Alternate Advancement Rate

Post your AA related questions and feedback here please
User avatar
Ryzen
Posts: 109

Alternate Advancement Rate

Post#1 » Sat Apr 24, 2021 4:34 am

Is it possible to increase the Alternate Advancement (AA) experience rate?

I am offering a step down experience rate - I believe live has implemented this technique.

I propose this example, where 100% is the current rate of 6 man group experience:
0-500 AA's x500%
500-750AA's x250%
750-1000AA's x200%
1000-1500AA's x150%
2000aa's x100%

There are so many quest that I would love to do but the AA's rate is so low that it is a quest on its' own. I would like to be questing while earning AA's rather than separating time.

Additionally, there is a huge penalty when playing multiple characters in a raid where the experience rate is low. Today we "raided" Shadow Haven - to my understanding it has a bonus experience rate - killed 2000+ Shissar's. My alt with a very low, almost new player AA count, received approximately 6 AA's and a guildie reported approximately 10 AA's.

The argument could be made that not all toons were actively participating, even so, there was four real players on the other side of this raid controlling the mass chaos happening in the zone. The group effort put forward by these individuals could be thrown bone and an A+ for effort in the form of AA's to all the toons involved.

Ultimately, the raid experience bump from last year is welcome, but it seems more like a punishment to kill npc's in a raid. I propose raid experience rate be equal to having a 6 man group with the given experience rate from the example above. This allows peeps to just hanging out in a raid 24/7 with some friends for ease and maneuverability.

I enjoy countless hours spent on the server. However, justification is questioning the time allotment towards grinding AA's on top of the time taken questing for the next reward. All I ask is to adjust the time that seems to be split between fun and grinding. Thanks for hearing me out!

-Ryzen
Lillu wrote:Good luck with the RNG Gods. :)


Lillu wrote:Love you guys. :)

Extraliten
Posts: 59

Re: Alternate Advancement Rate

Post#2 » Sat Apr 24, 2021 3:01 pm

I feel the same, not only for us old players makeing new chars, but for new players catching up to us older players.

There is so many quests to do, but now its either questing or AAing

Shylar
Posts: 33

Re: Alternate Advancement Rate

Post#3 » Sat Apr 24, 2021 3:35 pm

YES to everything you said Ryzen! I fully agree with you.

Extraliten wrote:There is so many quests to do, but now its either questing or AAing


I feel that way ALL the time!
Pleasepleaseplease implement raid exp=group exp!

Kecla

peterigz
Posts: 594

Re: Alternate Advancement Rate

Post#4 » Sat Apr 24, 2021 8:14 pm

Last time I played on the server as a player I personally never thought that AA exp was slow, it seemed to progress nicely along side natural progression through the tiers without thinking about it. The way I look at it is, is there a point where you can't progress because you're lacking specific AAs and have to grind those instead. I don't recall that ever being a case, they just came naturally without thinking about it.

User avatar
mystickitty
Posts: 921

Re: Alternate Advancement Rate

Post#5 » Sat Apr 24, 2021 10:12 pm

peterigz wrote:Last time I played on the server as a player I personally never thought that AA exp was slow, it seemed to progress nicely along side natural progression through the tiers without thinking about it. The way I look at it is, is there a point where you can't progress because you're lacking specific AAs and have to grind those instead. I don't recall that ever being a case, they just came naturally without thinking about it.


I think the main concern is that most people end up with more than one group and are in a raid. The raid exp is where the concern is because who wants to grind aa one group at a time instead of all at once? lol. Idk I do think it would be nice if raid exp was upped as well. Barely any aa gained this way.
Mystickitty
< Gnomercy >
< Pink Fuzzy Bunnies >

Be careful out there. The gnomes bite!

Your friendly neighborhood kitty ! Meooooow!

You have become better at standing around looking pretty!(301)

Muergan
Posts: 196

Re: Alternate Advancement Rate

Post#6 » Mon Apr 26, 2021 1:19 am

Yes !!! lol raid xp bump would be great i haven't done group xp in many years.

Delin
Posts: 68

Re: Alternate Advancement Rate

Post#7 » Mon Apr 26, 2021 11:16 pm

I agree with what most people are saying here. AA exp bump in raids would be nice.

Currently it takes upwards to 1500-2000ish AA to get everything that is available. In order to achieve high numbers of AAs it requires probably weeks of dedicated single group AA grinding and doing virtually nothing else. Not every single one of these AAs is 100% essential, you can certainty complete content without getting all of them. However I would say easily 1000 of them is essential, especially when you consider the expense of extended buff slots, stability, agility, etc. Then you consider this has to be done separately for multiple groups.

I think the main goal of this should be that you can simply play the content and game that has been developed here, without having to put it on pause. I don't necessarily think that the result of this would be having people setup 24 man experience groups hard grinding an area, but more so having those raid groups get enough experience while progressing and playing the content that has been created here that they get a healthy and comfortable amount of AAs while doing so.

I have played here off and on from nearly the very beginning of the server. Each time I return I end up creating an entirely new raid group to progress through the content, leaving my old group behind. I do this because I enjoy kitting out a new crew, and progressing through all the fun content that is available here. That said each time I do this, I do have to stop progression and dedicate many days to grinding enough AAs on each of my groups because they do not generate almost any in a raid, certainty not enough to progress with.

As others have said previously, I think that the majority of the player base is running more than a group at this stage. I do not think allowing experience in raids to be high causes anyone any harm that doesn't run more than a group and only provides a net positive to the overall server. I would argue that almost everyone playing here, be it a solo or in a mass raid, is here to experience the great content that has been created and less to setup an experience group and grind out AAs.


User avatar
Lillu
Posts: 11301
Contact:

Re: Alternate Advancement Rate

Post#9 » Wed Feb 01, 2023 8:28 pm

We've revisited this topic a few times and we do believe that the current AA progression is really not that bad, in fact you can even trade or purchase AAs via the in-game AA token system.

Delin wrote:I don't necessarily think that the result of this would be having people setup 24 man experience groups hard grinding an area


This above was specifically the reason why raid exp was reduced. Players were grinding one zone while teaming up (or even just being AFK at the zoneline) to gain more AAs even quicker and be done with it. Changing the raid exp would be convenient for real raids but it'd speed up the general AA grind rate immensely.

Again, we aren't against changing things if they are really necessary, it's just we (the DEVs) believe that the current exp rate is about right and if we'd change the raid exp rate, we'd have to reduce the group exp rate to balance things out and that'd upset many players I guess.

Extraliten
Posts: 59

Re: Alternate Advancement Rate

Post#10 » Wed Feb 01, 2023 9:36 pm

ive been here since 2009, we raid grouped for afk HoH points when the reward was so low.
Never seen anyone raid grind for exp since if you are lucky you get 1 AA per hour that way

Return to “AAs”

Who is online

Users browsing this forum: No registered users and 1 guest

cron