The main goal is to make it harder (possibly impossible) for new players to skip tier progression (and miss all the fun!) while somehow maintain the option for veteran players to flag alts. We'd also would like to give more value to the tokens by making them less common while also introduce them a new usability.
Please reply this post with suggestions, ideas and provide some details and reasonings too for better understanding of the 'whys.
Planned changes:
- tokens will maintain the 'right click feature', possibly extend the prize pool of items (already some suggestion in the previous thread)
- reduce the 100% drop rates from flag mobs
- remove from vendors or adjust price
- tokens would only flag for the actual zone/tier they come from but we'd introduce new tokens to fill the gap:
-- Token of Veeshan - Access to VP
-- Token of Honor - Access to Halls of Honor
-- Token of Nadox - Access to The Crypt of Nadox
-- Token of Deepscar - Access to Deepscar's Den (with some or none of the below prerequisites) Requirement right now are: Completion of Citadel of the Worldslayer, The Foresight of Farseer and Charm 8.0
-- Possibly introduce character rank requirement to use specific tokens
- extending the token usability (this is a new topic as we are thinking of something big here, see below).
By extending the token usability, we are thinking of introducing a new system, where each consumed (right clicked) token would increment a currency (for new rare items off a special vendor), or evolve 'endlessly' an exceptional item, offer vanity tier based rewards that you can't get anywhere else, etc. This new system would hopefully incentivize veteran players to re-do the lower tiers again. Ideas are welcome.
Again, these are just the first thoughts so please take it easy if something sounds terrible on the list.
