
Elemental Greetings !

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shannix
Posts: 275

Re: Suggestion token of deepscar

Post#7 » Wed Mar 01, 2023 2:57 am

do it 40 times and you will enjoy the tokens...

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Adonhiram
Posts: 94

Re: Suggestion token of deepscar

Post#8 » Wed Mar 01, 2023 4:35 am

shannix wrote:do it 40 times and you will enjoy the tokens...


:mrgreen:
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Lillu
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Re: Suggestion token of deepscar

Post#9 » Wed Mar 01, 2023 9:37 am

Please bear with me, just trying to understand some of the reasonings.

In what scenario do you have to do the progression path 20 times, let alone 40 times? I know we all play differently but normally the progression path is done once or twice per player? Even if one decides to extend his group of adventurers by another group (boxing 12), one would have to re-do the progression path one extra time for the new group. If you are a veteran solo player and trying out all classes available, that'd be a maximum of extra 15 times (this being a rather extreme example I assume)?
But then again, what I see is new players starting out and jetting to T9 with a token, almost every time.

Again, not trying to pick a side, I understand the upsides of black-flagging, just trying to understand when and how the custom progression gets annoying (having to re-do). Also, the token system could absolutely remain in some form, it already offers other rewards rather than progression shortcut and we could definitely tweak it further if we decide to strip back-flagging part.

shannix
Posts: 275

Re: Suggestion token of deepscar

Post#10 » Wed Mar 01, 2023 9:53 pm

Old players did the progression a lot.

I did the progression for our first team, jaclynne, siomei and i. I did it again for bekrells,then we did it for extra team members, alts, toons we tried. Overall we have about 80 ish tooned flagued(without tokens)We also helped to flag alot of new players in the guild, also their alts.
Usi did all the reaper pre kills about 20 times as i can easily ae trash in fear or air...

Honestly i don't mind, it s just no longer fun for me...

I did deepscar quest 4 times and honestly i would pay a ton of plats to bypass the quest...

Maybe having the opportunity to buy flags in plats.
T1 50k
T2 100k
T3 150k
...t8 400k
T9 500k
Solteris t9 250k
Deepscar 250k

Getting a t7 tokens is about 3 minutes from zone line, t9 is an average of 12-15 minutes, it s too easy and i'm hand playing

Usinea

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