Problems with the new release

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Bobdobs
Posts: 23

Problems with the new release

Post#1 » Sat Jul 31, 2010 10:31 pm

First I want to say that I am really enjoying the alt progression you have put together. From what I have seen so far you did a great job on Stonebrunt with just a few bugs here and there.

These are the issues I have come across so far, will post any others as I find them. I have allied with the kejek, so any kobold problems will have to come from others.


-Worked Darkwood lumber and Section of Darkwood Shaft are created in a forge instead of a fletching kit.
-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.

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Zolzimar
Posts: 260

Re: Problems with the new release

Post#2 » Sun Aug 01, 2010 12:04 am

I'll be goin through kobold side. Out atm doin beer3o as required on my day off, but grabbin food hortly and back at it soon. game on..... whos playin?

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Nexor
Posts: 495

Re: Problems with the new release

Post#3 » Sun Aug 01, 2010 12:22 am

Bobdobs wrote:-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.


Could it be that you might need a higher faction like if you are atm indiff that you would need to be Warmly or something.
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ChaosSlayer
Posts: 1693

Re: Problems with the new release

Post#4 » Sun Aug 01, 2010 1:32 am

Bobdobs wrote:First I want to say that I am really enjoying the alt progression you have put together. From what I have seen so far you did a great job on Stonebrunt with just a few bugs here and there.

These are the issues I have come across so far, will post any others as I find them. I have allied with the kejek, so any kobold problems will have to come from others.


-Worked Darkwood lumber and Section of Darkwood Shaft are created in a forge instead of a fletching kit.
-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.



its my oversight ;)

Lillu - the Kai_Solitin script needs correction:

this portion of code at the top of script:


if ($text=~/hail/i) {
if (!quest::istaskactive(81)) {
if ($qglobals{$globalname} == 1) {
quest::say("You have a stench of cat around you! Be gone!");
}
elsif ($qglobals{$globalname} == 2) {
quest::say("Hail, $name! It took you a while to get here, I hope my wait was worth it, we have an urgent situation developing, and need all the help we can get, if we are to survive the $attack!");
}


Correction are:

1 - needs to be 2
2 - needs to be 1
cat - needs to be dog :lol:
you - needs to be inserted in

ALSO- further down this script, anywhere you see

$qglobals{$globalname} == 2

2 needs to replaced with 1


Fletching/SMithing mix ups corrected, but will need server reset
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ChaosSlayer
Posts: 1693

Re: Problems with the new release

Post#5 » Sun Aug 01, 2010 4:44 am

Ok apparently none of the quest npcs even mention WHERE the enterance to GloomDeep is located :lol:

If you havent figure that out yet, its at a small cave in tunnel which is located on the East zone wall, almost all way north (its NOT the one which is under the kejek village). But you will need a KEY to enter.

How to the get key - now that I leave up to you to discover ;)
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Lillu
Posts: 11301
Contact:

Re: Problems with the new release

Post#6 » Sun Aug 01, 2010 11:47 am

ChaosSlayer wrote:
Bobdobs wrote:First I want to say that I am really enjoying the alt progression you have put together. From what I have seen so far you did a great job on Stonebrunt with just a few bugs here and there.

These are the issues I have come across so far, will post any others as I find them. I have allied with the kejek, so any kobold problems will have to come from others.


-Worked Darkwood lumber and Section of Darkwood Shaft are created in a forge instead of a fletching kit.
-Kai Solitin the kejek monk trainer and quest giver tells me I have the stench of cat around me and will not give a quest.



its my oversight ;)

Lillu - the Kai_Solitin script needs correction:

this portion of code at the top of script:


if ($text=~/hail/i) {
if (!quest::istaskactive(81)) {
if ($qglobals{$globalname} == 1) {
quest::say("You have a stench of cat around you! Be gone!");
}
elsif ($qglobals{$globalname} == 2) {
quest::say("Hail, $name! It took you a while to get here, I hope my wait was worth it, we have an urgent situation developing, and need all the help we can get, if we are to survive the $attack!");
}


Correction are:

1 - needs to be 2
2 - needs to be 1
cat - needs to be dog :lol:
you - needs to be inserted in

ALSO- further down this script, anywhere you see

$qglobals{$globalname} == 2

2 needs to replaced with 1


Fletching/SMithing mix ups corrected, but will need server reset

all fixed, besides it's taskactive 86, not 81 ;)

Bobdobs
Posts: 23

Re: Problems with the new release

Post#7 » Sun Aug 01, 2010 7:52 pm

Just completed the liberate Gloomingdeep quest on my Paladin Snooch and encountered a bit of a problem. Instead of getting a spirit gem of righteousness (pal/cle) I received a spirit gem of carnage (war/ber). The quest guy doesn't allow me to cycle it so either that is missing or Lin Peyan Alouki (the cat leader) is giving out the wrong rewards.

ChaosSlayer
Posts: 1693

Re: Problems with the new release

Post#8 » Sun Aug 01, 2010 8:01 pm

hmm according to the script you should have gotten item 49592, it seems like the script doesn't want to recognze || (or) operand properly


so it looks at first warrior || berserker check, concludes that you NOT warrior, applies OR to your class, and gives out the item.

I fear it will do the same to all classes hehe...

Lillu, I think we need to chaneg script to make individual class assigments: so break warrior || zerker into 2 individual If checks, and same for the rest of the classes.

Same changes needs to be done for Warchief_Arach script.


As for wrong item, it will be swapped with next server reboot.
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Bobdobs
Posts: 23

Re: Problems with the new release

Post#9 » Sun Aug 01, 2010 8:11 pm

Thanks for the swift replies and fixes on this. Despite the few errors I am having a blast going through this.

Oh, also a highland sabertooth in stonebrunt is misspelled saberooth hehe.

ChaosSlayer
Posts: 1693

Re: Problems with the new release

Post#10 » Sun Aug 01, 2010 8:29 pm

hehe , thanks ;)
i will see if i can get you the right item directly in game
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