Hello, I started playing today, got up to 44 on my main and my box (Monk/Cleric), but there's 1 major thing that irks me here: named mobs.
Named mobs are way too difficult. Especially once I hit the 30+ bracket. Karnor's Castle... well, I just couldn't pull past the first couple mobs without pulling a train so I never got far in there. But lguk/com was the same story. Lguk has a lot of nameds mobs all over the place, and the fact that I couldn't kill them really limited my hunting options. I got down to the safe room, but I couldn't pull assassin or savant which limited me to about 7 trash mobs to kill. At about 40 I can absolutely destroy any of the trash mobs (which hit for 70-100 max, but don't hit max very often, and have very few hp). I was able to FD split the assassin solo, but there was absolutely no way I could keep up with healing on a mob that hits for 270s (and flurry maybe, can't remember). A named mob shouldn't have an 400-500% dps increase over the trash surrounding it. What this means is that if I ever want any drops from these mobs, I have to come back and specifically camp them when the rest of the zone is green and not worth exp. And more importantly, level appropriate players aren't able to hunt named mobs and even worse they hamper normal experience gain. After dying a few times in Lguk I gave CoM a whirl... 4 more deaths later to Captain of the Guard and A Mighty Golem and I logged out.