Vex Thal , Potime

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Firenze
Posts: 886

Vex Thal , Potime

Post#1 » Wed Sep 07, 2011 4:55 pm

am I the only one wishing for theses zones to be opened ?


I had so many long nights theres
Firenze of VallonZek <Europea>

Gwynraven

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Micah
Posts: 921

Re: Vex Thal , Potime

Post#2 » Wed Sep 07, 2011 7:21 pm

VT was my favorite zone, ever!
THF GM and "Let's keep OOC clean!" Enforcer
Please read the Server Rules

Soapy
Posts: 37

Re: Vex Thal , Potime

Post#3 » Wed Sep 07, 2011 7:55 pm

Lol really micha?? I mainly remember the horrible key quest followed by insane numbers of trash until guild had coh bots in place!

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Micah
Posts: 921

Re: Vex Thal , Potime

Post#4 » Wed Sep 07, 2011 9:20 pm

Soapy wrote:Lol really micha?? I mainly remember the horrible key quest followed by insane numbers of trash until guild had coh bots in place!


The key quest sucked, but VT was candyland way back then. Hard mobs, people had to pay attention, fast respawn times.
THF GM and "Let's keep OOC clean!" Enforcer
Please read the Server Rules

Poxx
Posts: 15

Re: Vex Thal , Potime

Post#5 » Thu Sep 08, 2011 7:37 am

I would choose Howling Stones as my favorite zone of the past.

A reasonable quest for entry.
Linear progression once inside, for a fun dungeon crawl.
Interesting loot table.
For many, serious repercussions for a wipe, so it held attention more than an easier zone.
And doable with your closest friends.

Lumpa
Posts: 96

Re: Vex Thal , Potime

Post#6 » Thu Sep 08, 2011 8:29 am

Speaking of Howling Stones, could that zone be added to the normal zone teleporter? You can't get in there without the key. Is it even possible to get the key on this server?

Soapy
Posts: 37

Re: Vex Thal , Potime

Post#7 » Thu Sep 08, 2011 9:01 am

I would love to see both HS and the Hole customized.. to the point where I have been contemplating design ideas and learning how to level build. HS in particular would lend itself well to progressing difficulty. I really like the idea of single group very hard content. The Hole is just a classic dungeon that I would love to fear again, in the same way that the server brings back to life old favorites like seb and KC.

Vaion
Posts: 3712

Re: Vex Thal , Potime

Post#8 » Thu Sep 08, 2011 11:26 am

Lumpa wrote:Speaking of Howling Stones, could that zone be added to the normal zone teleporter? You can't get in there without the key. Is it even possible to get the key on this server?


HS is locked for a reason.... :D
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Firenze
Posts: 886

Re: Vex Thal , Potime

Post#9 » Thu Sep 08, 2011 3:30 pm

good news :)



ho btw Vaion

o Twin Cast will only fire off casted spells from the spell bar now.


No more double 2.0 click for wizis :(
Firenze of VallonZek <Europea>

Gwynraven

Vaion
Posts: 3712

Re: Vex Thal , Potime

Post#10 » Thu Sep 08, 2011 4:49 pm

Firenze wrote:good news :)



ho btw Vaion

o Twin Cast will only fire off casted spells from the spell bar now.


No more double 2.0 click for wizis :(



Should still work off clickies. The fix was more related to players getting twin casts of procs. Some reports were coming in of players getting twin procs, then a twin cast on the twin procs = 4-5x casts of the proc = no bueno.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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